Sprint replacements.

Now I’m just gonna start off by saying that I liked sprint, hell I still like sprint but I’m willing to say goodbye to it for the good of the community and because of it’s problems.

But would it be bad if we had something to at the very least replace it?

An idea that came up was to give everyone a Thruster pack instead which is an idea that I absolutely love but apparently that has some issues too (just can’t remember what those issues were, I recall someone saying that it would be too chaotic).

Another idea that I saw recently was to give everyone a side step option just like the Elites have. This sounds great too me as well and I haven’t heard any arguments against it.

Now I don’t want to hear someone say “just raise the base player speed and be happy with that”. While I agree that the base player speed should brought up in order to increase the viability of strafing, I want something more then just reverting back to how it was before.

I don’t know about you about guys but even if something is broken it should get a replacement or that would just be 343 taking something away and not giving anything back. Even armor lock got a replacement so I don’t see a reason for sprint not to have one.

Should sprint get a replacement and if it does what would you like it to be.

I’d be fine going with the side step/strafe ability. Shouldn’t cause too many problems, and it worked fine in Republic Commando’s multiplayer. The only potential problem I can see is people managing to evade Swords too easily.

> I don’t know about you about guys but even if something is broken it should get a replacement

In my opinion, removing something is a perfectly acceptable method to “fix” a problem, particularly if that something is broken beyond repair or inherently detrimental.

> > I don’t know about you about guys but even if something is broken it should get a replacement
>
> In my opinion, removing something is a perfectly acceptable method to “fix” a problem, particularly if that something is broken beyond repair or inherently detrimental.

I agree that removing something is perfectly fine. But getting rid of something with nothing new in it’s place would just be throwing away an opportunity for something new though wouldn’t it?

> Well that’d just be throwing away an opportunity for something new though wouldn’t it?

Not all new things are good. Some new things are bad.

> > Well that’d just be throwing away an opportunity for something new though wouldn’t it?
>
> Not all new things are good. Some new things are bad.

And some new things are good. What’s your point here? If we’re scared of having new things added because they might turn out to be bad then things are gonna get boring pretty quick.

It’s worth the risk isn’t it?

> And some new things are good. What’s your point here? If we’re scared of having new things added because they might turn out to be bad then things are gonna get boring pretty quick.

That’s a pretty wild conclusion to draw. I don’t like sprint, therefore I’m scared of new things? Especially considering that we’ve had sprint for two games now, so sprint is hardly “new” anymore. I didn’t like sprint in Halo: Reach, and I didn’t like sprint in Halo 4. I think it’s safe to say that I just don’t like sprint in Halo at all.

Some new things, like vehicle boarding and Forge, were good. Other new things were bad. If we can fix the bad new things, cool. If not, then remove them.

> > > Well that’d just be throwing away an opportunity for something new though wouldn’t it?
> >
> > Not all new things are good. Some new things are bad.
>
> And some new things are good. What’s your point here? If we’re scared of having new things added because they might turn out to be bad then things are gonna get boring pretty quick.
>
> It’s worth the risk isn’t it?

His point is that you seem to want something new for the sake of having something new rather than adding new features for reasons that would be beneficial to gameplay.

Sprint should either stay as it is or be removed (If it’s removed base player speed should be boosted obviously).

> > And some new things are good. What’s your point here? If we’re scared of having new things added because they might turn out to be bad then things are gonna get boring pretty quick.
>
> That’s a pretty wild conclusion to draw. I don’t like sprint, therefore I’m scared of new things? Especially considering that we’ve had sprint for two games now, so sprint is hardly “new” anymore. I didn’t like sprint in Halo: Reach, and I didn’t like sprint in Halo 4. I think it’s safe to say that I just don’t like sprint in Halo at all.
>
> Some new things, like vehicle boarding and Forge, were good. Other new things were bad. If we can fix the bad new things, cool. If not, then remove them.

The conclusion I made was that I said we should be open to new things being added and you response was “some new things are bad”. That sounded as if you believed that if added new things there was a chance that they would end up being bad additions. I’m sorry that I misunderstood.

And when did I say I think sprint is new? It’s the possible replacement of Sprint that would be new not Sprint itself.

I’m also perfectly fine with you hating sprint and I’m definitely don’t think you hate new things because of that. I wouldn’t expect you to be commenting on a thread about it’s removal if you did.

This seems to be a bit of a misunderstanding between the both of us.

> > > > Well that’d just be throwing away an opportunity for something new though wouldn’t it?
> > >
> > > Not all new things are good. Some new things are bad.
> >
> > And some new things are good. What’s your point here? If we’re scared of having new things added because they might turn out to be bad then things are gonna get boring pretty quick.
> >
> > It’s worth the risk isn’t it?
>
> His point is that you seem to want something new for the sake of having something new rather than adding new features for reasons that would be beneficial to gameplay.
>
> Sprint should either stay as it is or be removed (If it’s removed base player speed should be boosted obviously).

People want new things that aren’t necessarily beneficial to game play all the time.

A replacement to sprint will work more as a way to make sure that people who like Sprint aren’t just getting something taken away from them with nothing in return. That’s kinda why the HLS was put in, so that those who enjoyed Armor lock will still have something they like in Halo 4.

Plus I did ask if anybody has any ideas for another possible replacement. If you’ve got a new use for the sprint button that you’d believe would be beneficial to game play I’d love to hear it.

> The conclusion I made was that I said we should be open to new things being added and you response was “some new things are bad”. That sounded as if you believed that if added new things there was a chance that they would end up being bad additions. I’m sorry that I misunderstood.

