> I can’t get a kill with a man cannon or a teleporter or a grav-lift or a mongoose or
A direct kill with one of those? That could be difficult. But let’s see how these things can be used to directly alter the tactical situation.
A man cannon is something that will catapult any moveable object in the Halo sandbox. Normally used for flinging players across a good-sized chunk of the map in a matter of seconds, these stationary objects can actually be useful if loaded with other objects. Heavy crates and vehicles [occupied or not] are accelerated across the map, and woe betide any player who does fails to see the flying pig before it hits. Loading the man-cannon with explosive objects such as grenades or fusion coils can, if timed correctly, directly kill an enemy via explosion, rather than impact. Essentially, a man-cannon can propel useful assets–grenades, vehicles or Spartans, to an area, whilst simultaneously functioning as a form of area denial. Once a man-cannon is used by a Spartan, the control a player has over their landing location is minimal. If the landing zone is hazardous–then the Spartan may well die. An amusing situation occurs every so often on the Halo 3 map Narrows, where two players are propelled into eachother by the opposing man-cannons, and plunge into the abyss. Grav-lifts are smaller, portable versions of man-cannons–use with grenades.
A teleporter is something that can transport a player from one location to another on a map instantly. Typically, the other location is not visible from the starting location. Teleporting into a hazardous situation will get you killed. With teamwork, one player can force an enemy into a teleporter, and the other player can finish the enemy off at the exit point. True, you can rarely get a kill with a teleporter, but it does alter the tactical situation significantly, as when an enemy is chased into a teleporter, you do not know how they are preparing for your arrival at the other end. Most of the time, teleporters are dangerous, especially in custom games. So, no, it can’t be directly used to get kills, but it does alter the tactical situation significantly by itself.
The mongoose–once again the mongoose speeds players across the map at speeds much greater than Sprint. You can technically splatter people with it, but most of the time it’s used to transport the flag carrier back to base at high speed, once again altering the tactical situation.
I kind of wish that Bungie had gone along with keeping the ability to raise and lower the forklift’s arms–it could have actually been used to move things around the maps. At top speed, you can splatter an Elite with this, and its explosive potential is quite high.
A traffic cone…I don’t know how people managed to get killed by one of those, but they do. Beware the high-speed traffic cone. It will kill you.
Anyway, man-cannons, vehicles [mongoose included] and teleporters all serve to transport you great distances across the map at high speed–much higher speeds than sprint. I get that Spartans will do anything to survive in combat–even go past what they can endure–but constantly bypassing the safety limiters of the Mjolnir power armour [Halo Reach game manual on Sprint] isn’t really a strategy for long term survival. Spartans should travel at high speeds they can maintain–or just use an alternative method of transport–this infinite Sprint in Halo 5 just doesn’t work canonically, and my OP already goes over how Sprint doesn’t work in gameplay.