Sprint haters I wanna hear your opinions please

For those that hate Sprint what if it functioned differently than in past games. What if it was merely an animation utilized when the joystick is pressed all the way forward and didn’t prevent other actions what would your feelings be then?
In the early halo games the regular speed was set quite high I’ve even heard it argued that it was faster than the modern Sprint… So what would you feel about it as merely a cosmetic change?

> 2533274862926994;1:
> For those that hate Sprint what if it functioned differently than in past games. What if it was merely an animation utilized when the joystick is pressed all the way forward and didn’t prevent other actions what would your feelings be then?
> In the early halo games the regular speed was set quite high I’ve even heard it argued that it was faster than the modern Sprint… So what would you feel about it as merely a cosmetic change?

unnecessary animation then, with over 5 years of people divided for such mechanic, a global pandemic hunting people at their jobs and they hinting that sprint may be killed off in their so called “spiritual reboot”, who in the galaxy would thoght, “hey sprint it´s gone but lets put some animation that looks alike”
I´m not a sprint hater, but casual sprint in our Halo CE 2.0 it´s a combination that doesn´t make sense, and i don´t wanna talk about the hook, but time will tell if the game is good or not.

I wanna walk backwards at full speed and shoot at same time

> 2533274862926994;1:
> For those that hate Sprint what if it functioned differently than in past games. What if it was merely an animation utilized when the joystick is pressed all the way forward and didn’t prevent other actions what would your feelings be then?
> In the early halo games the regular speed was set quite high I’ve even heard it argued that it was faster than the modern Sprint… So what would you feel about it as merely a cosmetic change?

Halo CE to 3 all have the exact same bms.
Hall 5’s is higher.
Reach and supposidely Halo 4 slightly slower.

If I could backtrack and strafe at those speed, would it even be sprint? As it doesn’t prevent other actions.
Either way, yes, it’d be alright.

I don’t mind sprint, it doesn’t bug me. Halo reach does it well I think (in swat where everyone has it.) Don’t get me wrong, Halo 2 is my favorite MP Halo game, but Halo Reach is a close second. From what I can tell from my years of playing the games, how the weapons handle generally determines how the MP feels.

And if you can toggle those options like Halo 5, I don’t see a problem.

> 2533274795123910;4:
> > 2533274862926994;1:
> > For those that hate Sprint what if it functioned differently than in past games. What if it was merely an animation utilized when the joystick is pressed all the way forward and didn’t prevent other actions what would your feelings be then?
> > In the early halo games the regular speed was set quite high I’ve even heard it argued that it was faster than the modern Sprint… So what would you feel about it as merely a cosmetic change?
>
> Halo CE to 3 all have the exact same bms.
> Hall 5’s is higher.
> Reach and supposidely Halo 4 slightly slower.
>
> If I could backtrack and strafe at those speed, would it even be sprint? As it doesn’t prevent other actions.
> Either way, yes, it’d be alright.

Halo 5 BMS is not higher. There is even a game mode, Mythic Slayer, that increases BMS to old values.

Halo 5 feels faster because of increased movement options. That’s all.

https://youtu.be/ZCTyWf4EI7U

> 2533274796303731;6:
> > 2533274795123910;4:
> > > 2533274862926994;1:
> > > For those that hate Sprint what if it functioned differently than in past games. What if it was merely an animation utilized when the joystick is pressed all the way forward and didn’t prevent other actions what would your feelings be then?
> > > In the early halo games the regular speed was set quite high I’ve even heard it argued that it was faster than the modern Sprint… So what would you feel about it as merely a cosmetic change?
> >
> > Halo CE to 3 all have the exact same bms.
> > Hall 5’s is higher.
> > Reach and supposidely Halo 4 slightly slower.
> >
> > If I could backtrack and strafe at those speed, would it even be sprint? As it doesn’t prevent other actions.
> > Either way, yes, it’d be alright.
>
> Halo 5 BMS is not higher. There is even a game mode, Mythic Slayer, that increases BMS to old values.
>
> Halo 5 feels faster because of increased movement options. That’s all.
>
> https://youtu.be/ZCTyWf4EI7U

No, Halo 5 has the highest default base movement speed of all Halos.
If I’m not mistaken, that change happened after the Beta.
The delta between bms and sprint was decreased and sprint value lowered.
Technically, sprint velocity kept the same and bms increased.

