SPRINT IS AN ILLUSION

Contrary to popular belief, sprint, does not make Halo 5 faster. It only seems that way – the maps are noticeably bigger. The maps are bigger for the sole purpose of sprint accommodation. If the maps were smaller, sprint would in fact make the game faster; that’s not that case though. But so would having no sprint and having an increased movement speed. With the maps being bigger sprint actually doesn’t make the game faster at all because it takes you the same amount of time to get from place to place.

> 2533274934055123;1:
> Contrary to popular belief, sprint, does not make Halo 5 faster. It only seems that way – the maps are noticeably bigger. The maps are bigger for the sole purpose of sprint accommodation. If the maps were smaller, sprint would in fact make the game faster; that’s not that case though. But so would having no sprint and having an increased movement speed. With the maps being bigger sprint actually doesn’t make the game faster at all because it takes you the same amount of time to get from place to place.

+1000

People defending sprint have only one real justification, that it is more “immersive”, however the immersive effect it adds manages to detract massive amounts of quality map design out of the game along with spartan abilities. Close combat experiences like Warlord are things of the past, now with ADS (don’t give me smart scope -Yoink-) and sprinting it would be a spawn killing melee -Yoink-, same with lockout or rat race or any smaller map of any of the previous games.

Also hurts vehicle play because you can close the distance between you and temporarily unaware vehicles even faster, making solo vehicle destruction more viable and reduce the risk as long as you’re behind the enemy. This also hurts the traditionally slower vehicles of halo, like the mongoose or the warthog which did move faster than infantry but were more sluggist and rugged, now they have to speed up or sprinting spartans might catch them. And has anyone seen the total physics flop which is groundpounding a vehicle? It is glitchy as hell, sometimes you’ll kill yourself or send a scorpion flying into the abyss.

But no, I guess “IMMMERSHUN” is more important to people these days, because based on H5 and Star Wars Battlefront shinier and less complex is the norm for now on.

While I completely agree, it doesn’t matter. “IMMERSHUN” won.

> 2533274913936758;3:
> While I completely agree, it doesn’t matter. “IMMERSHUN”
>
>
> > 2533274913936758;3:
> > While I completely agree, it doesn’t matter. “IMMERSHUN” won.
>
> All sprint adds is theatrical value : P

Finally! I thought I was the only one. We have smart people on these forums.

> 2533274934055123;1:
> Contrary to popular belief, sprint, does not make Halo 5 faster. It only seems that way – the maps are noticeably bigger. The maps are bigger for the sole purpose of sprint accommodation. If the maps were smaller, sprint would in fact make the game faster; that’s not that case though. But so would having no sprint and having an increased movement speed. With the maps being bigger sprint actually doesn’t make the game faster at all because it takes you the same amount of time to get from place to place.

I’ve been saying the same thing for forever it feels like. I think most people are just too ignorant to actually understand that sprint overall just really really isn’t needed. The only time I would actually want sprint in the game is if I had a battlefield/star wars battlefront sized map. My reasoning being that it would just take too long to get across the map on foot at default movement speed and increasing the base movement speed could make it hard to actually hit anyone since they would be moving so fast due to the increase in base movement speed. All in all though halo 5 is better than 4 in my opinion and they did at least give us the option in custom games to turn off sprint : P.

Oh my god, get over it. We can’t have no Sprint in a 2015 game! Use it sparingly like I do, it’s used for covering open spaces, boo hoo. If you don’t like it, play Halo MCC.

Guardians has the smallest 4v4 maps of any Halo ever. Guardians has the smallest 8v8 maps of any Halo ever, at least so far. So I’m just gonna have to go ahead and completely disagree with your assessment of the relationship between map size and motion mechanics.

That said, map size is not now, nor has it ever been, a direct function of player speed. It’s derived by a fairly complex set of parameters, chief amongst them is team size. Halo is built around a formula that is designed to ensure a certain number of encounters per minute. This is why Apex 7 is not a 4v4 map, and why Fathom is not played with teams of twelve. Speed does have a small role to play in these considerations, but no greater a role than something like spawn points.

I get that you don’t like sprint, and you’re not under any obligation to like it. But there’s no need for twisted arguments. You’re allowed to not like it without having to come up with some intellectual justification. The most convincing anti-sprint argument I ever heard was, “It just doesn’t feel right to me.” I completely buy that.

