[Sprint] Halo with sprint has had its run.

Halo with sprint has had it’s run (literally). It is time to revert back to the good old days.

I know this is an flammable topic but bear with me…
Sprint should (not must) be absent in the ARENA part of Halo 6. It is the reason Halo 5 is not immaculate; a perfect Halo game. Let me explain
So i set up a custom game with my friends with no sprint, no AA. We played on a carbon copy of sanctuary from Halo 2. I thought it would play identical to Halo 2 because the game physics are quite similar.It played nothing like Halo 2. I was confused. Everything was the same as in Halo 2. No Sprint no thrusters, so shouldn’t it play the same? Wrong. Here is a list of all Halo 5’s physics that are the symptom of a greater issue that is sprinting:

  • Bullet magnetism - Super long range guns - Increased aim assist (guns like sniper and beam rifle)NB These are just the effects of sprint that cannot be changed. Stretched maps and little cover can be controlled.Without sprint, there will be more close quarter combat. Something Halo is famous for. In Halo 5, CQC is rare, and usually is weighted to whoever has an automatic gun. Sprint is why you feel paranoid to traverse open areas of maps like fathom, because you know that even though you are far away from your enemy, their guns are still in range. I know sprint may seem awesome and immersive, but please, I would like you to look at it from an anti-sprint perspective. I too was once pro-sprint. With enough demand, 343 will listen and remove sprint. They do listen the really do. But the pro-sprint players are predominantly listened to and the anti-sprint are neglected. Thank you for reading this.
  • Isn’t the bullet magnetism less apparent in Halo 5 than previous games? I feel that’s the way to be honest but I may be wrong. - I find it that there is way more CQC in Halo 5 Arena out of any Halo game (we no longer spawn with a long range weapon). I can see this point in Warzone but definitely not Arena - Same as number 1I do agree with you that sprint should not be in the game anymore post Halo 5 but I think the Spartan abilities are really cool (thruster, clumber, ground pound). They add a new element to the game. However, I think your CQC argument is not a strong one as we haven’t had CQC combat like this since Halo 2. Halo 3 was al BRs, Halo: Reach don’t get me started with the minisniper DMR, Halo 4: BRs and DMRs. With Halo 5 we start with medium to short range weapons and there are not many longer range weapons on the maps.

No. bullet mag is very strong. It is aim assist that has been turned down.

I agree with OP. The distance that battles take place have increased and that has drastically hurt the game.

OP, I’m willingly to bet this is the case but I’ll ask anyway, but did the game without sprint and AAs feel very slow in comparison to the classic Halo games?

> 2547348539238747;3:
> No. bullet mag is very strong. It is aim assist that has been turned down.
>
> I agree with OP. The distance that battles take place have increased and that has drastically hurt the game.
>
> OP, I’m willingly to bet this is the case but I’ll ask anyway, but did the game without sprint and AAs feel very slow in comparison to the classic Halo games?

Yes it did. And that is because opponents were hard to find because the sightlines on sanctuary can be easily guarded by a pistol.

> 2533274928710760;4:
> > 2547348539238747;3:
> > No. bullet mag is very strong. It is aim assist that has been turned down.
> >
> > I agree with OP. The distance that battles take place have increased and that has drastically hurt the game.
> >
> > OP, I’m willingly to bet this is the case but I’ll ask anyway, but did the game without sprint and AAs feel very slow in comparison to the classic Halo games?
>
>
> Yes it did. And that is because opponents were hard to find because the sightlines on sanctuary can be easily guarded by a pistol.

How is that any different to playing sanctuary on Halo 2 with BR spawns if the map is an exact replica? Also if the game felt slow and you were playing customs just resort to increasing the base movement speed in the options and your problem would be solved. Or you know maybe the good old days of Halo 2 and 3 just are not coming back because they’ve passed their sell by date, fun at the time but now days they feel old and tiresome because they are.

> 2535464008080244;5:
> > 2533274928710760;4:
> > > 2547348539238747;3:
> > > No. bullet mag is very strong. It is aim assist that has been turned down.
> > >
> > > I agree with OP. The distance that battles take place have increased and that has drastically hurt the game.
> > >
> > > OP, I’m willingly to bet this is the case but I’ll ask anyway, but did the game without sprint and AAs feel very slow in comparison to the classic Halo games?
> >
> >
> > Yes it did. And that is because opponents were hard to find because the sightlines on sanctuary can be easily guarded by a pistol.
>
>
> How is that any different to playing sanctuary on Halo 2 with BR spawns if the map is an exact replica? Also if the game felt slow and you were playing customs just resort to increasing the base movement speed in the options and your problem would be solved. Or you know maybe the good old days of Halo 2 and 3 just are not coming back because they’ve passed their sell by date, fun at the time but now days they feel old and tiresome because they are.