That video is recorded in two different games on two maps of different sizes.

The fact that they have to punish you for using a mechanic they give you from the start just to keep the game balanced says enough. That would be like if they gave us the assault rifle and said, “Hey, we know you as you reload but you actually can’t reload while you’re fighting.” lol what?

Sprint is a mechanic that has just as much an impact as any other. Just like Jumping is a mechanic. So are health packs etc… Sprint as a mechanic poorly affects everything else. Plasma weapons are now lasers like everything else. If you go back to the older Halos the plasma weapons are clearly different, slower, and also more fun to fight against because you can avoid them. Seriously go back to Halo 3 play a campaign level and see how you can move out of the way, jump, crouch. Moves that may be simpler but you can do them all at once and you know what? With the older games limited movement you can actually dodge better than Halo 5. Not all the weapons are the same laser, just with a different coat of paint.

It changes encounters greatly. Without sprint the game is more of a chess/strategy style game. With sprint the game turns into a game of checkers. While there is some strategy it’s more of a battle of attrition, less complicated, still fun but clearly there’s a reason Chess is one of the most popular games of all time. Not that checkers isn’t but clearly one is more praised.

It’s about using the map to your benefit. Weapons, power weapons, map advantages. Vehicles are not only in the game but are useful. In addition to all that, without sprint when you brawl with an enemy these are longer, deeper encounters. Strafing is effective, you can jump over your opponent etc… With sprint, encounters are merely who shot first. 2v1’s while possible are less likely. Without sprint, 1v4’s while tough can be done if you are skilled enough. Yes, I’m glad you got a 1v4 in Halo 5, as have I. The problem isn’t the skill gap it’s that you now have a limit to how much you can fight. In Halo 3, you fight, win an encounter and your shields are already set to recharge to fight another day. In Halo 5, you fight, you win, oh now I have to run across a vast emptiness that is present in most Halo 5 maps JUST to start to recharging my shields. I’m dead because the dude I just killed can run up to me damn near before my shields are full recharged. While somehow being faster the game is a lot more stop and start.

Oh and also the whole “Spartans should be able to run” I would argue that they are running at the fastest speed they can while also having control over their weapon.

Halo Legends: The Package shows us exactly what’s going on.

Also in the book Halo: First strike Fred’s suit gets damaged and he mentions how he won’t be able to run until he gets it fixed. Unlikely that that is why we aren’t halo 5 running in the classic halo but it would be a way for Halo: Infinite, lore wise, is since chief will mostly likely be stuck on the ring, he could have damaged his suit and now he can’t run. I would prefer them to take it out regardless.

but claiming lore reasons for sprint is poor argumentation and using it as a reason as why they should take it out or any mechanic really. Mechanics totally can be inspired by lore and that’s good but not at the sake of gameplay. It doesn’t matter if I’m a spartan or not. Sprint is a poor mechanic. Should we remove Halo 1-Reach MP because they aren’t war games on the infinity and they didn’t have simulations before infinity. By lore reasons, the earlier MP’s shouldn’t exist. If we also went by lore, plasma weapons would practically be an instakill. The Wraiths should be 1000x more devastating. I am a lore fanatic, but come on people. Using lore for justification as to why we should sprint is just a poor argument.

I love every Halo. Every Halo is a good game but not all of them are good Halo games.

