This is the Halo formula. If you have a problem with this formula, kindly suggest an addition.
Weapons, Grenades, Melee, Vehicles and Powerups.
The one thing that has changed in the last 10 years is the Powerups option, from powerups to Equipment to AAs. All of which come under the definition of a power up.
So don’t say that something like Sprint breaks the Halo formula.
Movement speed is completely unrelated to the Halo formula, and before you throw your favorite settings at me, those have nothing to do with the Halo formula, movement speed does not change or destroy any of the 5 above.
You can still shoot, throw grenades, etc.
An increase in movement speed at a player’s will isn’t the end of the world. If I play at 150% movement speed that doesn’t mean it is not Halo.
Giving player choice is a good thing. That is part of “SANDBOX” game design.
And before you say Sprint is part of generic FPS, so are guns and grenades. So are a lot of things. Just because Halo didn’t start with it doesn’t mean it is automatically bad.
/Opinion.
> So don’t say that something like Sprint breaks the Halo formula.
It does break the game.
/thread
What are you talking about with movement speed? I haven’t heard anyone complain. Reach is slow as molasses, slower than probably any FPS on any console, certainly much slower than the previous Halos.
Movement speed is very much part of the Halo experience.
As for Sprint, there is nothing wrong with the idea of sprint. The way it’s implemented makes the game unenjoyable. It’s used too much for running away and prolonging battles and ruins an advantage of good positioning, it’s available too often and lasts too long and does away with close-range battles which were very much a part of previous Halos. Sprint is all right for big maps. It does not function with the movement speed and geometry of small and medium maps. No one would have a problem with a little boost now and then.
AA’s do not function as powerups. Note that powerups like the overshield and camo made you want to engage in battle, take an enemy position, storm a base, make a difference in the game. AA’s do the opposite and only make the game slower by running away and camping. If AA’s are to fit into an FPS they need to promote killing and be offensive. Part of the reason is AA’s are always available whereas powerups and equipment needed to be used strategically and responsibly (if on a team). Bubble shield and lifts and trip mines made for strategy, using them at certain positions to change the flow of the game or to help a team (either by taking out a vehicle, or providing cover, or making a route). AA’s do not promote team play really.
You have made essentially 2 points which have been discussed to death. Just because you made every sentence a new paragraph doesn’t mean responses need to be at length.
> > So don’t say that something like Sprint breaks the Halo formula.
>
> It does break the game.
>
> /thread
What an intelligent response. No wonder 343i never listens to you guys, you lack any form of argument.
> > > So don’t say that something like Sprint breaks the Halo formula.
> >
> > It does break the game.
> >
> > /thread
>
> What an intelligent response. No wonder 343i never listens to you guys, you lack any form of argument.
Because I’m SO going to waste my time re posting everything again just for you.
Oh that’s right, you ignore everything everyone says concerning how bad sprint is and just go “Uh but it maeks game fast!!!”
> What are you talking about with movement speed? I haven’t heard anyone complain. Reach is slow as molasses, slower than probably any FPS on any console, certainly much slower than the previous Halos.
>
> Movement speed is very much part of the Halo experience.
I am not denying that, but it is not part of the formula.
> > > > So don’t say that something like Sprint breaks the Halo formula.
> > >
> > > It does break the game.
> > >
> > > /thread
> >
> > What an intelligent response. No wonder 343i never listens to you guys, you lack any form of argument.
>
> Because I’m SO going to waste my time re posting everything again just for you.
>
> Oh that’s right, you ignore everything everyone says concerning how bad sprint is and just go “Uh but it maeks game fast!!!”
You didn’t even read the thread, did you? Because it is not about whether it is good or bad. It is about the Halo formula. And yet you have admitted to losing the argument by not even responding to the evidence.
> > > > > So don’t say that something like Sprint breaks the Halo formula.
> > > >
> > > > It does break the game.
> > > >
> > > > /thread
> > >
> > > What an intelligent response. No wonder 343i never listens to you guys, you lack any form of argument.
> >
> > Because I’m SO going to waste my time re posting everything again just for you.
> >
> > Oh that’s right, you ignore everything everyone says concerning how bad sprint is and just go “Uh but it maeks game fast!!!”
>
> You didn’t even read the thread, did you? Because it is not about whether it is good or bad. It is about the Halo formula. And yet you have admitted to losing the argument by not even responding to the evidence.
Where did I apparently admit that? Oh wait, I didn’t.
You claim sprint is a part of the “halo formula”.
