SPRINT IS GREAT!

Sprint is great… it feels so wierd to see that written here, doesnt it?
All you Fanboys need to GET OVER IT!
And if you decide to not get Halo 4, good.
I don’t have to hear you screaming and complaining on Xbox Live.

If there weren’t change, I’d get bored… as would others.

Sprint will be used for the below reasons…

-Faster paced gaming make for more fun and enjoyable gaming.

-Though I dislike this, CoD IS winning, by alot… 343 knows that if Halo is to make good sales and make a come back, they have to appeal to everyone.
Even CoD players…

-In previous Halo games, it wasnt “hurry, run and get the tank!”
It was, “take your time, walk at a fast pace to the tank”.
Very unlogical… made no sense to not be able to run…

-vehicles are no longer the ONLY way to get from point A to B in BTB.

Sprint, as a default action, in my opinion, is a MUST.

HALO 4EVER !!!

It’s the only AA I use, so I’m in favor of it.

I agree. I play large maps more than small maps and travelling got tedius at times when vehicles weren’t available.

Sprint is garbage.

> The inclusion of Sprint impacts map design negatively.
> Suddenly we end up with stretches of no man’s land in order to give players time to get shots on sprinting players, and this then has a knock on effect for the players who want to play some real Halo and remove the gimmicks by messing up map flow.
>
> Sprint offers no positives to the game - it’s nothing but a crutch to help prop a player back up after a poor decision or a way to invalidate a couple of seconds of the respawn time by rushing straight back into the battle. It hurts flow above all else, and seeing sprinting in Halo just draws parallels to a lot of modern FPS games, however it works in those games because of the quick killtimes and instant respawns. Halo is a game about control, and giving players the ability to have bursts of speed on a whim negatively impacts the ability to control a game by making it less predictable.
>
> Predictability is the most important aspect of competition and sprint allows people to make themselves unpredictable without even trying, thus lowering the skill and intelligence needed to outplay another team or player mentality. As a player I find it insulting to my intelligence be given an easy mode button like that; I don’t want answers thrust upon me, I want to figure it out myself. Hence Sprint does indeed reduce the depth of the game, particularly from a mental standpoint.

> Sprint is garbage.

It’s just fine, It allows players to get to combat faster, get power weapons and gain map control quicker. You asked for faster gameplay, Here you -Yoinking!- go.

Sprint is fine, I have yet to see any argument strong enough to remove it from Halo 4 completely.

Most of the arguments are completely incorrect by common sense or are rather mundane.

e.g. “Sprint slows down the game”
Since when did an increase in movement speed slow down a game?

Are you telling me that Marathon perk in Call of Duty slows down the game because people can run away with it, ignoring the major and undeniable fact that people use it for offensive action far more than defensive? (Best Example I could think of)

Everybody runs with sprint towards a goal. Not everybody manages to run away.

e.g. “Sprint is not Halo, it breaks the formula”.

I define the Halo Formula as Grenades, Guns, Melee, Vehicles and Powerups (Overshield, Camo, Equipment and AAs).

Sprint is just an increase in movement speed. Hardly call that not Halo, considering the Chief sprinted briefly at 105kmph in the books. You wouldn’t be much of a super soldier without sprint.

I am willing to argue this all day. Sprint increases the speed and intensity of the game, and although it has problems on small maps, there is no reason to remove it from Halo 4 completely.

to the halo player who doesn’t understand the games all that well, yes sprint is great.

Edited by Moderator - Please do not stat flame others.

*Original post, click at your own discretion.

> Sprint is great… it feels so wierd to see that written here, doesnt it?
> All you Fanboys need to GET OVER IT!
> And if you decide to not get Halo 4, good.
> I don’t have to hear you screaming and complaining on Xbox Live.
>
> If there weren’t change, I’d get bored… as would others.
>
> Sprint will be used for the below reasons…
>
> -Faster paced gaming make for more fun and enjoyable gaming.
>
> -Though I dislike this, CoD IS winning, by alot… 343 knows that if Halo is to make good sales and make a come back, they have to appeal to everyone.
> Even CoD players…
>
> -In previous Halo games, it wasnt “hurry, run and get the tank!”
> It was, “take your time, walk at a fast pace to the tank”.
> Very unlogical… made no sense to not be able to run…
>
> -vehicles are no longer the ONLY way to get from point A to B in BTB.
>
> Sprint, as a default action, in my opinion, is a MUST.
>
> HALO 4EVER !!!

http://www.bungie.net/stats/halo3/careerstats.aspx?player=PURE%20HALO%2095

I would love sprint too if I couldnt get past a 28 in Halo 3…

Casuals can have it in their playlists.

http://www.bungie.net/Stats/Halo3/CareerStats.aspx?player=PURE%20HALO%2095&player2=The+BIue+Bomber

That one is even more fun to look at.