I’m sorry if I was unclear. Thanks for clearing that up.

> A replacement to sprint will work more as a way to make sure that people who like Sprint aren’t just getting something taken away from them with nothing in return.

The primary cause of the problems with sprint is that it is a second possible movement speed. The ironic thing is that this cause is the same reason most people give for liking it. That is why you cannot please both sides on this: you will either have a sprint “replacement” which still fixes none of the issues caused by sprint, or you will remove sprint entirely and some people will complain about that. To be frank, the only way to please everyone equally is to implement something that no one likes so that everyone can agree on how much they hate it.

Yeah, it sucks, but we have to remember that we can’t please everyone all of the time. The best we can do is please as many people as possible, and we won’t do that by going halfsies on game mechanics. 343i should either implement sprint 100% or remove sprint 100%.

They could just ditch sprint and increase the basic player speed a little bit.

Problem solved.

I know you said in your OP that you don’t want the base player speed to simply be increased, but why not?

I think that certain armor abilities–the key word is certain here-- could work as on-map pick ups. Players could fight for control of evade, let’s say.

I suppose I wouldn’t mind default thruster pack / sidestep / whatever.

Of course I say that now. I could end up loving it or hating it in reality later on.

However, I hate the mentality of “something new has to be added / a replacement is needed”.

Subjectively, nothing new is ever a necessity. Why do some people still xbox connect Halo CE or Halo 2? Because they are fine with the games as they are and prefer those games over modern titles.

I just came up with an idea on how sprint can work to benefit both casuals and pros. Put it in a certain area of the map, have teams fight for it and the ability will only last for about maybe 30 seconds or whatever, but when you pick up objectives it will decrease a little bit so its not too much of an advantage. The maps will not have to be taken accounted for sprint because only certain players will have it and if it doesnt work for MLG it can be replaced with something else like camo or extra shielding like the original games.

> But getting rid of something with nothing new in it’s place would just be throwing away an opportunity for something new though wouldn’t it?

out of any halo game h4 is the biggest culprit of that, they removed

-assault, territories, living dead, juggernaut, stockpile and headhunter

-grenade launcher, focus rifle/sentinel beam

-all weapons spawn on map

-flag drop

-hornet/falcon, revenant

-fine tuning in forge

-intricate gametype customization

-active roster

etc

> A replacement to sprint will work more as a way to make sure that people who like Sprint aren’t just getting something taken away from them with nothing in return

trust me, as a person who enjoyed the style of halo from ce-reach there was a LOT of my experience that was taken away with nothing in return. h4 isn’t halo for people who enjoyed the decisiveness, readability, variety and complexity of previous titles.

however nitpicking aside if i was to give my idea of a solution it would be similar to VI from LoL

it’s a thruster pack (dunno what distance it would achieve, depends on its effect in game) that you need to charge for 5 seconds by holding down the button (holding down the button can create risk by making it more difficult for the user)

while charging and there is a visual and audio cue that it’s charging and once charged the visual cue will remain until use. visual cue would be steam or neon light emission (bright lights or smoke, just something distinguishable), and audio would be low pitch, to make sure it isn’t harsh and annoying.

the player has 10 seconds to use the charge (also more risk as it will need to be more pre-emptive in determining its effectiveness as an escape tool), after 10 seconds the charge will be removed and it will go on a 10-15 second cooldown (cooldown all depends on the effectiveness on the function)

this way it will contain more risk increasing skillgap, nowhere near as effective as a re-positioning/disengage tool, will help in getting back into the fight (though lets be honest that’s really only an issue in btb or upscaled 4v4 maps, sprint) and if balanced correctly wont inhibit complex or balanced map design or make it less readable like sprint does and could be used in tandem with a faster base movement speed.

> Now I’m just gonna start off by saying that I liked sprint, hell I still like sprint but I’m willing to say goodbye to it for the good of the community and because of it’s problems.
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I don’t think we should have to say goodbye to it completely. Simply make it a toggle-able UI option for the base player traits. Heck, even flinch/descope should be a toggle-able option. The only feature in Halo 4 that I want to say goodbye to is custom player loadouts, and the balancing act that the weapons in the game did to accommodate it.
>
> Honestly, I think Halo on Xbox One should have both Armor Abilities and equipment. However, I would actually like some useful abilities that I would actually enjoy using in campaign and custom games, such as a camouflage that stays 100% active even when moving, or a Jetpack that can fly fast, high, and long.

I like the idea of sidestep as a replacement better than default TP. My problem with TP is it would effectively destroy CQC at a time when Halo needs a melee refresh.

So yeah, I like sprint to stay. As a concept, not as-is. It’s realistic in its feel and behavior and effectively compensating for it separates the Add some restrictions to sprint behavior, increase the base speed a tad, and for the love of god don’t change the maps just because you think sprint forces you to. Small maps will mostly negate any sprint benefit, thereby making it a self-regulating feature.

But if they do get rid of it, then I would like to see it replaced with some other realistic player movement/animation. I’m at a point where I want some complexity in my spartan’s movements and abilities, and sprint seems like the most harmless of the possibilities.

Why not just create bigger battlefields?

I have to respectfully disagree, Mega. To fully remove Sprint would be an extremely big mistake. Personally, I love it too, and I wouldn’t mind not having sprint in certain playlists, but to leave it out of the game completely, not so much.

However, its replacement, if Sprint were disabled on certain playlists, it should be Equipment.