Sprint is not a part of the Halo Forumla. It’s part of the terribad Reach formula. You know Reach yea? The worst game with “Halo” in the title. The biggest failure with “Halo” in the title.
Sprint adds nothing that a proper Halo style high movement speed doesn’t while adding a large number of game breaking issues.
> This is the Halo formula. If you have a problem with this formula, kindly suggest an addition.
>
> Weapons, Grenades, Melee, Vehicles and Powerups.
>
> The one thing that has changed in the last 10 years is the Powerups option, from powerups to Equipment to AAs. All of which come under <mark>the definition of a power up.</mark>
>
> So <mark>don’t say that something like Sprint breaks the Halo formula.</mark>
>
> Movement speed is completely unrelated to the Halo formula, and before you throw your favorite settings at me, those have nothing to do with the Halo formula, movement speed does not change or destroy any of the 5 above.
>
> You can still shoot, throw grenades, etc.
>
> An increase in movement speed at <mark>a player’s will</mark> isn’t the end of the world. If I play at 150% movement speed that doesn’t mean it is not Halo.
>
> <mark>Giving player choice is a good thing.</mark> That is part of “SANDBOX” game design.
>
> And before you say Sprint is part of generic FPS, so are guns and grenades. So are a lot of things. Just because Halo didn’t start with it doesn’t mean it is automatically bad.
> /Opinion.
-
Definition of Power Up in Halo:CE,2 and 3: Ability and/or Tool found ON THE MAP.
Definition of Power Up in Halo:Reach: Ability chosen BEFORE the game starts.
-
If we believe the formula involves map control, and we know Sprint breaks map control, we can say Sprint breaks the Halo Formula.
-
At a player’s will, he can run away and automatically survive. (Don’t say he could always get killed if you run after him because there are many cases where if the player sprints to run away, it it impossible to kill him because he is to far away for you to hit him.)
-
I completely agree. But choice shouldn’t make a game unbalanced, by giving armour an affect on gameplay. I can chose my favourite looking armour, but if that piece of armour has a bad ability, than I’m at an unfair advantage against some other player no matter what I do.
> This is the Halo formula. If you have a problem with this formula, kindly suggest an addition.
>
> Weapons, Grenades, Melee, Vehicles and Powerups.
>
> The one thing that has changed in the last 10 years is the Powerups option, from powerups to Equipment to AAs. All of which come under the definition of a power up.
>
> So don’t say that something like Sprint breaks the Halo formula.
>
> Movement speed is completely unrelated to the Halo formula, and before you throw your favorite settings at me, those have nothing to do with the Halo formula, movement speed does not change or destroy any of the 5 above.
>
> You can still shoot, throw grenades, etc.
>
> An increase in movement speed at a player’s will isn’t the end of the world. If I play at 150% movement speed that doesn’t mean it is not Halo.
>
> Giving player choice is a good thing. That is part of “SANDBOX” game design.
>
> And before you say Sprint is part of generic FPS, so are guns and grenades. So are a lot of things. Just because Halo didn’t start with it doesn’t mean it is automatically bad.
> /Opinion.
Halo was a unique game. It didn’t need layers of mechanics. It didn’t need armor abilities, custom loadouts, and Sprint. Why would they make it just like every other shooter?
Yeah, so are guns and grenades, but you’re missing the point.
Same thing with your Sprint argument. Maps must be made around Sprint and armor abilities. Sprint can mean living off of a time you should have died with the push of a button.
> > > > > > So don’t say that something like Sprint breaks the Halo formula.
> > > > >
> > > > > It does break the game.
> > > > >
> > > > > /thread
> > > >
> > > > What an intelligent response. No wonder 343i never listens to you guys, you lack any form of argument.
> > >
> > > Because I’m SO going to waste my time re posting everything again just for you.
> > >
> > > Oh that’s right, you ignore everything everyone says concerning how bad sprint is and just go “Uh but it maeks game fast!!!”
> >
> > You didn’t even read the thread, did you? Because it is not about whether it is good or bad. It is about the Halo formula. And yet you have admitted to losing the argument by not even responding to the evidence.
>
> Where did I apparently admit that? Oh wait, I didn’t.
>
> <mark>You claim sprint is a part of the “halo formula”.</mark>
>
> Sprint is not a part of the Halo Forumla. It’s part of the terribad Reach formula. You know Reach yea? The worst game with “Halo” in the title. The biggest failure with “Halo” in the title.
>
> Sprint adds nothing that a proper Halo style high movement speed doesn’t while adding a large number of game breaking issues.
