I’m a long-time Halo player and forum reader, but first time poster. I hope most of you won’t find this TL;DR.
Pointless Background On Myself (Skip if you want):
I’ve been playing since Halo 3, I didn’t own an Xbox at the time, but played at least once a week at my neighbor’s house. I Got a 360 in 2009/2010 (honestly can’t remember) and obviously started on Reach. To me Reach’s gameplay was Halo 3 + some features. I didn’t like at first but got used to it quickly, and soon, became fond of it. Like many others I disliked Halo 4 greatly. I thought the Campaign was bad for Halo standards, and multiplayer was lacking too many things to list. To be completely honest, I wasn’t expecting to like the Halo 5: Guardians Beta at all. I soon proved myself correct.
Beta Impressions / Opinions (Please read):
The Halo 5 Beta is WAY too fast paced for what Halo should be. (In my opinion of course) The time to kill is way too fast, Smart-Link is nothing but ADS, grenades everywhere, Clambering replaces skill jumps and the need for crouch-jumping, (which I had mastered at this point), and the gunplay feels more like your current day shooters than Halo. I’m not calling the gameplay/gunplay in games such as Call of Duty or Battlefield bad (I actually play these games). But, it doesn’t feel like Halo anymore when I play it. It just feels like everything else.
People say that 343 is innovating Halo and changing it from what is was to keep it from getting dry. However, innovating doesn’t mean making it the same as what is out there. Halo still needs to stay separate, as it has, from what is already out there.
The Juicy Stuff (You clicked on the forum post, might as well read it):
Psychoduck from “The Halo Forge Epidemic” made a very valid point in his analysis video of the Beta (https://www.youtube.com/watch?v=k8z_zvq_XDs)
He says that the Beta has dropped a “day one” aspect of Halo. This is the gameplay feature of running and gunning. This means that in Halo, while you shoot at a target, you usually move around, strafe, jump, etc. Opposed to your average day shooter where you usually stay in place and ADS while shooting at a target. I found this to be amazingly true. With what felt like a faster TTK and the addition of Smart-Link, I didn’t have time to strafe or move, only to shoot. I feel as though 343 has added too many moving mechanics and didn’t tie them in with the shooting mechanics.
Sprint and clambering have been nothing but wrongful for Halo. With sprint’s permanent placement into the controller schemes, it has destroyed a part of Halo’s gameplay. Many say that in the case of sprint it’s the point of no return. People say that taking it out would break the game at this point. I completely disagree.
I STRONGLY ENCOURAGE EVERYONE TO TRY THIS:
Try going a couple of games without using sprint AT ALL. I decided to try this and greatly enjoyed myself. It felt like Halo again, a new revamped Halo. Thruster Pack (which I think is an excellent addition to the game) picks up the slack of no sprint. You can make the jumps on the maps with ease, and have greater overall control of your character. When I play like this, I feel as though nothing is lost from the gameplay. The game was very well paced (except for the TTK of course).
I hope you decide to try this. I also hope I’m not alone in the opinions I have expressed.
(Also take out the victory celebrations at the end, these are extremely disciplined, military super-soldiers. Not a group of college frat-boys winning a game of paintball. Plus they just look completely ridiculous)