Well that’s the thing if the map was the same size as Halo 2 sanctuary then how would him turning off sprint slow it down, if the map is scalled properly their shouldn’t be a difference the real problem is to accommodate for the bigger maps that Halo 5 comes with to fix the travel time with sprint comes another issues. When you make the maps longer guns need to have more range and magnetism so people can actually hit each other at distance or else someone sprinting in the distance would be near impossible to hit.

Increased base movement with no sprint would be great for Halo 6 by the way. Proof this works is Doom (I know a lot of people here hate hearing about this). Doom doesn’t feel slow at all and it has no sprint because the developers know what works and what doesn’t so they build the game around fast paced arena shooter movement and map design and there you have it a game that is fast paced with decent sized maps and no sdesign

Scaling is one of the most important things to get right in map design and in game design in general, if the scaling is of chances are you whole sandbox needs readjusted to meet the requirements of your upsclaed design.

I think you are right.
But wouldn’t it be weird if we had sprint in everything except Arena?

Halo is changing, it is not what it used to be.

> 2535461850329041;7:
> I think you are right.
> But wouldn’t it be weird if we had sprint in everything except Arena?
>
> Halo is changing, it is not what it used to be.

I think what op means is Halo 6 shouldn’t have sprint

<mark>Do not make nonconstructive posts.</mark>

TL;DR, I just came to say that is a very nice tittle.

<mark>Do not make nonconstructive posts.</mark>

Lol then go play Halo 2. Halo 5 is perfect the way it is. Git gud

There is a perfectly good solution to sprint v no sprint controversy.

Anti Sprint
-We want our weapon up at all times

Pro Sprint
-I want to feel fast, immersion, get around faster (still an illusion)

Solution
-Sprint with your weapon up, and no penalty on accuracy either. Why does no one else seem to think of this?

“But Evil, that isn’t realistic.”

I could sprint with a rifle pointed forward irl, I’m sure a spartan would actually be accurate. Plus its a video game.

> 2533274928710760;1:
> We’ve had more years without sprint than with it. It is a daunting notion, and one that cannot be denied. But Halo with sprint has had it’s run (literally). It is time to revert back to the good old days.
>
> I know this is an flammable topic but bear with me…
> Sprint should (not must) be absent in the ARENA part of Halo 6. It is the reason Halo 5 is not immaculate; a perfect Halo game. Let me explain
> So i set up a custom game with my friends with no sprint, no AA. We played on a carbon copy of sanctuary from Halo 2. I thought it would play identical to Halo 2 because the game physics are quite similar.It played nothing like Halo 2. I was confused. Everything was the same as in Halo 2. No Sprint no thrusters, so shouldn’t it play the same? Wrong. Here is a list of all Halo 5’s physics that are the symptom of a greater issue that is sprinting:
>
> - Bullet magnetism
> - Super long range guns
> - Increased aim assist (guns like sniper and beam rifle)
> NB These are just the effects of sprint that cannot be changed. Stretched maps and little cover can be controlled.Without sprint, there will be more close quarter combat. Something Halo is famous for. In Halo 5, CQC is rare, and usually is weighted to whoever has an automatic gun. Sprint is why you feel paranoid to traverse open areas of maps like fathom, because you know that even though you are far away from your enemy, their guns are still in range. I know sprint may seem awesome and immersive, but please, I would like you to look at it from an anti-sprint perspective. I too was once pro-sprint. With enough demand, 343 will listen and remove sprint. They do listen the really do. But the pro-sprint players are predominantly listened to and the anti-sprint are neglected. Thank you for reading this.

Halo is not famous for CQB combat, and the aim assist is lower in Halo 5 than any other previous Halo

> 2547348539238747;3:
> No. bullet mag is very strong. It is aim assist that has been turned down.
>
> I agree with OP. The distance that battles take place have increased and that has drastically hurt the game.
>
> OP, I’m willingly to bet this is the case but I’ll ask anyway, but did the game without sprint and AAs feel very slow in comparison to the classic Halo games?