Why can’t you read the thread before posting such an ill informed comment?!
I never stated that sprint is part of the Halo formula. I stated that it isn’t a part of it and therefore it cannot break it because nothing in the formula is being changed.
> > This is the Halo formula. If you have a problem with this formula, kindly suggest an addition.
> >
> > Weapons, Grenades, Melee, Vehicles and Powerups.
> >
> > The one thing that has changed in the last 10 years is the Powerups option, from powerups to Equipment to AAs. All of which come under the definition of a power up.
> >
> > So don’t say that something like Sprint breaks the Halo formula.
> >
> > Movement speed is completely unrelated to the Halo formula, and before you throw your favorite settings at me, those have nothing to do with the Halo formula, movement speed does not change or destroy any of the 5 above.
> >
> > You can still shoot, throw grenades, etc.
> >
> > An increase in movement speed at a player’s will isn’t the end of the world. If I play at 150% movement speed that doesn’t mean it is not Halo.
> >
> > Giving player choice is a good thing. That is part of “SANDBOX” game design.
> >
> > And before you say Sprint is part of generic FPS, so are guns and grenades. So are a lot of things. Just because Halo didn’t start with it doesn’t mean it is automatically bad.
> > /Opinion.
>
> <mark>Halo was a unique game.</mark> It didn’t need layers of mechanics. It didn’t need armor abilities, custom loadouts, and Sprint. Why would they make it just like every other shooter?
>
> Yeah, so are guns and grenades, but you’re missing the point.
>
> Same thing with your Sprint argument. Maps must be made around Sprint and armor abilities. Sprint can mean living off of a time you should have died with the push of a button.
Halo wasn’t unique or original. It borrowed tons of concepts in both Campaign and Multiplayer, although CE changed some of these and was amazing as a result.
Halo is <mark>essentially</mark> like every other shooter if you take into consideration of all the games that have copied Halo.
…
…
…Nothing to do here!
*Jetpacks into a time machine that takes me back to 2005
> This is the Halo formula. If you have a problem with this formula, kindly suggest an addition.
>
> Weapons, Grenades, Melee, Vehicles and Powerups.
>
> The one thing that has changed in the last 10 years is the Powerups option, from powerups to Equipment to AAs. All of which come under the definition of a power up.
>
> So don’t say that something like Sprint breaks the Halo formula.
>
> Movement speed is completely unrelated to the Halo formula, and before you throw your favorite settings at me, those have nothing to do with the Halo formula, movement speed does not change or destroy any of the 5 above.
>
> You can still shoot, throw grenades, etc.
>
> An increase in movement speed at a player’s will isn’t the end of the world. If I play at 150% movement speed that doesn’t mean it is not Halo.
>
> Giving player choice is a good thing. That is part of “SANDBOX” game design.
>
> And before you say Sprint is part of generic FPS, so are guns and grenades. So are a lot of things. Just because Halo didn’t start with it doesn’t mean it is automatically bad.
> /Opinion.
Anything gifted to the player at spawn isn’t a power up. AAs are not power ups if every player is just gifted with the ability at each spawn.
> > This is the Halo formula. If you have a problem with this formula, kindly suggest an addition.
> >
> > Weapons, Grenades, Melee, Vehicles and Powerups.
> >
> > The one thing that has changed in the last 10 years is the Powerups option, from powerups to Equipment to AAs. All of which come under <mark>the definition of a power up.</mark>
> >
> > So <mark>don’t say that something like Sprint breaks the Halo formula.</mark>
> >
> > Movement speed is completely unrelated to the Halo formula, and before you throw your favorite settings at me, those have nothing to do with the Halo formula, movement speed does not change or destroy any of the 5 above.
> >
> > You can still shoot, throw grenades, etc.
> >
> > An increase in movement speed at <mark>a player’s will</mark> isn’t the end of the world. If I play at 150% movement speed that doesn’t mean it is not Halo.
> >
> > <mark>Giving player choice is a good thing.</mark> That is part of “SANDBOX” game design.
> >
> > And before you say Sprint is part of generic FPS, so are guns and grenades. So are a lot of things. Just because Halo didn’t start with it doesn’t mean it is automatically bad.
> > /Opinion.
>
> 1. Definition of Power Up in Halo:CE,2 and 3: Ability and/or Tool found ON THE MAP.
> Definition of Power Up in Halo:Reach: Ability chosen BEFORE the game starts.
>
> 2. If we believe the formula involves map control, and we know Sprint breaks map control, we can say Sprint breaks the Halo Formula.