The maps aren’t actually that much bigger than we’ve had in the past; they are just slightly more spaced out with various lines of sight. You can zip around corners and teamshoot and flank the enemy quicker with Thrust and Slide boosts, thus why it plays quicker. It also plays quicker because we don’t have AR starts as a spawn weapon or even if you look at MLG Halo 3 with the wide BR spread. Its pace is more similar to Halo:CE because you can create more sightlines for engagement similar to how you could with the M6D Pistol.

I don’t defend Sprint, but I’m also not going to sound biased and say it has negative effect on gameplay and competitiveness when it doesn’t.

as a player in the top 1% of spartan charges and melee kills i agree

its too easy to run around and clean up kills or beat down people on these small arena maps with sprint

> 2533274934055123;1:
> the maps are noticeably bigger.

I don’t think there’s a single arena map the size of narrows, or even the pit. Correct me if I’m wrong, of course.

> 2533274874751255;7:
> Oh my god, get over it. We can’t have no Sprint in a 2015 game! Use it sparingly like I do, it’s used for covering open spaces, boo hoo. If you don’t like it, play Halo MCC.

You mean like CS:GO? Arguably one of the most competitive FPS’s right now, and one of the most played?
Yeah. It has no sprint.

> 2533274874751255;7:
> Oh my god, get over it. We can’t have no Sprint in a 2015 game! Use it sparingly like I do, it’s used for covering open spaces, boo hoo. If you don’t like it, play Halo MCC.

Yeah. Because that “game” works so well!!!

> 2533274934055123;1:
> Contrary to popular belief, sprint, does not make Halo 5 faster. It only seems that way – the maps are noticeably bigger. The maps are bigger for the sole purpose of sprint accommodation. If the maps were smaller, sprint would in fact make the game faster; that’s not that case though. But so would having no sprint and having an increased movement speed. With the maps being bigger sprint actually doesn’t make the game faster at all because it takes you the same amount of time to get from place to place.

If that’s the case there’s nothing to worry about then. It’s just an illusion, right? No need for for anyone to complain about it any more because either way it don’t matter.

I’m going to preemptively ask what part of the lore is this from? Because it only makes perfect sense that a Spartan should have that.

thats why we have thruster packs?

> 2533274874751255;7:
> Oh my god, get over it. We can’t have no Sprint in a 2015 game! Use it sparingly like I do, it’s used for covering open spaces, boo hoo. If you don’t like it, play Halo MCC.

People need to stop using the “don’t like it, do something else” argument, it’s just dodging the issue. Most people pushing for changes have seen how good this game has been and we don’t want to see it all lost.

343 isn’t going to remove sprint because even if there are alot of people who want sprint removed, there are just as many people who want it to stay plus, most other major FPS games right now have sprint meaning that if for example a Battlefield player was trying to make the switch from BF to Halo and Halo had no sprint, it would alienate the BF player making it less likely that they’ll continue to play Halo or buy future titles. 343 wants to peel off players from other franchises fanbases and to do that, they can’t have a super amazing complex unique game because though it may appeal to those who have played past Halo games, players who haven’t played before will have a harder time adapting to Halo. For example, CoD doesn’t have Grav Lifts, Teleporters (Halo 2-Reach) Vehicles, Power Weapons, Power Positions, not to mention teamwork is basically non-existent in CoD and the TTK is alot lower than Halo’s. Each one of these features add alot more variety and replay value to Halo but it also adds more mechanics to master, to learn how to take advantage of and creates a bigger skill ceiling also making it harder to transition from other games to Halo so 343 has to somehow make the game a bit more familiar to players from other franchises to keep them playing the game longer also giving them more time to master the game. Examples are sprint, ADS/Scope, Halo 4 class customization and Ordinance. If 343 wants to grow Halo, then they can’t just appeal to all current Halo players, they have to also find ways to attract newer players.

> 2533274874751255;7:
> Oh my god, get over it. We can’t have no Sprint in a 2015 game! Use it sparingly like I do, it’s used for covering open spaces, boo hoo. If you don’t like it, play Halo MCC.

You’re treating Sprint like it’s matchmaking/online play or something. In 2015, a game can have whatever features it wants as part of the design/artistic decisions.
A competitive shooter in 2015 cannot have no matchmaking/online play. That’s a valid argument.
You can’t just say “ALL GAMES MUST HAVE SPRINT AS OF 2010!”. What kind of boring -Yoink- world would that be?
No, the devs should make a game that is fun, and one that stands out. No Sprint would be a design choice; one that would improve the gameplay. It’s a lateral move, not a step backwards in terms of technology.
343 has failed to make Halo an engaging experience that one would want to grow with and play for years to come. It’s a fad game, nothing more.

You’re only beating a fossilized horse.