Sprint and why it should not be in Halo 6

First of all, some of you might know that I created a past forum named sprint and why it is bad for Halo. this time I shall be debating why it is something which can only hurt Halo 6 except in very specific areas where it is actually a gameplay improver.

EDIT:

ATTENTION TO ALL OF THOSE WHO THINK THAT SPRINT FORUMS SHOULD NOT EXIST AND WHY I AM COMPLAINING ABOUT SPRINT AND WHY THIS THEEAD EXISTS IN THE FIRST PLACE:
As I have previously mentioned,this thread is meant as a continuation of a older thread which I made last month and I wish to once again create a thread which hits the front page to get 343s attention on how the community feels about sprint now so it can not be in Halo 6! We must stand our ground now on how we feel about sprint now while Halo 6 is still in early development do Halo can become the greatness which was Halo 3 again!

Alos, BIG PROPS to I Crysis I for continued support on my threads for fighting against sprint <3

I like sprint. Please tell me why it’s bad, Professor.

Are you writing an essay? What’s going on? It better have good formatting.

NSNC…

> 2533274809541057;3:
> Are you writing an essay? What’s going on? It better have good formatting.

He’s obviously think up good points as to why it should be removed, but can’t think of any .

> 2533274823259194;5:
> > 2533274809541057;3:
> > Are you writing an essay? What’s going on? It better have good formatting.
>
>
> He’s obviously think up good points as to why it should be removed, but can’t think of any .

The only thing he’d have to do is link to quite a few old threads made over the last five years or so, or take quotes from them, and he’d be good to go.

Buddy, it’s here to stay. I’m sorry. Deal with it or head back to the MCC. Ever since Reach we knew sprint was coming, you’ve had 5 years to get used to it.

I happen to like the mobility, previous games had Spartans as slow walking Terminators, finally my Spartan can move like a super soldier!

Part of me is okay with sprint and part of me does not ever want it in Halo

We walked slow in past Halo games, so sprint keeps Spartans from feeling like snails

At the same time, I hate how fast players zip across the maps in Halo 5. It’s too much unlike Halo for me

> 2533274884387290;7:
> Buddy, it’s here to stay. I’m sorry. Deal with it or head back to the MCC. Ever since Reach we knew sprint was coming, you’ve had 5 years to get used to it.
>
> I happen to like the mobility, previous games had Spartans as slow walking Terminators, finally my Spartan can move like a super soldier!

Well, first thing first.

Saying it’s here to stay doesn’t make it so. Practically the same thing was said about:
-Dual Wielding
-Bloom
-Armor Abilities
-Kill cams
-Grenade indicators

Probably forgot something. However, they’re design choices, just like sprint. It can as easily be left out of development as Dual Wielding or Bloom. Heck, Halo 2 even had it implemented but it was disabled, if we are to believe a Vista Video of it.

Moving on, getting used to something does not in anyway mean you have to like it and want it.

Third, were you really slow? Or did it just feel like you were slow? Because those two are both fixable without even glancing at sprint.

> 2533274884387290;7:
> Buddy, it’s here to stay. I’m sorry. Deal with it or head back to the MCC. Ever since Reach we knew sprint was coming, you’ve had 5 years to get used to it.
>
> I happen to like the mobility, previous games had Spartans as slow walking Terminators, finally my Spartan can move like a super soldier!

I still go back and play halo 3 sometimes, and i can’t believe just how slow it feels now, yet before october i was playing and it felt fairly fast. I think sprint is good for halo, making it a lot more fast paced and making the spartans in the games actually seem like spartans, instead of slow walking tanks.

> 2533274795123910;9:
> > 2533274884387290;7:
> > Buddy, it’s here to stay. I’m sorry. Deal with it or head back to the MCC. Ever since Reach we knew sprint was coming, you’ve had 5 years to get used to it.
> >
> > I happen to like the mobility, previous games had Spartans as slow walking Terminators, finally my Spartan can move like a super soldier!
>
>
> Well, first thing first.
>
> Saying it’s here to stay doesn’t make it so. Practically the same thing was said about:
> -Dual Wielding
> -Bloom
> -Armor Abilities
> -Kill cams
> -Grenade indicators
>
> Probably forgot something. However, they’re design choices, just like sprint. It can as easily be left out of development as Dual Wielding or Bloom. Heck, Halo 2 even had it implemented but it was disabled, if we are to believe a Vista Video of it.
>
> Moving on, getting used to something does not in anyway mean you have to like it and want it.
>
> Third, were you really slow? Or did it just feel like you were slow? Because those two are both fixable without even glancing at sprint.