The Master Chief and Blue Team agree with this thread:

http://www.youtube.com/watch?v=2O3Dlujvyu0

so true all you complaining fanboys get over it and just dont get the game but just stop filling the forums with nothing but complaints theirs a difference between constructive criticism and pure and utter whining -Yoink!- which most of you r

Edited by Moderator - Please do not purposely bypass the profanity filter.

There is a reason that MLG took sprint out of the playlist. It really does act as a crutch to players, allowing them to escape from situations that without it they would die in because of a poor decision. Sure, sprint can be in Halo 4 for customs and maybe a specific playlist, but it should not be apart of vanilla multiplayer.

> Sprint is fine, I have yet to see any argument strong enough to remove it from Halo 4 completely.
>
> Most of the arguments are completely incorrect by common sense or are rather mundane.
>
> e.g. “Sprint slows down the game”
> Since when did an increase in movement speed slow down a game?
>
> Are you telling me that Marathon perk in Call of Duty slows down the game because people can run away with it, ignoring the major and undeniable fact that people use it for offensive action far more than defensive? (Best Example I could think of)
>
> Everybody runs with sprint towards a goal. Not everybody manages to run away.
>
> e.g. “Sprint is not Halo, it breaks the formula”.
>
> I define the Halo Formula as Grenades, Guns, Melee, Vehicles and Powerups (Overshield, Camo, Equipment and AAs).
>
> Sprint is just an increase in movement speed. Hardly call that not Halo, considering the Chief sprinted briefly at 105kmph in the books. You wouldn’t be much of a super soldier without sprint.
>
> I am willing to argue this all day. Sprint increases the speed and intensity of the game, and although it has problems on small maps, there is no reason to remove it from Halo 4 completely.

You’ve explained everything perfectly :stuck_out_tongue:

> > Sprint is great… it feels so wierd to see that written here, doesnt it?
> > All you Fanboys need to GET OVER IT!
> > And if you decide to not get Halo 4, good.
> > I don’t have to hear you screaming and complaining on Xbox Live.
> >
> > If there weren’t change, I’d get bored… as would others.
> >
> > Sprint will be used for the below reasons…
> >
> > -Faster paced gaming make for more fun and enjoyable gaming.
> >
> > -Though I dislike this, CoD IS winning, by alot… 343 knows that if Halo is to make good sales and make a come back, they have to appeal to everyone.
> > Even CoD players…
> >
> > -In previous Halo games, it wasnt “hurry, run and get the tank!”
> > It was, “take your time, walk at a fast pace to the tank”.
> > Very unlogical… made no sense to not be able to run…
> >
> > -vehicles are no longer the ONLY way to get from point A to B in BTB.
> >
> > Sprint, as a default action, in my opinion, is a MUST.
> >
> > HALO 4EVER !!!

I had a different account, it was a 50 in H3, it was hacked.

On this account, I played H3 for 2 weeks…

It really isn’t, at least in Reach form. Maybe in Halo 4 it could be good, but it isn’t at the moment as it’s used so often just to run away, if the game didn’t let you do that I’d reconsider but since we know nothing of Halo 4’s sprint I’ll base my opinion on that of Reach sprint. It turned the “Two men enter, the better man leaves and the lesser man is respawning” aspect of Halo into “Two men enter, the better man leaves and the lesser man has already sprinted away”.

> It really isn’t, at least in Reach form. Maybe in Halo 4 it could be good, but it isn’t at the moment as it’s used so often just to run away, if the game didn’t let you do that I’d reconsider but since we know nothing of Halo 4’s sprint I’ll base my opinion on that of Reach sprint. It turned the “Two men enter, the better man leaves and the lesser man is respawning” aspect of Halo into “Two men enter, the better man leaves and the lesser man has already sprinted away”.

Players can’t sprint when taking damage… Does this help?

> > It really isn’t, at least in Reach form. Maybe in Halo 4 it could be good, but it isn’t at the moment as it’s used so often just to run away, if the game didn’t let you do that I’d reconsider but since we know nothing of Halo 4’s sprint I’ll base my opinion on that of Reach sprint. It turned the “Two men enter, the better man leaves and the lesser man is respawning” aspect of Halo into “Two men enter, the better man leaves and the lesser man has already sprinted away”.
>
> Players can’t sprint when taking damage… Does this help?

Still doesn’t help with this

> The inclusion of Sprint impacts map design negatively.
> Suddenly we end up with stretches of no man’s land in order to give players time to get shots on sprinting players, and this then has a knock on effect for the players who want to play some real Halo and remove the gimmicks by messing up map flow.
>
> Sprint offers no positives to the game - it’s nothing but a crutch to help prop a player back up after a poor decision or a way to invalidate a couple of seconds of the respawn time by rushing straight back into the battle. It hurts flow above all else, and seeing sprinting in Halo just draws parallels to a lot of modern FPS games, however it works in those games because of the quick killtimes and instant respawns. Halo is a game about control, and giving players the ability to have bursts of speed on a whim negatively impacts the ability to control a game by making it less predictable.
>
> Predictability is the most important aspect of competition and sprint allows people to make themselves unpredictable without even trying, thus lowering the skill and intelligence needed to outplay another team or player mentality. As a player I find it insulting to my intelligence be given an easy mode button like that; I don’t want answers thrust upon me, I want to figure it out myself. Hence Sprint does indeed reduce the depth of the game, particularly from a mental standpoint.

