I’ve taken a look at scenario 1) again, and actually, I think it needs some rethinking. This is what I had as the original scenario:
> 1) Let’s first consider a hypothetical scenario–a 1v1 match with, where players start off with only infinite sprint, and melee. No weapons. No other Spartan abilites. Just the ability–or option–to sprint for an infinite period of time, and melee, in addition to the standard movement mechanics. I should also note that the map they are playing on has no cover, and that you are unable to use ranged weapons whilst sprinting. One more thing, until stated otherwise, Sprint does not affect shields.
And this is what I had as the original result:
> Clearly, anybody who does NOT always use sprint in this scenario will be at a severe disadvantage. So both players will use infinite sprint all the time, and that makes the base movement speed redundant–not required at all. In other words, sprint becomes the new base movement speed.
After some rethinking, I’ve come up with this: if the player who uses Sprint in this scenario uses Sprint, whilst the other does not, then the player that uses Sprint can control when the battle takes place. Player A–the player who decides to use sprint can run away and delay the battle. If Player B does not use Sprint, then they will be unable to catch up to Player A, or damage Player A in any way.
If Player A chooses NOT to run away, then they can sprint towards and melee Player B. But Sprint doesn’t increase Player A’s offensive capabilities, Player B is aware of Player A’s movements [no cover], so Player B can and will always counter Player A’s melee with a melee of their own. Both players receive equal amounts of damage. As soon as Player A melees player B, Sprint stops working anyway.
If Player A did try to Sprint away after meleeing, they would be at a disadvantage because they are still in Player B’s melee range, and choosing to use Sprint would prevent them from meleeing for a brief period of time–time in which Player B can kill Player A.
If both players use sprint, then both players are restricted in their lateral movements, and both players have increased speed, and neither player gains an advantage.over the other.
You know, I think I need to rework my scenarios. Scientifically, I need a hypothesis, a control, one variable to alter, and a whole bunch of constants. I haven’t provided that clearly enough, and I think a lot of my scenarios are redundant. Hmm…I’ll have to rethink and rewrite the whole thing, and consider each scenario a lot more carefully. I’m pretty sure the results won’t change, though…but “pretty sure” just isn’t good enough.