Well yes you have an excellent set of points there, but I will point out some counterpoints.

Dual wielding never made a huge difference to gameplay IMO, it was very situation specific. Whereas sprint in generally useful all the time.
Bloom, as far as I can tell we still have it in some weapons, personally I liked it a lot. Made DMR duels an actual challenge in timing as well as aiming.
Armor Abilities, I loved in Halo Reach, 343 killed them in Halo 4, probably for the best though.
When did we ever have kill cams or grenade indicators? If it was a Halo 4 thing I never played much of it, really can’t remember.

I quite take your point, it could be disabled, but I do feel it helps with gameplay pacing, adds some flavour to things. Two people can sprint the long way, meet someone taking the short route, escapes are a bit easier now, etc…

Finally, I never felt slow back in the day, but going back to play them now does feel slow and clunky. The sprint and abilities are great in this game, I can go for stealth and safety, or sprint for the objective, playing the old games in MCC just feels slow now, much as I love them. The abilities help too, it makes the game more fluid, I go back and play something else and I try to jump and clamber to shortcut a ramp and can’t, feels kinda stupid considering I’m a Spartan… It’s like the ridiculous boundaries in COD games, you can jump out of choppers, blow up buildings, save the world, and yet, you can’t jump over that little pile of rubble and flank the enemy…

Sprint is here to stay, get used to it. Nobody wants to go backwards! But fear not, there’s always Halo MCC.

> 2533274884387290;11:
> > 2533274795123910;9:
> > > 2533274884387290;7:
> > >
>
>
> Well yes you have an excellent set of points there, but I will point out some counterpoints.
>
> Dual wielding never made a huge difference to gameplay IMO, it was very situation specific. Whereas sprint in generally useful all the time.
> Bloom, as far as I can tell we still have it in some weapons, personally I liked it a lot. Made DMR duels an actual challenge in timing as well as aiming.
> Armor Abilities, I loved in Halo Reach, 343 killed them in Halo 4, probably for the best though.
> When did we ever have kill cams or grenade indicators? If it was a Halo 4 thing I never played much of it, really can’t remember.
>
> I quite take your point, it could be disabled, but I do feel it helps with gameplay pacing, adds some flavour to things. Two people can sprint the long way, meet someone taking the short route, escapes are a bit easier now, etc…
>
> Finally, I never felt slow back in the day, but going back to play them now does feel slow and clunky. The sprint and abilities are great in this game, I can go for stealth and safety, or sprint for the objective, playing the old games in MCC just feels slow now, much as I love them. The abilities help too, it makes the game more fluid, I go back and play something else and I try to jump and clamber to shortcut a ramp and can’t, feels kinda stupid considering I’m a Spartan… It’s like the ridiculous boundaries in COD games, you can jump out of choppers, blow up buildings, save the world, and yet, you can’t jump over that little pile of rubble and flank the enemy…

Dual wielding impacted gameplay through balancing.
Bloom wound up being an RNG kill thing for precision weapons.
Armor Abilities on spawn was a horrible idea, would’ve been better as map pick ups.
Kill cams and Indicators were in Halo 4.

Pacing isn’t tied only to movement speed, neither does those cases when you require faster movement speed need sprint. Taking long and shortcuts isn’t exclusive to sprint, as long as there are different routes, you can take them with or without sprint being present. How exactly is making escaping someone qho outplayed you easier, a good thing if that’s what you’re implying?

Herr’s the thing about the fluidity of the game, there are far more factora going into how fluid a game feels other than tacking sprint on. Aiming, speed accelerations and retardations, responsiveness and so forth. Sprint might add some to the feeling, but I’m more inclined to believe updates to other aspects help create a more fluid game than having a not so fluid game and stapling sprint onto it.

