I feel people don’t understand why sprint is different in halo. In a game like cod or battlefield sprint helps speed up game play and favors the stronger player because they use it at unnecessary times, and because kill times are so low in those games you can kill quickly right then and there. In halo however when a player sprints they can use it to escape because it takes time to kill a player, therefore letting weaker players avoid firefights or live a situation they should have died in.(slows down gameplay and favors weak players)
solution?Instead of having players not regen shields, have them stop sprinting completely so they cant escape.
I hate sprint, and here’s why: Sprinting makes the maps too big, defeats map placement, and allows players who make mistakes to not be punished for it. Let me explain my gripes. A) Sprinting makes the maps too big: Did anyone notice the size of the new Midship that they were playing on? It was just like Halo 4. Did anyone notice how big Halo 4’s The Pit was? Same thing. Sprinting makes all maps bigger because you can get around faster. If you played classic Guardian or Lockout with sprint, you could get from one side to the other in no time. By having these big maps, all BR fights are now long range. What made Halo 3 so great was you had long, medium, and close range BR fights because the maps were laid out in a way that allowed for these types of fights. With the huge maps (see Haven, this new Midship, or any other popular Halo 4 map), Halo’s fighting style has become one-dimensional. B) Springing defeats map placement: Setting up was such an important part of Halo 2/3. Capture the flag and most other objective based gametypes (even slayer for that matter) revolved around where you were and where your teammates were. With sprint, however, where you are in relation to your team can be completely negated because the other team can immediately be behind you. This becomes particularly important in capture the flag because if you pull the flag, the enemy team can be on top of you before you can blink. That’s why you got that Pistol in Halo 4 when you picked up the flag, because 343i knew that you had to have some way to defend yourself against the entire enemy team. Sprint really ruins objective gametypes because all you have to do is all out rush the person with the flag/oddball/hill control. C) Lastly, sprint allows players who make mistakes to not be punished for it: This goes without saying I think. If you get caught out or are in a bad spot, simply sprint away to safety. I like how your shields no longer recharge when you’re sprinting, but I think that is a bandaid for the larger problems. You can still survive if you don’t recharge shields, even though, yes, it will be harder.