Even if there is no tangible evidence that sprint is the cause for Halo’s downfall there is one thing to note. After they added sprint for everyone, the game IS A DIFFERENT PLAY-STYLE. There’s a reason the games declined. The game play has changed. That gameplay is not what millions of people bought Halo 3 for. Let’s do a thought experiment. If Halo 5 was released under a different name and lore but still the same gameplay, People would rightfully believe that this is a new game. Some could see how it might be inspired by Halo but most would see it as it’s own game that isn’t part of a series. If you are at this point with your game you can call yourself Halo but are you really? This isn’t a no true Scotsman fallacy I’m pulling on you. 343i/Microsoft owns Halo. whatever they do with it, that is what Halo now is. When people say that the new Halo’s aren’t halo, they aren’t arguing whether it is technically still Halo. They are telling you that the essence of Halo, what Halo REALLY is, is not Halo 4 and 5. There’s a reason that Halo: Infinite oozes Halo., Halo: Infinite is really capturing the essence of Halo, at least until we see the gameplay. Remember that most designers who wanted sprint are gone and that the of the main idea guys for Halo: Infinite at 343i is a huge Halo CE Fan.

Halo Wars gets away with this because it don’t claim to be the next iteration of the main series. Halo didn’t evolve it changed. It changed to be like Cod. Halo 4 is a cod clone through and through. Not that I don’t love Halo 4 and hit max rank. If Halo were to actually evolve it needs to drop sprint and continue what Halo 3 started to do. Expand equipment. Hell you could bring back amour abilities and spartan abilities and even sprint just make it a pick up instead of everyone having it. How cool would it be to have Hologram, sprint, and stabilize in the sandbox and either consumables like invisibility or just like weapons and once you have it it’s yours till you die.

There’s a reason that not only did halo 3 outsell halo 4 and 5 but people are buying Halo 3 10+ years later and is a top seller on steam rn, and it isn’t because of sprint.

Even if it was only an animation, it would still impact gameplay, Halo ce to 3 you have your weapon ready at all times, with sprint (even as an animation) you still need a small amount of time to ready your weapon, being able to shoot instantly while in said animation would only look silly. So it seems pretty pointless to have it as an animation that doesnt affect anything. I will never understand whats with this fascination of sprint in Halo. Its perfectly fine in other games that support it. All arguments are against it…maybe just accept it.

> 2533274843630494;9:
> Even if it was only an animation, it would still impact gameplay, Halo ce to 3 you have your weapon ready at all times, with sprint (even as an animation) you still need a small amount of time to ready your weapon, being able to shoot instantly while in said animation would only look silly. So it seems pretty pointless to have it as an animation that doesnt affect anything. I will never understand whats with this fascination of sprint in Halo. Its perfectly fine in other games that support it. All arguments are against it…maybe just accept it.

Walking forward, not sprinting, utilise an animation, this is true for all Halo games.
The question in the OP is if it’d be liked if no actions were prevented, so you can shoot, melee and throw grenades, while “sprinting”.