> > > It really isn’t, at least in Reach form. Maybe in Halo 4 it could be good, but it isn’t at the moment as it’s used so often just to run away, if the game didn’t let you do that I’d reconsider but since we know nothing of Halo 4’s sprint I’ll base my opinion on that of Reach sprint. It turned the “Two men enter, the better man leaves and the lesser man is respawning” aspect of Halo into “Two men enter, the better man leaves and the lesser man has already sprinted away”.
> >
> > Players can’t sprint when taking damage… Does this help?
>
> Still doesn’t help with this
>
>
> > The inclusion of Sprint impacts map design negatively.
> > Suddenly we end up with stretches of no man’s land in order to give players time to get shots on sprinting players, and this then has a knock on effect for the players who want to play some real Halo and remove the gimmicks by messing up map flow.
> >
> > Sprint offers no positives to the game - it’s nothing but a crutch to help prop a player back up after a poor decision or a way to invalidate a couple of seconds of the respawn time by rushing straight back into the battle. It hurts flow above all else, and seeing sprinting in Halo just draws parallels to a lot of modern FPS games, however it works in those games because of the quick killtimes and instant respawns. Halo is a game about control, and giving players the ability to have bursts of speed on a whim negatively impacts the ability to control a game by making it less predictable.
> >
> > Predictability is the most important aspect of competition and sprint allows people to make themselves unpredictable without even trying, thus lowering the skill and intelligence needed to outplay another team or player mentality. As a player I find it insulting to my intelligence be given an easy mode button like that; I don’t want answers thrust upon me, I want to figure it out myself. Hence Sprint does indeed reduce the depth of the game, particularly from a mental standpoint.

Well, thx for being mature about it… :slight_smile:

> I define the Halo Formula as Grenades, Guns, Melee, Vehicles and Powerups (Overshield, Camo, Equipment and AAs).

This is the worst definition I have ever seen. 99% of FPS games have at least three of the things you just listed…does that mean that Halo follows the same formula as every other FPS game? It absolutely does not.

Battlefield 3 has: Grenades, Guns, Melee (knife), and Vehicles. That is 4 of your 5 parameters. Does BF3 follow the Halo formula then? No it does not; and you clearly have no idea what formula defines Halo.

> Buffdaddy Jamal;675119 wrote:
> PURE HALO 95;675108 wrote:
> Krevilz;675066 wrote:
> It really isn’t, at least in Reach form. Maybe in Halo 4 it could be good, but it isn’t at the moment as it’s used so often just to run away, if the game didn’t let you do that I’d reconsider but since we know nothing of Halo 4’s sprint I’ll base my opinion on that of Reach sprint. It turned the “Two men enter, the better man leaves and the lesser man is respawning” aspect of Halo into “Two men enter, the better man leaves and the lesser man has already sprinted away”.
>
>
> Players can’t sprint when taking damage… Does this help?
>
> Still doesn’t help with this
> MATCLAN x MT;661575 wrote:
> The inclusion of Sprint impacts map design negatively.
> Suddenly we end up with stretches of no man’s land in order to give players time to get shots on sprinting players, and this then has a knock on effect for the players who want to play some real Halo and remove the gimmicks by messing up map flow.
>
> Sprint offers no positives to the game - it’s nothing but a crutch to help prop a player back up after a poor decision or a way to invalidate a couple of seconds of the respawn time by rushing straight back into the battle. It hurts flow above all else, and seeing sprinting in Halo just draws parallels to a lot of modern FPS games, however it works in those games because of the quick killtimes and instant respawns. Halo is a game about control, and giving players the ability to have bursts of speed on a whim negatively impacts the ability to control a game by making it less predictable.
>
> Predictability is the most important aspect of competition and sprint allows people to make themselves unpredictable without even trying, thus lowering the skill and intelligence needed to outplay another team or player mentality. As a player I find it insulting to my intelligence be given an easy mode button like that; I don’t want answers thrust upon me, I want to figure it out myself. Hence Sprint does indeed reduce the depth of the game, particularly from a mental standpoint.
>
> Well, thx for being mature about it… :slight_smile:

ya no kidding :stuck_out_tongue:

> There is a reason that MLG took sprint out of the playlist. It really does act as a crutch to players, allowing them to escape from situations that without it they would die in because of a poor decision. Sure, sprint can be in Halo 4 for customs and maybe a specific playlist, but it should not be apart of vanilla multiplayer.

I don’t understand where every one is getting this because every MLG game i have ever seen they use Sprint and they also use evade which is even more controversial then sprint

Every single video i have seen made my and MLG player every single competition i have seen has had sprint, even alof of the forge MLG stuff have sprint I just don’t understand why people keep saying this.