SPRINT IS USELESS [Version 1]

Of course it does alter…

In every situation you think of robots playing and doing the same stuff…
But ppl sometimes do’t see other people,
Others prefer not to run while others are running…

As long as we are dealing with people thinking different and acting different, and also taking different routes, it does affect the gameplay…

> 2533274967577579;124:
> Of course it does alter…
> In every situation you think of robots playing and doing the same stuff…
> But ppl sometimes do’t see other people,
> Others prefer not to run while others are running…
> As long as we are dealing with people thinking different and acting different, and also taking different routes, it does affect the gameplay…

The scenarios I’ve presented in the OP test the effectiveness of Sprint. Nothing else. Just Sprint, as it exists in the Halo 5 Beta. Does it offer a tactical advantage? No. It actually puts you in a disadvantageous postion if you use it, in most instances, and is simply a delaying tactic at best. It is not useful in any given situation, especially when you compare it to what else there is available.

Sure, if people don’t see you, you can use Sprint to catch up to them and kill them from behind. The trouble with that scenario, is that you’ve instantly gained an advantage over them because they don’t see you. Before Sprint existed in Halo and after, if such a situation occurs, you can melee that player from behind anyway. You don’t need Sprint.

Before Sprint existed in Halo, some people ran away, some people didn’t. Now Sprint exists in Halo, some people run away, some people don’t. There’s been no change in that area at all. Sprint doesn’t add to or detract from the gameplay in the form it currently exists.

I’ve taken a look at scenario 1) again, and actually, I think it needs some rethinking. This is what I had as the original scenario:

> 1) Let’s first consider a hypothetical scenario–a 1v1 match with, where players start off with only infinite sprint, and melee. No weapons. No other Spartan abilites. Just the ability–or option–to sprint for an infinite period of time, and melee, in addition to the standard movement mechanics. I should also note that the map they are playing on has no cover, and that you are unable to use ranged weapons whilst sprinting. One more thing, until stated otherwise, Sprint does not affect shields.

And this is what I had as the original result:

> Clearly, anybody who does NOT always use sprint in this scenario will be at a severe disadvantage. So both players will use infinite sprint all the time, and that makes the base movement speed redundant–not required at all. In other words, sprint becomes the new base movement speed.

After some rethinking, I’ve come up with this: if the player who uses Sprint in this scenario uses Sprint, whilst the other does not, then the player that uses Sprint can control when the battle takes place. Player A–the player who decides to use sprint can run away and delay the battle. If Player B does not use Sprint, then they will be unable to catch up to Player A, or damage Player A in any way.
If Player A chooses NOT to run away, then they can sprint towards and melee Player B. But Sprint doesn’t increase Player A’s offensive capabilities, Player B is aware of Player A’s movements [no cover], so Player B can and will always counter Player A’s melee with a melee of their own. Both players receive equal amounts of damage. As soon as Player A melees player B, Sprint stops working anyway.
If Player A did try to Sprint away after meleeing, they would be at a disadvantage because they are still in Player B’s melee range, and choosing to use Sprint would prevent them from meleeing for a brief period of time–time in which Player B can kill Player A.
If both players use sprint, then both players are restricted in their lateral movements, and both players have increased speed, and neither player gains an advantage.over the other.

You know, I think I need to rework my scenarios. Scientifically, I need a hypothesis, a control, one variable to alter, and a whole bunch of constants. I haven’t provided that clearly enough, and I think a lot of my scenarios are redundant. Hmm…I’ll have to rethink and rewrite the whole thing, and consider each scenario a lot more carefully. I’m pretty sure the results won’t change, though…but “pretty sure” just isn’t good enough.

> 2533274840749992;121:
> I agree bro couldnt have said it better myself… nubs think its cool because it hasnt been there before and it makes it “faster paced” lime cod… You did forget to mention the part where it makes no sense for getting around the map faster because they have to make the maps BIGGER!! Also Master Chief is a 7’8" machine weighing a ton… Is sprinting something he would be able to do for very long probably not… No motors only thrusters yea right…

If anyone thinks that Sprint is a new thing to Halo, they are sadly mistaken. In the game files of Halo CE, it exists as a power-up like Overshield.

