Sprint needs to be tuned up

Sprint in Infinite right now is almost useless, the issue being the radar. Sprint gives your position away, while walking doesn’t. Problem is that sprinting only gives you slides and a slight speed boost, making sprint a big risky tradeoff. Once we get PvP, the issue with sprint will show, as I predict that most people will be walking in order to avoid being shown in the radar. In my opinion, 343 should change how sprint behaves to either of these solutions:

  • Making sprint faster than walking. - Change back to classic radar. - Have the radar detect walking too, but in bad way (less bright dots, blipping every second) - Getting rid of the motion sensor. - Any other one that I didn’t think about.I like the third option the most since it feels like it’d be a good middle ground.

EDIT: For the record, I don’t want the sprint speed to change, I just don’t like how the motion sensor behaves and how it creates a big contrast between walking and sprinting.

I think sprint is actually in a good spot. It’s not completely useless, but walking is superior, which is how it should be imo.

Please no. I’ve never liked Sprint in Halo. A very toned down Sprint is a fine compromise between Classic Halo and the advanced movement Halo.

> 2533274866720209;2:
> I think sprint is actually in a good spot. It’s not completely useless, but walking is superior, which is how it should be imo.

100% this
As I keep saying over and over
if sprint HAS to stay in halo, how its been implemented here is a good balance
It gives you a boost, but it doens’t break the game and force people to HAVE to use it or else they put themselves at a disadvantage

I love that people with pro sprint arguments are like “we are super soilders we should be able to sprint” but don’t like the fact that you are seen on radar while sprinting…we are super soilders that weigh over a tonne…theya re goign to make a hell of a lot of noise while sprinting just due to their sheer weight

If you want to use lore arguments to justify sprint then eb prepared to have them use dagianst you too

It could be faster, but I’m okay with it as is. If they do make it faster I would say only a few percentage points at most. If the current speed is a 10% increase then at most I would say about 15%. But so far this sprint feels like some of the most balanced yet in the series.

They fixed it. Now it’s just a noob trap or a tactical decision to rotate the map faster.
I’m actually impressed that they made base movement feel fast again.

I think your right that most people will walk (at least at lower skill levels), and thats ok. Why? Cause running should be a risk reward system. If you want increased mobility, it should be a risk to use it. In higher levels, I expect sprint and slide to be used way more often then base movement speed cause of the benefits, especially considering how you can now shoot immediantly out of sprint or near immediate.

Hell no it does not. This is the only way to make sprint “ok” for sprint-haters without straight up removing it.
By it only being a 10% increase and making you not show up on the rader while not sprinting, there is a legit player decision whether to use it or not. Its a situational decision and that is VERY good design.
On top of that, sprint speed and the average TTK on weapons is just right so people can’t actually use sprint to run away from battles, which was the biggest issue with sprint in the past.
If Halo has to have sprint, this is the way to please everyone.

> 2533274832130936;4:
> > 2533274866720209;2:
> > I think sprint is actually in a good spot. It’s not completely useless, but walking is superior, which is how it should be imo.
>
> 100% this
> As I keep saying over and over
> if sprint HAS to stay in halo, how its been implemented here is a good balance
> It gives you a boost, but it doens’t break the game and force people to HAVE to use it or else they put themselves at a disadvantage
>
> I love that people with pro sprint arguments are like “we are super soilders we should be able to sprint” but don’t like the fact that you are seen on radar while sprinting…we are super soilders that weigh over a tonne…theya re goign to make a hell of a lot of noise while sprinting just due to their sheer weight
>
> If you want to use lore arguments to justify sprint then eb prepared to have them use dagianst you too

Never used lore arguments so I don’t know what you are talking about, and I’m not saying that sprint should be forced onto people, I’m just saying that sprint right now has a really big risk.

No God, Please No!

> 2533274840624875;7:
> I think your right that most people will walk (at least at lower skill levels), and thats ok. Why? Cause running should be a risk reward system. If you want increased mobility, it should be a risk to use it. In higher levels, I expect sprint and slide to be used way more often then base movement speed cause of the benefits, especially considering how you can now shoot immediantly out of sprint or near immediate.

I don’t want the risk to be removed, I just want it to not be too big like it is right now.

> 2535409641468642;1:
> Sprint in Infinite right now is almost useless, the issue being the radar. Sprint gives your position away, while walking doesn’t. Problem is that sprinting only gives you slides and a slight speed boost, making sprint a big risky tradeoff. Once we get PvP, the issue with sprint will show, as I predict that most people will be walking in order to avoid being shown in the radar. In my opinion, 343 should change how sprint behaves to either of these solutions:
> - Making sprint faster than walking. - Change back to classic radar. - Have the radar detect walking too, but in bad way (less bright dots, blipping every second) - Getting rid of the motion sensor. - Any other one that I didn’t think about.I like the third option the most since it feels like it’d be a good middle ground.

