Sprint, Ordnance, Armour abilities NEED TO GO

They have made Halo a mess, sure they can stay in some social playlists perhaps however the game should be built for Halo 1-3 style gameplay. Halo needs to go back to what made it so great, not deviate further from it.

Armour abilities are only ok if they are implemented in a similar way to equipment and power ups in Halo 3. We need even starts back in Halo and the need to fight for positions on the map.

I agree; unfortunately, I highly doubt it’s going to happen. These “innovations” are most likely here to stay.

I agree 100%.

> Armour abilities are only ok if they are implemented in a similar way to equipment and power ups in Halo 3.

Armor Abilities as equipment doesn’t make much sense, doesn’t really work with specific abilities that are not one time use (like jetpack), and most armor abilities are not powerful enough to justify this.

We should instead focus on balancing them as traits by giving everyone equal access.

Here’s just an example

Sprint removed.
Swap Grenade type by pressing X.
Thruster - Tap LB and a direction.

Other abilities are activated by holding LB and selecting them from a hexagonal menu that shows up on your HUD while the button is held.

The ability would be activated the moment you let go of the LB button.

They would all drain from the same meter, but at different amounts.

Graphic drawn in paint to explain better.

This would ensure everyone has equal access to abilities while adding more depth to play.

i like personal ordnance. i dont like the static spawns. map control isnt fun. it makes the game less competitive. the randomness of personal ordnance is much more fun then the predictability of static spawns.

i like sprint. id hate to play without it.

armor abilities im indifferent towards. i think the game would be better with out camo and jetpack.

> i like personal ordnance. i dont like the static spawns. map control isnt fun. it makes the game less competitive. the randomness of personal ordnance is much more fun then the predictability of static spawns.
>
> i like sprint. id hate to play without it.

Randomness makes the game less competitive.
Being rewarded for mundane tasks like kills makes the game less competitive.

Working together to secure an area makes the game more competitive.

Disagree about Sprint. With the way the FPS Genre is nowadays the original style Gameplay of Halo (1 and 2) just wouldn’t work. Don’t get me wrong it would be popular with the nostalgic Halo lovers but wouldn’t attract new players. And it has nothing to do with Halo, it’s just how FPS has evolved. Halo CE, DOOM, Wolfenstein 3D, heck even Bungie’s Marathon were released at a different time where Sprint wasn’t an option. Nowadays, it’s all about Fast in-and-out gameplay and that is why Sprint is a necessary for the new Halos.

Now Halo 4 didn’t do as well as some would have hoped. But that’s not because it has sprint, it’s because it had other major starting faults.

Sprint has to be in Halo 5. Because that is what the “voiceless majority” expects in an FPS…to be able to Sprint into (or away) from battle.

> map control isnt fun. it makes the game less competitive.

You better be joking man…

I want it gone but it’s not going. But we can have a 1 - time use for AA’s and we can take ordinance out of some gametypes. And as we have seen with lightning flag, sprint can be disabled. So, e can try to implement this into a core type playlist.

> Disagree about Sprint. With the way the FPS Genre is nowadays the original style Gameplay of Halo (1 and 2) just wouldn’t work.

I gotta disagree with this, nearly all of modern shooter games with sprint have very short kill times which works well with sprint whereas Halo has very elongated kill times which imo just doesn’t work well at all with sprint. Also Halo has always had a very high base movement speed which really takes away the need of sprint in the first place.

I think most of the Halo community wants alot of this stuff gone. Its just not fun to play, well to me its not. I could spend all day on Halo 2 or Halo 3 but on Halo Reach or Halo 4 I can barely spend 2 or 3 hours. The AA’s and classes just don’t feel like Halo and take away the fun that traditional Halo brought. And well also nobody seems to care about fixing Custom Games because that is broken beyond crazy.