Oh I didn’t really know about the bullet mag. I do find Halo 5 Arena more medium to close combat in my opinion, so I don’t really see the argument of long range combat dominating like I found in Halo 4 and Reach. Halo 5 Arena is more like Halo 2 and 3 in terms of combat range in my opinion. To each their own I guess. I do agree on having no sprint and increasing base speed though, but everyone has their opinion on that.

It is very hard for 343 to decide what to do now since the community is split on these issues

> 2533274809687497;2:
> - Isn’t the bullet magnetism less apparent in Halo 5 than previous games? I feel that’s the way to be honest but I may be wrong.
> - I find it that there is way more CQC in Halo 5 Arena out of any Halo game (we no longer spawn with a long range weapon). I can see this point in Warzone but definitely not Arena
> - Same as number 1
> I do agree with you that sprint should not be in the game anymore post Halo 5 but I think the Spartan abilities are really cool (thruster, clumber, ground pound). They add a new element to the game. However, I think your CQC argument is not a strong one as we haven’t had CQC combat like this since Halo 2. Halo 3 was al BRs, Halo: Reach don’t get me started with the minisniper DMR, Halo 4: BRs and DMRs. With Halo 5 we start with medium to short range weapons and there are not many longer range weapons on the maps.

No 343’s bullet mag is ridiculous. What makes Halo 5’s aim incredibly jarring as well is the aim assist being so wonky. Despite the fact that everyone moves faster the aim assist range is severely diminished so while you can say that adds skill gap it also add spontaneity as this aim assist caused me to play at a higher sensitivity so I could track people better up close but it completely fudged my aim at long range because I wasn’t use to only having to move the stick slightly

Yes i know they added all the dead zone support and stuff which did help a lot but it would’ve been great if they didn’t just completely flip around the aiming on us.

> 2533274891841289;11:
> There is a perfectly good solution to sprint v no sprint controversy.
>
> Anti Sprint
> -We want our weapon up at all times
>
> Pro Sprint
> -I want to feel fast, immersion, get around faster (still an illusion)
>
> Solution
> -Sprint with your weapon up, and no penalty on accuracy either. Why does no one else seem to think of this?
>
> “But Evil, that isn’t realistic.”
>
> I could sprint with a rifle pointed forward irl, I’m sure a spartan would actually be accurate. Plus its a video game.

It’s called up base movement speed, remove the unnecessary button press for sprint in favor of something more realistic and just dump sprint. This has been my argument for a while. I know you say it is an illusion, but really if anything the pro sprint argument just felt like they weren’t going anywhere fast. Look at Doom. Game doesn’t have sprint and doesn’t feel slow at all. I want a little speed buff sure but being able to jump around and shoot rather than sprint find an enemy wait a second to ready my gun and then engage is tedious.

> 2533274811058251;10:
> Lol then go play Halo 2. Halo 5 is perfect the way it is. Git gud

You are literally what is wrong with gaming feedback in this day and age. “I don’t have a problem with this, go play a previous game.” You aren’t providing any feedback or counter argument. Why should we have to go play previous entries when we have valid complaints. It’s like the Dark Souls community. Git gud is funny when used as a joke but other than that it is childish and annoying. Those games are supposed to be hard but there are parts that are borderline unnecessary and annoying. Telling someone to git gud there is to say there’s nothing wrong with the game design. People like you are the reasons games get worse because you never offer critiques. Trust me games can be good and still have shortfalls.

I think you mean that Halo as a hugely successful console seller is over, say Halo 6 is exactly how you all want it (which is difficult in itself, perhaps impossible), do you really think that it’ll have the popularity Halo 2 did?

No, Doom won’t outsell this year’s Call of Duty, why? Because one is a fad right now (twitch shooters) and one isn’t (arena shooter). It’s not a difficult concept. The more recent fad being RNG based microtransactions, these will stay for a while and then something else will come along, hence Destiny’s popularity despite lack of any cohesive in game story, or content for that matter. Also, The Division, loot ftw.

Doom has to stay relevant with unlocks such as taunts, armour, clamber etc. Do you honestly think if they just made a new Doom game just like the old one but with improved graphics, that it’d bring back it’s mass popularity? The mass audience isn’t diehard original Doom fans anymore, there’s tons of other gamer demographics that they need to appeal to, to get the ball rolling. Same as Halo, same as every old franchise that is trying to stay afloat.