I’m a fan of halo sprint, but I know since reach there have been many fans that have hated the addition of a sprint. I haven’t played Infinite yet, so I can’t really agree or disagree. However, if it is nerfed it could be to support the fan base that has been against sprint mechanics.

> 2535409641468642;9:
> > 2533274832130936;4:
> > > 2533274866720209;2:
> > > I think sprint is actually in a good spot. It’s not completely useless, but walking is superior, which is how it should be imo.
> >
> > 100% this
> > As I keep saying over and over
> > if sprint HAS to stay in halo, how its been implemented here is a good balance
> > It gives you a boost, but it doens’t break the game and force people to HAVE to use it or else they put themselves at a disadvantage
> >
> > I love that people with pro sprint arguments are like “we are super soilders we should be able to sprint” but don’t like the fact that you are seen on radar while sprinting…we are super soilders that weigh over a tonne…theya re goign to make a hell of a lot of noise while sprinting just due to their sheer weight
> >
> > If you want to use lore arguments to justify sprint then eb prepared to have them use dagianst you too
>
> Never used lore arguments so I don’t know what you are talking about, and I’m not saying that sprint should be forced onto people, I’m just saying that sprint right now has a really big risk.

Oh I wasn;t driecting that at you perse OP, It was justa general statement
and of course it has a really big risk… it ahould have a really big risk
now its a tactical decision to use not a forced decision becuase if you don’t do it you’re at a disadvantage

I think the argument is that for 10% movement just to show up on everyones radar is a big disadvantage. Maybe if it was less on the radar and perhaps your footsteps are alot louder would be better? That way it still has a disadvantage but your not getting dropped just for pressing shift/left joystick

> 2533274857015703;12:
> > 2535409641468642;1:
> > Sprint in Infinite right now is almost useless, the issue being the radar. Sprint gives your position away, while walking doesn’t. Problem is that sprinting only gives you slides and a slight speed boost, making sprint a big risky tradeoff. Once we get PvP, the issue with sprint will show, as I predict that most people will be walking in order to avoid being shown in the radar. In my opinion, 343 should change how sprint behaves to either of these solutions:
> > - Making sprint faster than walking. - Change back to classic radar. - Have the radar detect walking too, but in bad way (less bright dots, blipping every second) - Getting rid of the motion sensor. - Any other one that I didn’t think about.I like the third option the most since it feels like it’d be a good middle ground.
>
> I’m a fan of halo sprint, but I know since reach there have been many fans that have hated the addition of a sprint. I haven’t played Infinite yet, so I can’t really agree or disagree. However, if it is nerfed it could be to support the fan base that has been against sprint mechanics.

They did nerf it to make it slower, which I don’t have an issue with. The issue is that they applied the Halo 5 HCS motion sensor, which doesn’t work well enough in this game since we don’t go as fast as we did in Halo 5.

I agree, either make sprint sprint or take it away entirely. At least make it slightly faster you you can feel that it has an effect at all.
Does the radar not detect walking people? are you sure? I haven’t noticed that. Not sure how I feel about that. Why would you be louder just for lowering your weapon, it’s not like you’re running all of a sudden.

> 2533274866536985;5:
> It could be faster, but I’m okay with it as is. If they do make it faster I would say only a few percentage points at most. If the current speed is a 10% increase then at most I would say about 15%. But so far this sprint feels like some of the most balanced yet in the series.

It’s literally 3% faster, I’d say try 7 or something so you can feel something. H5 was 15-20 ish

> 2535446168287355;14:
> I think the argument is that for 10% movement just to show up on everyones radar is a big disadvantage. Maybe if it was less on the radar and perhaps your footsteps are alot louder would be better? That way it still has a disadvantage but your not getting dropped just for pressing shift/left joystick

Just got a crazy idea from this. I was thinking maybe make sprint be detected in the motion sensor like it does right now, but make walking be detected too, except it’s only detected in half the distance, kinda like 2 different motion sensors in 1.

Sprint is in a great spot. Feels more like Reach / Halo 3. The less sporadic movement of Halo 5 is great (except those Bots who can dodge and weave like they are computers or something, ha.)

The Radar does need some attention.

> 2533274866536985;5:
> It could be faster, but I’m okay with it as is. If they do make it faster I would say only a few percentage points at most. If the current speed is a 10% increase then at most I would say about 15%. But so far this sprint feels like some of the most balanced yet in the series.

I have to agree with this, personally I’d prefer sprint to go, but a slight increase with speed with more drawbacks, would make the sprint fanboys happy. Because right now, it’s almost off-putting.

If it was up to me, I’d just get rid of the radar. But I’m definitely all for making sprint as useless as possible.