> > Disagree about Sprint. With the way the FPS Genre is nowadays the original style Gameplay of Halo (1 and 2) just wouldn’t work.
>
> I gotta disagree with this, nearly all of modern shooter games with sprint have very short kill times which works well with sprint whereas Halo has very elongated kill times which imo just doesn’t work well at all with sprint. Also Halo has always had a very high base movement speed which really takes away the need of sprint in the first place.

It’s true that Halo has longer kill times than most FPS’s… But that doesn’t negate the need for extra speed. It actually might induce the need for sprint in the first place.

Think about it, most (if not all) FPS’s save Halo have fast killtimes and sprint resulting in altogether “fast gameplay”, Halo on the other hand with slower killtimes and no sprint would result in “slow gameplay”.

The point I was trying to make was, the FPS Genre has changed form “slow gameplay” (Halo 1/2, Doom, ect…) into “fast gamplay” (COD, Battlefield). And with adding Sprint into a “slow gamplay” such as Halo’s would speed the gameplay up making it more appealing to new-comers.

I’m NOT saying I enjoy Fast Gameplay over the original slow style. But that is the way things have changed and if Halo wants to stay a big player they have to stay with the trend (for the most part).

> > > Disagree about Sprint. With the way the FPS Genre is nowadays the original style Gameplay of Halo (1 and 2) just wouldn’t work.
> >
> > I gotta disagree with this, nearly all of modern shooter games with sprint have very short kill times which works well with sprint whereas Halo has very elongated kill times which imo just doesn’t work well at all with sprint. Also Halo has always had a very high base movement speed which really takes away the need of sprint in the first place.
>
> It’s true that Halo has longer kill times than most FPS’s… But that doesn’t negate the need for extra speed. It actually might induce the need for sprint in the first place.
>
> Think about it, most (if not all) FPS’s save Halo have fast killtimes and sprint resulting in altogether “fast gameplay”, Halo on the other hand with slower killtimes and no sprint would result in “slow gameplay”.
>
> The point I was trying to make was, the FPS Genre has changed form “slow gameplay” (Halo 1/2, Doom, ect…) into “fast gamplay” (COD, Battlefield). And with adding Sprint into a “slow gamplay” such as Halo’s would speed the gameplay up making it more appealing to new-comers.
>
>
> I’m NOT saying I enjoy Fast Gameplay over the original slow style. But that is the way things have changed and if Halo wants to stay a big player they have to stay with the trend (for the most part).

I still honestly don’t see how sprint speeds up gameplay, if anything it offers a free get away for players in bad situations therefor slowing down the pace of the game. Either way I don’t think they should try to take an arena shooter and turn it into a generic “modern shooter” just to appeal to the masses when there was absolutely no sign of the original style of gameplay losing popularity when they abandoned it.

> > > > Disagree about Sprint. With the way the FPS Genre is nowadays the original style Gameplay of Halo (1 and 2) just wouldn’t work.
> > >
> > > I gotta disagree with this, nearly all of modern shooter games with sprint have very short kill times which works well with sprint whereas Halo has very elongated kill times which imo just doesn’t work well at all with sprint. Also Halo has always had a very high base movement speed which really takes away the need of sprint in the first place.
> >
> > It’s true that Halo has longer kill times than most FPS’s… But that doesn’t negate the need for extra speed. It actually might induce the need for sprint in the first place.
> >
> > Think about it, most (if not all) FPS’s save Halo have fast killtimes and sprint resulting in altogether “fast gameplay”, Halo on the other hand with slower killtimes and no sprint would result in “slow gameplay”.
> >
> > The point I was trying to make was, the FPS Genre has changed form “slow gameplay” (Halo 1/2, Doom, ect…) into “fast gamplay” (COD, Battlefield). And with adding Sprint into a “slow gamplay” such as Halo’s would speed the gameplay up making it more appealing to new-comers.
> >
> >
> > I’m NOT saying I enjoy Fast Gameplay over the original slow style. But that is the way things have changed and if Halo wants to stay a big player they have to stay with the trend (for the most part).
>
> I still honestly don’t see how sprint speeds up gameplay, if anything it offers a free get away for players in bad situations therefor slowing down the pace of the game. Either way I don’t think they should try to take an arena shooter and turn it into a generic “modern shooter” just to appeal to the masses when there was absolutely no sign of the original style of gameplay losing popularity when they abandoned it.