It’s likely that Sprint would have been useful for getting around the map quickly if they hadn’t made the maps bigger to compensate.

Sprinting is not something that anyone can do for very long. That’s pretty much the definition of sprinting.

I don’t know about Spartans not being able to move very fast. Top speed for Kelly–the fastest Spartan–is 62 KPH. For comparison, top speed for a Warthog is 125 KPH.

You are looking at it in a controlled environment type of scenario. When do I use sprint? To flank my opponent, to get to power weapons and to come to a team mates aid when he/she is requesting help. So yes , sprint does have its advantages because all the scenarios I’ve mentioned allows me to help my team better than just jogging and hopping around the map.

> 2533274802746424;128:
> You are looking at it in a controlled environment type of scenario. When do I use sprint? To flank my opponent, to get to power weapons and to come to a team mates aid when he/she is requesting help. So yes , sprint does have its advantages because all the scenarios I’ve mentioned allows me to help my team better than just jogging and hopping around the map.

Of course I’m looking at it in a controlled environment. How else am I going to figure out if Sprint is useful or not? You flank opponents by staying out of their sight. That does not require Sprint–that requires cover. You help your teammates by ensuring that teammates stay within range–it doesn’t matter how fast you move, as long as they stay within range of the speed you use. You acquire power-weapons by denying the enemy access to them. Either kill the enemy, or toss a grenade to deny access to the area. None of those scenarios require sprint as a base trait.

> 2533274880692195;129:
> > 2533274802746424;128:
> > You are looking at it in a controlled environment type of scenario. When do I use sprint? To flank my opponent, to get to power weapons and to come to a team mates aid when he/she is requesting help. So yes , sprint does have its advantages because all the scenarios I’ve mentioned allows me to help my team better than just jogging and hopping around the map.
>
>
> Of course I’m looking at it in a controlled environment. How else am I going to figure out if Sprint is useful or not? You flank opponents by staying out of their sight. That does not require Sprint–that requires cover. You help your teammates by ensuring that teammates stay within range–it doesn’t matter how fast you move, as long as they stay within range of the speed you use. You acquire power-weapons by denying the enemy access to them. Either kill the enemy, or toss a grenade to deny access to the area. None of those scenarios require sprint as a base trait.

Again you are trying to explain how sprint is useless and I gave reason as to why it can be useful. The counter argument you have in your reply are very good tactics to use and I agree with them but you shouldn’t just disregard how sprint could be used tactically as well. Its showing a bias just because you “don’t think its halo”.

> Again you are trying to explain how sprint is useless and I gave reason as to why it can be useful. The counter argument you have in your reply are very good tactics to use and I agree with them but you shouldn’t just disregard how sprint could be used tactically as well. Its showing a bias just because you “don’t think its halo”.

Please do not use that argument against me. I have a grudge against Sprint as an armour abilitiy in Halo Reach, because I don’t like how the armour abilities function. I like “Speed Boost” as a Power-Up and I like Thruster Pack, Lunge, and various other Sprint-like mechanics, because they do work and they are useful. I do not like this useless Sprint ability in Halo 5.

I don’t like Sprint in Halo 5 or Halo 4 because they add nothing to the gameplay as they are. At least in Halo Reach Sprint could be useful–because other players had different armour abilities. If it was useful, I would like it. It’s not useful, so I don’t like it.

> 2533274880692195;131:
> > Again you are trying to explain how sprint is useless and I gave reason as to why it can be useful. The counter argument you have in your reply are very good tactics to use and I agree with them but you shouldn’t just disregard how sprint could be used tactically as well. Its showing a bias just because you “don’t think its halo”.
>
>
> Please do not use that argument against me. I have a grudge against Sprint in Halo Reach, because it doesn’t quite fit. I like “Speed Boost” as a Power-Up and I like Thruster Pack, Lunge, and various other Sprint-like mechanics, because they do work and they are useful. I do not like this useless Sprint ability in Halo 5.

Useless to YOU. I have shown multiple scenarios where sprint can be useful but you refuse to see that. So no point in me continuing this convo honestly. Good night/morning.

> Useless to YOU. I have shown multiple scenarios where sprint can be useful but you refuse to see that. So no point in me continuing this convo honestly. Good night/morning.

