Sprint CANNOT work in halo. Period.

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I’m not even going to discuss the obvious flaw with sprint in halo. With kill times as long as halo’s people use sprint to disengage from fights instead of using it for map traversal bla bla bla. This is incredibly obvious and anyone with even a baseline understanding of FPS mechanics already knows this.

What I would like to discuss is how sprint cannot function in arena style shooters like halo or quake because of the nature of their maps.

When you think of the 4v4 halo experience you probably think of maps like midship, wizard, guardian, lockout etc. These are small, arena style maps. These maps are incredibly fun to play on because of the flow the game has on them. This flow is achieved because everyone is moving at the same speed. The spacing of players stays at this perfect equilibrium. Could you imagine playing midship or guardian with sprint? It just would not work. If those maps came in games that had sprint, they would be considered to be awful maps.

Now think of Reach’s maps. There is not a single classic, amazing 4v4 map in the game. This is not the fault of the designers, it’s sprint’s fault. Plain and simply, sprint ruins every single arena style map. If the map sticks to oldschool arena styled design sprint destroys the flow. The game stops resembling an elegant, flowing battle and starts to resemble this http://www.youtube.com/watch?v=T6Tp674-LBk&feature=related.

The other option is to create maps with sprint in mind(which is what most reach maps did). When you do this you end up with awkward, elongated maps which again have awful flow.

Discuss

Yes it can.

Discuss’d.

oh one of these again
you do realise that maps are being catered with sprint in mind meaning that what would be considered a small arena map is now slightly larger to adapt to sprint

I believe that this has already been covered. All the maps are designed with sprint in mind so it won’t break the flow and you won’t be able to run away from fights with sprint like you could in Reach. Being hit by bullets will counter act sprint and slow you down to normal speed.

We will have to play the game first to be sure but I see no problems with sprint.

That’s why they are designing maps that utilize the sprint function in Halo 4… -___-

Yes, map flow does not function, in Halo, with sprint. I could live, quite happily with the other AAs so long as there was no sprint, period. Sprint is the main antagonist to the story where I decide whether or not to by the game, and all the cards are in his hands.

> Yes, map flow does not function, in Halo, with sprint. I could live, quite happily with the other AAs so long as there was no sprint, period. Sprint is the main antagonist to the story where I decide whether or not to by the game, and all the cards are in his hands.

you would rather have armor lock and jetpack over sprint?

This guy is 100% right however when you are shot at in Halo 4 while sprinting you slow down. Frankie made this VERY clear

343 has stated that if you are being shot while sprinting you slow down.

At first I was really mad that Sprint was back, but now I’m glad to see it back.

http://halo.xbox.com/Forums/yaf_postst85402_Skillgap-Harder--The-Real-Reason-AAs-Suck.aspx

See this thread on what traits an AA needs to have to be competitive.

What mechanics sprint needs to possess these traits is a mystery to me though.

> Yes it can.

The sad part is this seems to be the thought process that went on at 343 regarding sprint.

No thought.

> oh one of these again
> you do realise that maps are being catered with sprint in mind meaning that what would be considered a small arena map is now slightly larger to adapt to sprint

I know…

I went over this in the OP.

Awkward, elongated maps with awful flow.

Sprint. I thought we dropped this debate like 2 months ago.

> > Yes it can.
>
> The sad part is this seems to be the thought process that went on at 343 regarding sprint.
>
> No thought.

if there was no thought then they could not even build a game
and they did provide reasoning for sprint and one of the main things they wanted was a sense of fast paced gameplay so you are wrong they did put in thought to it

> > Yes it can.
>
> The sad part is this seems to be the thought process that went on at 343 regarding sprint.
>
> No thought.

The sad part is your only 2 threads are terribly moronic. Sprint is getting put in just to move to one place faster, not to get away, that’s why when you get shot, YOU SLOW DOWN!

> > oh one of these again
> > you do realise that maps are being catered with sprint in mind meaning that what would be considered a small arena map is now slightly larger to adapt to sprint
>
> I know…
>
> I went over this in the OP.
>
> Awkward, elongated maps with awful flow.

the awkward flow in reach because those maps are crappy forgeworld/ campaign maps they werent meant to be multiplayer maps and thats what ruins them not sprint

> > Yes, map flow does not function, in Halo, with sprint. I could live, quite happily with the other AAs so long as there was no sprint, period. Sprint is the main antagonist to the story where I decide whether or not to by the game, and all the cards are in his hands.
>
> you would rather have armor lock and jetpack over sprint?

Honestly, yes. The flow of the maps and game is of paramount importance comparatively. That’s not to say armor lock wasn’t conceived by the devil.

> Sprint. I thought we dropped this debate like 2 months ago.

yeah it was but i guess this guy hasnt been on the forums too long to know we settled this already

> > > Yes it can.
> >
> > The sad part is this seems to be the thought process that went on at 343 regarding sprint.
> >
> > No thought.
>
> The sad part is your only 2 threads are terribly moronic. Sprint is getting put in just to move to one place faster, not to get away, that’s why when you get shot, YOU SLOW DOWN!

Stopping power, exactly what it is you describe, will become the BANE of the franchise. Look what it did to Gears of War 2 and to a lesser extend Gears of War 3.

> > > Yes, map flow does not function, in Halo, with sprint. I could live, quite happily with the other AAs so long as there was no sprint, period. Sprint is the main antagonist to the story where I decide whether or not to by the game, and all the cards are in his hands.
> >
> > you would rather have armor lock and jetpack over sprint?
>
> Honestly, yes. The flow of the maps and game is of paramount importance comparatively. That’s not to say armor lock wasn’t conceived by the devil.

armor lock disrupted gameplay flow 100 times more than sprint did. The problem with the map flow in Reach is that all the maps are ripped from the campaign or forgeworld maps so it wasnt built for mp.