Would it be a viable option to all of you if you could only sprint for 5-15 seconds of spawn thus allowing the cat and mouse aspect to be rendered somewhat nullified. Please leave your opinion but please be reasonable no flaming.
I think that to balance sprint, you keep the shields tied in, but you add in the problem of not being able to sprint at full speed with no shields. So a 20 or 30 percent decrease in speed so people don’t rely just on sprint to escape tricky situations.
This is the second best idea I’ve seen so far (only to increasing movement speed/FOV and taking it out) but it still doesn’t change the imbalance in objective game modes where a spawning player can get across a map and return a flag or grab the ball etc. much faster than the other team can respond to.
You cant “balance” sprint.
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> Would it be a viable option to all of you if you could only sprint for 5-15 seconds of spawn thus allowing the cat and mouse aspect to be rendered somewhat nullified. Please leave your opinion but please be reasonable no flaming.
Why bother having it at all then? They could just remove it and reduce map size and all the problems are solved.
sprint is easily fixed… You have 100% health, you can sprint 100%
You have 80% health 80% sprint, and so on down to zero
Of course these numbers can be tweaked, eg 50% health, zero sprint, et, etc
Well, maps are still going to have to be designed around it, so once again, trying to stop us from using the mechanic that already effects so much because of it’s intended usage, only causes more problems. The only thing that would be better than sprint, bar no sprint, would be a turbo, which is on it’s own, a redundant mechanic that still messes with equal starts in the same way that sprint does, by not having everyone at the same movement speed at all times causing randomness.
Just remove sprint, scale down the maps and for BTB put mongooses in certain areas and man cannons and teleporters so people dont complain about how far they have to walk/run to the action.