I was originally going to post this in the other current Sprint thread, but while writing it, the post became extensive enough to warrant its own discussion. My stance on the sprint debacle is that it should stay with fixes, and that players should be able to turn it off in game options. Honestly, I’ve grown accustom to it, and I think I’d miss it should it face outright removal. I think better designed maps and some very necessary changes could give sprint much wider acceptance than it currently sees.
Onto the change list. First of all, Spartans should be moving at a consistently fast pace ideal for combat. Sprint shouldn’t be seen as necessary in a firefight, but rather in getting to a firefight. In order to accomplish this, we would make the default movement speed higher – maybe up to 15% faster than in Halo 4.
Secondly, we would simply remove the Mobility perk from existence.
Third, we make it so that sprint speed increases over the course of its seven seconds. I don’t remember the exact speed a sprinting Spartan reaches, but for the sake of explanation, let’s say its 150%. Bump the amount of time you can Sprint up to ten seconds, and have it increase incrementally each second (if 115% is base movement speed, then you’d go 125% after the first second, 135% after the second second, 145% after the third second, and finally capping at 150% after the fourth; giving players 6 seconds at full sprint).
Finally, to further cement sprint in its role as “purely mobility,” make it so that a Spartan’s sprint is hindered/stopped when he’s under fire. This point is probably the most divisive. However, rather then having one stray bullet being able to pull a Spartan out of sprint, it should be a set amount of damage. A small amount, but enough so that crossfire generally won’t be the cause of your movement’s hindrance. In order to pull a Spartan out of sprint, a player should have to be shooting directly at them.
I believe sprint should be rendered somewhat ineffective in combat, as to encourage players to focus on traditional strafing, jumping, and shooting. I think that the changes I described above, working in conjunction, would accomplish that, while still giving players adequate mobility outside of battle.
Anyway, I made this thread to hear people’s thoughts – especially those who are utterly against sprint returning. What would go on your sprint change list? Would these points be better for the game?