No, you have not shown me how Sprint ability can be useful as it currently exists in Halo 4 and Halo 5.

“Speed Boost,” “Thruster Pack,” “Lunge,” “Slide,” and Sprint as a power-up/armour ability are all useful sprint mechanics which add to the gameplay. Currently Sprint itself exists as an infinite base player trait for all players and is not useful.

In all the scenarios in which any player uses Sprint in H4/H5, they already have an advantage over the enemy. All of the other abilities create an advantage when used. Sprint doesn’t. In Halo 5, it even puts the player who uses it at a disadvantage.

Sprint needs to be unbalanced to provide an advantage to the player. Sprint is balanced in Halo 4/5. Sprint is, therefore, currently useless.

So…you are saying it is useless because everyone have and can use unlimited…

So are the AR or BR that you start with…everyone have and can use it…and that doesn’t make them useless

What makes something awesome or useless is the way u use it and when to use it…

I don’t like the kill times of Halo 5. I don’t like the fact that Halo is just not standing out anymore compared to contemporary shooters. I don’t like twitch shooters. I have nothing against Sprint or Sprint-like mechanics. However, I don’t think that entire maps should be redesigned in order to accomodate a gameplay mechanic which provides no advantage to the player using it. Good multiplayer maps are hard enough to come by in recent Halo games as it is.

> 2533274967577579;134:
> So…you are saying it is useless because everyone have and can use unlimited…
>
> So are the AR or BR that you start with…everyone have and can use it…and that doesn’t make them useless
>
> What makes something awesome or useless is the way u use it and when to use it…

Yea, ppl have given him plenty scenarios where sprint can be useful. It just seems like he started a post to make ppl agree with him any counter argument gets disregarded.

> 2533274967577579;134:
> So…you are saying it is useless because everyone have and can use unlimited…
> So are the AR or BR that you start with…everyone have and can use it…and that doesn’t make them useless
> What makes something awesome or useless is the way u use it and when to use it…

An assault rifle is a very good example. With an assault rifle, you can use it as a fully automatic weapon for more damage, or you can fire it in short bursts for greater accuracy. You can use it as a suppressive weapon, to just prevent the enemy’s shields from recharging whilst staying out of their range, or you can use it to fully deplete the enemy’s shields and charge in for a melee kill, or you can actually just fire the weapon with the intent that the bullets should actually kill the enemy.

There are a myriad of ways to use the assault rifle in combat. The advantage goes to the person who chooses the correct tactic for the correct situation.

With Sprint…base movement speed has significant advantages over Sprint. You can fire your weapon. Your shields can recharge. You have greater lateral movement. When you use sprint in Halo 5, you throw all of that away, just so you can move faster. Unlike the assault rifle, you don’t have a bunch of tactics you can use. You can choose to run faster, or you can choose to not run faster. That’s it–and most of the time, Sprint in Halo 5 is lethal to the player using it.

Take thruster pack for instance. You can use it as a short burst of speed in any direction. Even if your enemy chooses to use Thruster Pack at exactly the same time, there are multiple directions you can use it for. The direction you move in will determine if you gain an advantage over the enemy or not. This is an example of a useful Sprint-like mechanic.

> 2533274802746424;136:
> > 2533274967577579;134:
> > So…you are saying it is useless because everyone have and can use unlimited…
> > So are the AR or BR that you start with…everyone have and can use it…and that doesn’t make them useless
> > What makes something awesome or useless is the way u use it and when to use it…
>
>
> Yea, ppl have given him plenty scenarios where sprint can be useful. It just seems like he started a post to make ppl agree with him any counter argument gets disregarded.

If I disregarded your argument, I wouldn’t have responded to it. I don’t agree with your argument, because I refuted your points. You don’t seem to understand what I mean when I say that Sprint is useless. I am referring to the Halo 4 and Halo 5 base player trait when I say this.

You also seem to ignore, or disregard, the fact that I have listed forms of Sprint–thruster pack, slide, etc, in this thread, along with the reasons why I find those useful, but not the H4/H5 Sprint.

