I wanted to look into sandbox dynamics
Sprint - reasonable implementation based upon realistic expectations that spartans should be able to sprint. Reality of implementation is that the speed of gameplay in regards to movement is dramatically increased. Detriment to gameplay by reducing time to think before making strategic decisions; ultimately, leads to backlash from fan base. Prior mitigation of reduction in time to think before action was limited sprint in reach and shield inability to recharge in h5. Must have a disadvantage to sprint. Solution - reduction in audio quality by adding mufling of breathing and louder footsteps while in sprint. Furthermore mitigation could include a system of aim dynamics : this should be based on the principle that the less mobility, the more accuracy.
As a final note, the implementation of the reduction in accuracy while moving should be relatively minute and barely noticeable… Quite limited as to not upset the fan base but only needed (if even needed) to complement the audio reduction in awareness.
What do you think, fellow spartans?