> 2533274830831693;8:
> The fact that they have to punish you for using a mechanic they give you from the start just to keep the game balanced says enough. That would be like if they gave us the assault rifle and said, “Hey, we know you as you reload but you actually can’t reload while you’re fighting.” lol what?
>
> Sprint is a mechanic that has just as much an impact as any other. Just like Jumping is a mechanic. So are health packs etc… Sprint as a mechanic poorly affects everything else. Plasma weapons are now lasers like everything else. If you go back to the older Halos the plasma weapons are clearly different, slower, and also more fun to fight against because you can avoid them. Seriously go back to Halo 3 play a campaign level and see how you can move out of the way, jump, crouch. Moves that may be simpler but you can do them all at once and you know what? With the older games limited movement you can actually dodge better than Halo 5. Not all the weapons are the same laser, just with a different coat of paint.
>
> It changes encounters greatly. Without sprint the game is more of a chess/strategy style game. With sprint the game turns into a game of checkers. While there is some strategy it’s more of a battle of attrition, less complicated, still fun but clearly there’s a reason Chess is one of the most popular games of all time. Not that checkers isn’t but clearly one is more praised.
>
> It’s about using the map to your benefit. Weapons, power weapons, map advantages. Vehicles are not only in the game but are useful. In addition to all that, without sprint when you brawl with an enemy these are longer, deeper encounters. Strafing is effective, you can jump over your opponent etc… With sprint, encounters are merely who shot first. 2v1’s while possible are less likely. Without sprint, 1v4’s while tough can be done if you are skilled enough. Yes, I’m glad you got a 1v4 in Halo 5, as have I. The problem isn’t the skill gap it’s that you now have a limit to how much you can fight. In Halo 3, you fight, win an encounter and your shields are already set to recharge to fight another day. In Halo 5, you fight, you win, oh now I have to run across a vast emptiness that is present in most Halo 5 maps JUST to start to recharging my shields. I’m dead because the dude I just killed can run up to me damn near before my shields are full recharged. While somehow being faster the game is a lot more stop and start.
>
> Oh and also the whole “Spartans should be able to run” I would argue that they are running at the fastest speed they can while also having control over their weapon.
>
> Halo Legends: The Package (HD Full Video) - YouTube
>
> Halo Legends: The Package shows us exactly what’s going on.
>
> Also in the book Halo: First strike Fred’s suit gets damaged and he mentions how he won’t be able to run until he gets it fixed. Unlikely that that is why we aren’t halo 5 running in the classic halo but it would be a way for Halo: Infinite, lore wise, is since chief will mostly likely be stuck on the ring, he could have damaged his suit and now he can’t run. I would prefer them to take it out regardless.
>
> but claiming lore reasons for sprint is poor argumentation and using it as a reason as why they should take it out or any mechanic really. Mechanics totally can be inspired by lore and that’s good but not at the sake of gameplay. It doesn’t matter if I’m a spartan or not. Sprint is a poor mechanic. Should we remove Halo 1-Reach MP because they aren’t war games on the infinity and they didn’t have simulations before infinity. By lore reasons, the earlier MP’s shouldn’t exist. If we also went by lore, plasma weapons would practically be an instakill. The Wraiths should be 1000x more devastating. I am a lore fanatic, but come on people. Using lore for justification as to why we should sprint is just a poor argument.
>
> I love every Halo. Every Halo is a good game but not all of them are good Halo games.
>
> Even if there is no tangible evidence that sprint is the cause for Halo’s downfall there is one thing to note. After they added sprint for everyone, the game IS A DIFFERENT PLAY-STYLE. There’s a reason the games declined. The game play has changed. That gameplay is not what millions of people bought Halo 3 for. Let’s do a thought experiment. If Halo 5 was released under a different name and lore but still the same gameplay, People would rightfully believe that this is a new game. Some could see how it might be inspired by Halo but most would see it as it’s own game that isn’t part of a series. If you are at this point with your game you can call yourself Halo but are you really? This isn’t a no true Scotsman fallacy I’m pulling on you. 343i/Microsoft owns Halo. whatever they do with it, that is what Halo now is. When people say that the new Halo’s aren’t halo, they aren’t arguing whether it is technically still Halo. They are telling you that the essence of Halo, what Halo REALLY is, is not Halo 4 and 5. There’s a reason that Halo: Infinite oozes Halo., Halo: Infinite is really capturing the essence of Halo, at least until we see the gameplay. Remember that most designers who wanted sprint are gone and that the of the main idea guys for Halo: Infinite at 343i is a huge Halo CE Fan.
>
> Halo Wars gets away with this because it don’t claim to be the next iteration of the main series. Halo didn’t evolve it changed. It changed to be like Cod. Halo 4 is a cod clone through and through. Not that I don’t love Halo 4 and hit max rank. If Halo were to actually evolve it needs to drop sprint and continue what Halo 3 started to do. Expand equipment. Hell you could bring back amour abilities and spartan abilities and even sprint just make it a pick up instead of everyone having it. How cool would it be to have Hologram, sprint, and stabilize in the sandbox and either consumables like invisibility or just like weapons and once you have it it’s yours till you die.
>
> There’s a reason that not only did halo 3 outsell halo 4 and 5 but people are buying Halo 3 10+ years later and is a top seller on steam rn, and it isn’t because of sprint.

Halo 3 is selling on sprint not because of its MP or a “lack of sprint”. It is mostly because it is a part of the MCC and people wish to complete the base campaign.
Also, it is not a “bestseller”.