I am not against sprinting in Halo. I am against the uselessness of the current “Sprint” ability, and how it does not add anything to the gameplay as it is currently. Please understand the difference.

can’t wait for the full version …

> 2533274880692195;137:
> > 2533274967577579;134:
> > So…you are saying it is useless because everyone have and can use unlimited…
> > So are the AR or BR that you start with…everyone have and can use it…and that doesn’t make them useless
> > What makes something awesome or useless is the way u use it and when to use it…
>
>
> An assault rifle is a very good example. With an assault rifle, you can use it as a fully automatic weapon for more damage, or you can fire it in short bursts for greater accuracy. You can use it as a suppressive weapon, to just prevent the enemy’s shields from recharging whilst staying out of their range, or you can use it to fully deplete the enemy’s shields and charge in for a melee kill, or you can actually just fire the weapon with the intent that the bullets should actually kill the enemy.
>
> There are a myriad of ways to use the assault rifle in combat. The advantage goes to the person who chooses the correct tactic for the correct situation.
>
> With Sprint…base movement speed has significant advantages over Sprint. You can fire your weapon. Your shields can recharge. You have greater lateral movement. When you use sprint in Halo 5, you throw all of that away, just so you can move faster. Unlike the assault rifle, you don’t have a bunch of tactics you can use. You can choose to run faster, or you can choose to not run faster. That’s it–and most of the time, Sprint in Halo 5 is lethal to the player using it.
>
> Take thruster pack for instance. You can use it as a short burst of speed in any direction. Even if your enemy chooses to use Thruster Pack at exactly the same time, there are multiple directions you can use it for. The direction you move in will determine if you gain an advantage over the enemy or not. This is an example of a useful Sprint-like mechanic.

Right, but if you think this way…you can sprint, losing a lot of other advantages you have, but get there faster to a melee or spartan charge(that REQUIRES sprint)…
So, again…it’s the way you use it…
using sprint everytime IS lethal and you probably gonna pay for that…and that’s the good part of having sprint…you gain speed but lose something, so you will probably use it just sometimes, and that makes it a tool, not a “requirement”

Have I mentioned how much the maps redesigned around Sprint suck yet? Whoops, giant open space. Will get killed if I don’t use Sprint to get out of here because there is no cover. Will also get killed if I use Sprint to get out of here because my shields won’t recharge. Well, isn’t this just perfect?

> Right, but if you think this way…you can sprint, losing a lot of other advantages you have, but get there faster to a melee or spartan charge(that REQUIRES sprint)…
> So, again…it’s the way you use it…
> using sprint everytime IS lethal and you probably gonna pay for that…and that’s the good part of having sprint…you gain speed but lose something, so you will probably use it just sometimes, and that makes it a tool, not a “requirement”

Yes, sprint is a part of Spartan Charge. What of it? That ability would actually be more useful if it didn’t require using Sprint beforehand. Same with Slide.

The energy sword has a lunge ability–when you are in range you can lock on and move significantly faster towards the enemy player in order to stab them with the sword. The lunge ability is a useful sprint-like ability.

You can sprint towards the enemy and melee them. Which does what? If the enemy is facing you, they can counter with a melee of their own. If the enemy is not facing you, then they are likely unaware of you. In Halo 3, if this situation was encountered, the unaware enemy would have been assassinated without the use of Sprint, and the aware enemy…well, if that enemy didn’t back up, they would have been bashed in the face.

I don’t see a difference between the choices you have to make now, with Sprint included, and the choices a player had to make back in Halo 3, without Sprint. I don’t see an advantage to using Sprint, as opposed to another weapon/ability/tactic. I do see a lot of disadvantages to using Sprint that will get a player killed. With all of that in mind, Sprint as it currently exists, is useless.

Anyone who says these words - “It’s 2015, you can’t release a game without sprint.”
Who the -Yoink- said that? Since when did having a mechanic such as sprint have anything to do with the quality of a game… If anything the past two Halo games which have sprint, failed miserably, and can be contributed to the fact sprint does not work in Halo!
For example the most successful FPS at the moment is Counter Strike: Global Offensive, does that have sprint? No. Would it break the game if there was sprint? Yes. Would the Counter Strike community just accept it and say? “You can’t have a game in 2015 without sprint, derp.” Don’t -Yoinking!- think so!
Now take a look at how stupid that arguement for sprint actually is…