Not to get morbid, but everything withers with time, what you loved then won’t be loved now.

My opinion, though, or theory, or whatever.

This topic has had its run.

> 2533274803562826;6:
> > 2535464008080244;5:
> > > 2533274928710760;4:
> > > > 2547348539238747;3:
> > > > No. bullet mag is very strong. It is aim assist that has been turned down.
> > > >
> > > > I agree with OP. The distance that battles take place have increased and that has drastically hurt the game.
> > > >
> > > > OP, I’m willingly to bet this is the case but I’ll ask anyway, but did the game without sprint and AAs feel very slow in comparison to the classic Halo games?
> > >
> > >
> > > Yes it did. And that is because opponents were hard to find because the sightlines on sanctuary can be easily guarded by a pistol.
> >
> >
> > How is that any different to playing sanctuary on Halo 2 with BR spawns if the map is an exact replica? Also if the game felt slow and you were playing customs just resort to increasing the base movement speed in the options and your problem would be solved. Or you know maybe the good old days of Halo 2 and 3 just are not coming back because they’ve passed their sell by date, fun at the time but now days they feel old and tiresome because they are.
>
>
> Well that’s the thing if the map was the same size as Halo 2 sanctuary then how would him turning off sprint slow it down, if the map is scalled properly their shouldn’t be a difference the real problem is to accommodate for the bigger maps that Halo 5 comes with to fix the travel time with sprint comes another issues. When you make the maps longer guns need to have more range and magnetism so people can actually hit each other at distance or else someone sprinting in the distance would be near impossible to hit.
>
> Increased base movement with no sprint would be great for Halo 6 by the way. Proof this works is Doom (I know a lot of people here hate hearing about this). Doom doesn’t feel slow at all and it has no sprint because the developers know what works and what doesn’t so they build the game around fast paced arena shooter movement and map design and there you have it a game that is fast paced with decent sized maps and no sdesign
>
> Scaling is one of the most important things to get right in map design and in game design in general, if the scaling is of chances are you whole sandbox needs readjusted to meet the requirements of your upsclaed design.

Yes, I’ve played doom it’s fun and the movement in that game works but that’s because the main focus of the game is arena shooter. Halo’s problem is it has multiple identities because it’s part arena shooter part large scale warfare and having no sprint on larger maps sucks as it takes so long to get anywhere going back and playing Halo 2 and 3 big team feels so slow when trying to traverse the maps on foot and this is part of the problem.

> 2533274794373201;17:
> I think you mean that Halo as a hugely successful console seller is over, say Halo 6 is exactly how you all want it (which is difficult in itself, perhaps impossible), do you really think that it’ll have the popularity Halo 2 did?
>
> No, Doom won’t outsell this year’s Call of Duty, why? Because one is a fad right now (twitch shooters) and one isn’t (arena shooter). It’s not a difficult concept. The more recent fad being RNG based microtransactions, these will stay for a while and then something else will come along, hence Destiny’s popularity despite lack of any cohesive in game story, or content for that matter. Also, The Division, loot ftw.
>
> Doom has to stay relevant with unlocks such as taunts, armour, clamber etc. Do you honestly think if they just made a new Doom game just like the old one but with improved graphics, that it’d bring back it’s mass popularity? The mass audience isn’t diehard original Doom fans anymore, there’s tons of other gamer demographics that they need to appeal to, to get the ball rolling. Same as Halo, same as every old franchise that is trying to stay afloat.
>
> Not to get morbid, but everything withers with time, what you loved then won’t be loved now.
>
> My opinion, though, or theory, or whatever.

Like you said halo’s run as a hugely successful console seller is over. So then my question is what’s the point of adding all of these twitch shooter mechanics then? Judging by halo 5’s population the other gamer demographics aren’t gravitating towards it either. The bigger problem is that neither is a large portion of halo’s demographic. So what do they have to lose? RNG based micro transactions are a fad? Fad- an intense and widely shared enthusiasm for something, especially one that is short-lived and without basis in the object’s qualities; a craze. It’s a fad shared by the developers, but it most certainly is not shared by the players. I do not know about anyone else but I certainly do not see a wide enthusiasm for RNG based micro transactions. Most gamers I know hate it. Maybe halo not having this could win over gamers that hate these types of systems. They could even market their game as being RNG and micro transaction free.