> 2533274862926994;1:
> For those that hate Sprint what if it functioned differently than in past games. What if it was merely an animation utilized when the joystick is pressed all the way forward and didn’t prevent other actions what would your feelings be then?
> In the early halo games the regular speed was set quite high I’ve even heard it argued that it was faster than the modern Sprint… So what would you feel about it as merely a cosmetic change?

That would be great!

And weird, why would they do that

The argument of “the movement speed of old halos being greater than modern sprint” is a complete and utter lie.

In reality, the base movement speed of Halo 5 is greater than that of classic halos.

Proof-

> 2535442765997359;13:
> The argument of “the movement speed of old halos being greater than modern sprint” is a complete and utter lie.
>
> In reality, the base movement speed of Halo 5 is greater than that of classic halos.
>
> Proof-
> Halo 5 vs Halo 3 - Movement speed comparison - YouTube

im laughing so hard right now

To use a more concrete example, compare the Halo 5 and Halo 2 versions of Midship. It takes roughly the same amount of time to traverse both maps, but in Halo 2 your weapon stays up the whole time, and you can change direction instantaneously.

This allows you to quickly respond to a threat, as opposed to games from Reach on where you have to come out of sprint first. That, or you just keep going in a predictable straight line until you find cover and regen your shields. When we say sprint makes the game slower, this is what we mean.

> 2535442765997359;13:
> Proof-
> Halo 5 vs Halo 3 - Movement speed comparison - YouTube

Using a to-scale Midship remake must be the most convluted way of confirming this well-known fact I can imagine.

> 2533274832784144;15:
> To use a more concrete example, compare the Halo 5 and Halo 2 versions of Midship. It takes roughly the same amount of time to traverse both maps, but in Halo 2 your weapon stays up the whole time, and you can change direction instantaneously.
>
> This allows you to quickly respond to a threat, as opposed to games from Reach on where you have to come out of sprint first. That, or you just keep going in a predictable straight line until you find cover and regen your shields. When we say sprint makes the game slower, this is what we mean.

You are cherry picking data. You talk about H5 version of midship and complain about how it is stretched and yet you fail to mention all the other remake maps that have NOT been stretched. The BMS of H5 is greater than that of H2, so it shouldn’t be a problem, right?

Now, if you don’t like sprint and you feel it puts people at a disadvantage, don’t use it, simple. Surely, if you don’t use it, you should be able to score easy kills on those “sprint noobs”, right? You cannot counter with the “sprint bad because maps go stretch” because there are many H5 maps that are unstretched 1:1 remakes of their previous iterations. This, combined with the fact that the BMS of H5 is greater than classic halos should make sprint a non-issue for you. If it troubles you then don’t use it, since the maps that are 1:1 scaling of their previous iterations, you should be able to do fine without sprint. Oh, and let us not forget the fact that Bungie added big maps in classic Halos WITHOUT sprint, so it is clear they didn’t factor sprint in. Bungie didn’t think about sprint or lack of it thereof when designing maps, given their sizes range from any where the size of a small room to a large football field. You argue that “sprint is useless and as such it should be removed” and in the same breath you guys will make the claim that “H5 forces us to use sprint because the game is designed around it”. It doesn’t work both ways. If something is useless then it doesn’t matter if people use it or not. If you are using it then clearly, it has a purpose. If the Halo 5 multiplayer meta is anything to go by, sprint has a lot of uses, on the stretched as well as the small 1:1 unstretched maps.

If you argue about how " you have to pull your gun up to shoot" well, that’s on you. Sprint has a use and a time when you should use it. You cannot sprint all the time else you will get shot down very quickly. It sounds to me you are blaming sprint for your poor decision making. This “question” of when to sprint and when not to sprint is what brings depth to the gunplay along with more options for mobility.

Here is a to-scale 1:1 remake of midship re-created in H5, it is not stretched. It has been used to compare the bms of Halo 3 and Halo 5. In a 1:1 remake of midship, H5 is faster.

Face it, all you need is an excuse to hate on sprint. It doesn’t have to be logical but you will still hate it.