But the “masses” are what bring them money. (sadly).
I also hate to see Halo stray from being an Arena Shooter…But there isn’t much we can do about it. The demand for Arena Shooters just isn’t there anymore.

> absolutely no sign of the original style of gameplay losing popularity when they abandoned it.

The sign was Call of Duty Modern Warfare 2 breaking Halo 3 records. Yes, Blame CoD for this disaster.

> I agree; unfortunately, I highly doubt it’s going to happen. These “innovations” are most likely here to stay.

Yes Halo 3 match Making style over Halo 4 and all the Randomness it has brought to the Game

Hopefully we get a Halo game everyone will enjoy

AA’s need to stay. Sprint needs to stay. Ordnance can go.

People say Halo has nothing unique to it, yet AA’s are something unique to just Halo, and even yet people want it gone? I don’t get that thinking. And even if that’s ignored, people say AA’s need to go because of Jetpack and Active Camo. Which makes even less sense. So get rid of all the balanced AA’s that work just because of two broken ones?

Sprint needs to stay. It benefits many gametypes/playlists (some examples are Flood, BTB, Invasion, Dominion, 6v6, 8v8). However, you should be able to disable it, because some gametypes/playlists don’t need it (some examples are FFA, 2v2, 4v4).

Ordnance can go. But Customs do benefit highly with Personal Ordnance.

I know a lot of players would disagree with me on this, but I want ALL Three to STAY. What i think, is in the next title…have two separate settings.

Classic - Halo 3 style
Infinity - Halo 4 style

Personally, I’ll be happy to play both.

> They have made Halo a mess, sure they can stay in some social playlists perhaps however the game should be built for Halo 1-3 style gameplay. Halo needs to go back to what made it so great, not deviate further from it.
>
> Armour abilities are only ok if they are implemented in a similar way to equipment and power ups in Halo 3. We need even starts back in Halo and the need to fight for positions on the map.

You fail to make a compelling case for why the the bulk of playlists should jettison Sprint, Ordnance, AAs and apparently Loadouts.

> You fail to make a compelling case for why the the bulk of playlists should jettison Sprint, Ordnance, AAs and apparently Loadouts.

Halo is primarily 4v4.

Sprint is bad for 4v4.
Ordnance is bad regardless of gametype.

Sprint, you can read one of my hundreds of posts on.

Ordnance is bad (even in a non-random form) because it detracts from the importance of map control and rewards players for mundane tasks.

AA’s aren’t inherently bad, but some of them like jetpack also harm 4v4. Jetpack breaks elevated maps, thus maps are less elevated as a result. I can’t think of a map in this game that has more than two levels to it.

Loadouts, the only real argument is they aren’t traditional.

> > You fail to make a compelling case for why the the bulk of playlists should jettison Sprint, Ordnance, AAs and apparently Loadouts.
>
> Halo is primarily 4v4.
>
> Sprint is bad for 4v4.
> Ordnance is bad regardless of gametype.
>
> Sprint, you can read one of my hundreds of posts on.

I’ve heard the case against Sprint and it makes logical sense if at the very least for competitive focused 4v4 gametypes. Larger gametypes and social playlists?

> Ordnance is bad (even in a non-random form) because it detracts from the importance of map control and rewards players for mundane tasks.

I’m assuming you mean personal ordnance as well as map based ordnance?

Agreed.

> AA’s aren’t inherently bad, but some of them like jetpack also harm 4v4. Jetpack breaks elevated maps, thus maps are less elevated as a result. I can’t think of a map in this game that has more than two levels to it.

I would regulate Jetpack, and AC, back to be map pick ups.

> Loadouts, the only real argument is they aren’t traditional.