Sprint as the future standard (Yes/No)

I realize this topic has been beaten to death several times over, however…

It seems that several, if not all, of the topics/polls that address this issue neglect a certain specificity. That is, the scope of the game in which sprint is discussed is too large.

This poll simply pertains to the future standard of matchmaking, i.e. Halo 5 (or Halo Xbox One) - the scope being matchmaking, and matchmaking alone. It does not concern campaign, spartan ops, firefight, customs, or any other modes that may happen to be in the next Halo.

I want to know if you, the Halo matchmaking player, want to see sprint (or not) as the future default standard. And I want to know your thoughts as to why/why not.

Also note that the discussion does not include certain niche playlists such as Action Sack that may or may not include sprint. Instead, I am referring to the core gameplay mechanics and player traits of matchmaking.

My Comments

I believe sprint should be removed from the future default matchmaking standard for these reasons:

Fact - Maps must be upscaled in order to compensate for the increased movement speed. Some argue that sprint increases the pacing of gameplay, some say it has no effect due to the larger size of the upscaled maps.

Opinion - The quality of maps is in decline since the inception of sprint into Halo, all but removing tactical jumps that require precision.

Opinion - Gameplay feels much more chaotic, with less structure, teamwork, and fluidity.

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Edit: Finished a sentence that I left hanging.

Please vote and leave your comments below, and please be respectful. Thank you.

I just want more shooting and less running away in general. It could work in a playlist like BTB, but only if maps are properly designed for it and it gets changed so that you get knocked out of sprint when shot enough.

I don’t want Sprint to go away completely, but I also don’t want it to lead to larger maps.

NO SPRINT
NO AAs
NO CUSTOM LOADOUTS

> I just want more shooting and less running away in general. It could work in a playlist like BTB, but only if maps are properly designed for it

In general, I don’t like the idea of a mechanic that is present in one playlist but absent in another. Unless a special control scheme is introduced, we would end up with a redundant button in non-BTB playlists where sprint should be.

> it gets changed so that you get knocked out of sprint when shot enough.

While many of these compromises have been suggested amongst the forums, getting knocked out of sprint feels like an artificial mechanic to me. It does help to balance sprint out, but it takes away a certain flow from the game in my opinion.

No sprint whatsoever. It does more bad than good, and it doesn’t feel like Halo.

And whats with sprint in Legendary Slayer? It kind of defeats the purpose of classic gameplay.

> No sprint whatsoever. It does more bad than good, and it doesn’t feel like Halo.
>
> And whats with sprint in Legendary Slayer? It kind of defeats the purpose of classic gameplay.

While I would much prefer sprint to be taken out of Legendary Slayer, 343i’s intent was not to make it a completely classic playlist. Though I do hope it ends up going in that direction.

> No sprint whatsoever. It does more bad than good, and it doesn’t feel like Halo.
>
> And whats with sprint in Legendary Slayer? It kind of defeats the purpose of classic gameplay.

They left Sprint in Legendary Slayer because of the oversized maps.

Oh yeah, and Legendary Slayer is not Classic Gameplay. It has been confirmed over and over again to be a mix of Casual/Competitive.

I think personally the only thing I find wrong with sprint is instant respawn.

I think it’s fine but if it throws off the MP balance then take it out I suppose. As long full speed actually feels like a super soldier moving at full speed and I can still sprint in the campaign I’m good.(Those long, long Missions)
By the way what does **“Halo”**feel like?

> No sprint whatsoever. It does more bad than good, and it doesn’t feel like Halo.
>
> And whats with sprint in Legendary Slayer? <mark>It kind of defeats the purpose of classic gameplay.</mark>

From the Bulletin:

> Legendary Slayer is a variant that focuses on basic gameplay with only one loadout, on-map weapons and motion tracker enabled.

It does not say classic

Personally I want all AA’s gone and bring back the normal ability pick up’s like in Halo 3 but maybe the sprint could work in some form like in forge/custom games where people can increase the movement speed but I think it’s need’s tweaking.

I hate sprint, 343i can keep it in for the campaign but for multiplayer…Nooo!

Depends on what the exact qualities of sprint are; in its current form, sprint does not work very well in Halo-styled combat. Its benefits of increasing fluidity and pacing at a casual level are greatly outweighed by negatives (that include more than just people running away). However, that doesn’t rule out the possibility for other movements other than just basic walking to be beneficial to the game.

Im sorry, everyone. I prefer sprint, however, it would be great to have a least 1 playlist, with sprint disabled.

My personal preference is to have maps and playlists designed around both e.g. some have sprint and some disable sprint.

I like sprint for things like BTB or CTF (sometimes) and I also like no sprint gametypes. I think maps have to be designed with sprint or AA’s though so they should really design them around settings/playlists from the get go.

That would make me happy overall.

I’m in a bit off 50/50 situation here.
I don’t mind sprint, but also I woulndt like it to go away.

Ditch Sprint. If Sprint is gone, base movement speed (affecting all directions) can be increased. If Base Movement speed is fast, Sprint is completely redundant.

And having a fast base movement speed benefits the ENTIRE game, having a positive impact on the skill gaps involved with aiming, strafing, and manoeuvring on the map. While having Sprint actually benefits the game in no way whatsoever.

Sprint also adds completely unnecessary unpredictability to the game. Say you’re tracking someone getting ready to stick him, or fire a rocket, or something. He’s walking, so you lead the appropriate distance to fire based on the speed he’s going, and shoot. Out of nowhere, he goes into Sprint. All of a sudden, he’s NOT moving the consistent speed of the game anymore and he dodges your rocket or grenade completely by accident.

Movement speed needs to be the same across all boards. If a player is walking, he is walking. If he is not, he is not. The only ways he should vary his movement speed are purposely not holding the joystick all the way forward, crouching, or standing still.

As well, being able to move forward much faster than someone moving backwards makes for really bad Melee based mechanics.

Keep Sprint! Halo shouldn’t have twitch movement speeds like PC FPSs.
He who fights and runs away, may live to fight another day

> Keep Sprint! Halo shouldn’t have twitch movement speeds like PC FPSs.
> He who fights and runs away, may live to fight another day

A mentality like this will become the death of halo. Anyway, for those who like sprint, why do you even like it? Is it because it makes you feel like you’re in the game(immersion) or is because you run from battles to erase your bad positioning? My point is if you casuals feel the removal of sprint will hinder your gameplay, maybe 343i should model the movement mechanics based on games like nexuiz or a slightly faster halo CE, why not?