> 2533274862926994;1:
> For those that hate Sprint what if it functioned differently than in past games. What if it was merely an animation utilized when the joystick is pressed all the way forward and didn’t prevent other actions what would your feelings be then?
> In the early halo games the regular speed was set quite high I’ve even heard it argued that it was faster than the modern Sprint… So what would you feel about it as merely a cosmetic change?

From someone who is used to realistic shooters it was hard enough adjusting to dealing with shields/regeneration, I found it difficult to get kills at first when an enemy could absorb a quarter of my ammo and hide until he regenerated. Now add sprint to that, you have all of the above with the combined ability to practically sprint and run away from every engagement considering you have basic map knowledge. Overall it just makes it unnecessarily harder for us to kill each other, IMO

> 2535442765997359;13:
> The argument of “the movement speed of old halos being greater than modern sprint” is a complete and utter lie.
>
> In reality, the base movement speed of Halo 5 is greater than that of classic halos.

H5G is the only game with higher BMS, though. Both Reach and 4 lowered the BMS so that including sprint (which was indeed faster that the original trilogy) would be worthwhile.
And don’t forget that H5G’s BMS was raised after the backlash from the beta. I didn’t participate myself and I haven’t seen anybody else analyzing the speed therein, so it might actually be that even H5G initially had lowered BMS.

> 2535442765997359;17:
> > 2533274832784144;15:
> > To use a more concrete example, compare the Halo 5 and Halo 2 versions of Midship. It takes roughly the same amount of time to traverse both maps, but in Halo 2 your weapon stays up the whole time, and you can change direction instantaneously.
> >
> > This allows you to quickly respond to a threat, as opposed to games from Reach on where you have to come out of sprint first. That, or you just keep going in a predictable straight line until you find cover and regen your shields. When we say sprint makes the game slower, this is what we mean.
>
> You are cherry picking data. You talk about H5 version of midship and complain about how it is stretched and yet you fail to mention all the other remake maps that have NOT been stretched. The BMS of H5 is greater than that of H2, so it shouldn’t be a problem, right?
>
> Now, if you don’t like sprint and you feel it puts people at a disadvantage, don’t use it, simple. Surely, if you don’t use it, you should be able to score easy kills on those “sprint noobs”, right? You cannot counter with the “sprint bad because maps go stretch” because there are many H5 maps that are unstretched 1:1 remakes of their previous iterations. This, combined with the fact that the BMS of H5 is greater than classic halos should make sprint a non-issue for you. If it troubles you then don’t use it, since the maps that are 1:1 scaling of their previous iterations, you should be able to do fine without sprint. Oh, and let us not forget the fact that Bungie added big maps in classic Halos WITHOUT sprint, so it is clear they didn’t factor sprint in. Bungie didn’t think about sprint or lack of it thereof when designing maps, given their sizes range from any where the size of a small room to a large football field. You argue that “sprint is useless and as such it should be removed” and in the same breath you guys will make the claim that “H5 forces us to use sprint because the game is designed around it”. It doesn’t work both ways. If something is useless then it doesn’t matter if people use it or not. If you are using it then clearly, it has a purpose. If the Halo 5 multiplayer meta is anything to go by, sprint has a lot of uses, on the stretched as well as the small 1:1 unstretched maps.
>
> If you argue about how " you have to pull your gun up to shoot" well, that’s on you. Sprint has a use and a time when you should use it. You cannot sprint all the time else you will get shot down very quickly. It sounds to me you are blaming sprint for your poor decision making. This “question” of when to sprint and when not to sprint is what brings depth to the gunplay along with more options for mobility.
>
> Halo 5 vs Halo 3 - Movement speed comparison - YouTube
>
> Here is a to-scale 1:1 remake of midship re-created in H5, it is not stretched. It has been used to compare the bms of Halo 3 and Halo 5. In a 1:1 remake of midship, H5 is faster.
>
> Face it, all you need is an excuse to hate on sprint. It doesn’t have to be logical but you will still hate it.

Pretty much every single thing that you assume about “anti-sprinter” is corrected here in this thread.