>
> 3. At a player’s will, he can run away and automatically survive. (Don’t say he could always get killed if you run after him because there are many cases where if the player sprints to run away, it it impossible to kill him because he is to far away for you to hit him.)
>
> 4. I completely agree. But choice shouldn’t make a game unbalanced, by giving armour an affect on gameplay. I can chose my favourite looking armour, but if that piece of armour has a bad ability, than I’m at an unfair advantage against some other player no matter what I do.
- Power up is still a powerup. It’s implementation doesn’t affect the definition. Bubble Shield and Drop Shield are both power ups, although we start with one at the start of the game.
- Map control is a strategy. It is not part of our player enhancing, aiding or killing abilities.
- That is also a strategy. Nothing to do with the formula.
- Thanks for agreeing, but I am not arguing whether it is good or bad.
> Why can’t you read the thread before posting such an ill informed comment?!
>
> I never stated that sprint is part of the Halo formula. I stated that it isn’t a part of it and therefore it cannot break it because nothing in the formula is being changed.
Close enough and it just goes to show how little you understand Halo gameplay.
Sprint breaks Halos gameplay and “formula”.
> 1. Power up is still a powerup. It’s implementation doesn’t affect the definition. Bubble Shield and Drop Shield are both power ups, although we start with one at the start of the game.
> 2. Map control is a strategy. It is not part of our player enhancing, aiding or killing abilities.
> 3. That is also a strategy. Nothing to do with the formula.
> 4. Thanks for agreeing, but I am not arguing whether it is good or bad.
lol. Just lol.
Are you typing that with a strait face because I know I couldn’t.
> > This is the Halo formula. If you have a problem with this formula, kindly suggest an addition.
> >
> > Weapons, Grenades, Melee, Vehicles and Powerups.
> >
> > The one thing that has changed in the last 10 years is the Powerups option, from powerups to Equipment to AAs. All of which come under the definition of a power up.
> >
> > So don’t say that something like Sprint breaks the Halo formula.
> >
> > Movement speed is completely unrelated to the Halo formula, and before you throw your favorite settings at me, those have nothing to do with the Halo formula, movement speed does not change or destroy any of the 5 above.
> >
> > You can still shoot, throw grenades, etc.
> >
> > An increase in movement speed at a player’s will isn’t the end of the world. If I play at 150% movement speed that doesn’t mean it is not Halo.
> >
> > Giving player choice is a good thing. That is part of “SANDBOX” game design.
> >
> > And before you say Sprint is part of generic FPS, so are guns and grenades. So are a lot of things. Just because Halo didn’t start with it doesn’t mean it is automatically bad.
> > /Opinion.
>
> Anything gifted to the player at spawn isn’t a power up. AAs are not power ups if every player is just gifted with the ability at each spawn.
Defintion of a powerup:
An enhancement gained in game. These can either randomly appear and be collected or be gained through meeting certain objectives.
We gain AAs in game. In Invasion, we also get them by completing certain objectives. Also bear in mind that AAs have a physically presence on a player’s model.
Power-ups are not always-haves. Because they are limited they require strategic use and alter map flow when they spawn.
> Defintion of a powerup:
>
> An enhancement gained in game. These can either randomly appear and be collected or be gained through meeting certain objectives.
>
> We gain AAs in game. In Invasion, we also get them by completing certain objectives. Also bear in mind that AAs have a physically presence on a player’s model.
Please tell me what you do to “gain” armour lock at the start of a game.
My god, your posts, just lol.
> > Why can’t you read the thread before posting such an ill informed comment?!
> >
> > I never stated that sprint is part of the Halo formula. I stated that it isn’t a part of it and therefore it cannot break it because nothing in the formula is being changed.
>
> Close enough and it just goes to show <mark>how little you understand Halo gameplay.</mark>
>
> Sprint breaks Halos gameplay and “formula”.
>
>
>
> > 1. Power up is still a powerup. It’s implementation doesn’t affect the definition. Bubble Shield and Drop Shield are both power ups, although we start with one at the start of the game.
> > 2. Map control is a strategy. It is not part of our player enhancing, aiding or killing abilities.
> > 3. That is also a strategy. Nothing to do with the formula.
> > 4. Thanks for agreeing, but I am not arguing whether it is good or bad.
>
> lol. Just lol.
>
> Are you typing that with a <mark>strait</mark> face because I know I couldn’t.
-
Nice opinion, care to back that up, something which you have failed to in the last three posts?
-
Now that is funny.