Then you enter the realm of map making. Let’s take the map you can’t clamber up to a ramp on in Halo 3. Do you think there’s an intentional meaning behind the fact that you can’t reach the ramp without clamber, or, do you think that had clambering been present you’d have been able to reach the ramp?

If the ramp is unreachable through normal means, jumping, then in the case where you’d have clamber, it’d still be unreachable. Either you’d have a lower jump height or the rampnyou can see is just made to be fartger away so you can’t reach it. Designers design obvious map routes for the flow of the map, creating a maze like aspect of where you can be and to where you can go feom there. A ramp being inaccesible to you means you’re not meant to go from where you are to where the ramp goes, wether or not you have clamber. This goes for sprint too when looking at it from a transportational aspect. You do not reach any location faster than map designers intended for you to.

> 2533274792641480;12:
> Sprint is here to stay, get used to it. Nobody wants to go backwards! But fear not, there’s always Halo MCC.

Almost literally the same thing posted in this thread earlier and was answered.

There isn’t just forwards and backwards, there are multiple routes. Who says OP does not want to build more onto a sprintless Halo? Meaning MCC is pointless to him/her.

I’m pretty sure that if they would remove sprint and go back to the old days, a lot and I mean ALOT of players will leave because the game is too slow.

‘‘But what about all those old players who quit since Reach/Halo 4?’’

Well, all those players are all in their late 25-30+ age and probably quit gaming. You will not attract new players if you go back. Sprint is here to stay, I love sprint. A 7 feet super soldier is supposed to sprint/clamber etc.

You have opened up the doors to hell my friend.
Sprint is a natural thing that you pretty much see every Spartan doing in Halo 1-Reach, we just have it as a button now, otherwise we’re just walking

> 2533274794373199;15:
> I’m pretty sure that if they would remove sprint and go back to the old days, a lot and I mean ALOT of players will leave because the game is too slow.
>
> ‘‘But what about all those old players who quit since Reach/Halo 4?’’
>
> Well, all those players are all in their late 25-30+ age and probably quit gaming. You will not attract new players if you go back. Sprint is here to stay, I love sprint. A 7 feet super soldier is supposed to sprint/clamber etc.

Increase BMS and FoV, have responsive controlls, good aiming mechanics, intelligent spawn system and you’re pretty much good to go with a fast game that also feel fast.

Quit gaming? The average gamer is around that age. Heck, my dad plays games and he’s 69.
Oh, and I assume you assume that wanting to remove sprint means that no new additions whatsoever would be introduced? You know, other ways to attract new players other than falling back on gimmicks to attract temporary gamers. So, with that in mind, Halo 5 with its superior sprint supposed to attract players, is it doing good? Isn’t a soldier supposed to go prone too? Or is that just regular soldiers?

> 2533274794373199;15:
> I’m pretty sure that if they would remove sprint and go back to the old days, a lot and I mean ALOT of players will leave because the game is too slow.
>
> ‘‘But what about all those old players who quit since Reach/Halo 4?’’
>
> Well, all those players are all in their late 25-30+ age and probably quit gaming. You will not attract new players if you go back. Sprint is here to stay, I love sprint. A 7 feet super soldier is supposed to sprint/clamber etc.

Your first point has been addressed before, were you really slow? Or did it just feel like you were slow? Because those two are both fixable without even glancing at sprint. With simple things like increasing the BPS, the FoV and the player acceleration you will get rid of that “too slow” feeling.

To you second point, the average age of gamers is 30-35 years old.

Third it doesn’t matter what the lore says you should be able to do, gameplay always comes first.

Edit: beat by Naqser

I don’t see why we can’t have our cake and eat it. I think they could cater to all the fans, we could have a classic playlist with settings like Halo 2 and or 3 had, s second playlist with things we have now, sprint, clamber, ads etc, and a third, with increased base speed (DOOM speed) without sprint, loadouts and ordinance drops. Just a thought. Edit = I know the cake is a lie lol, before one of you Halo old boys gets any funny ideas.

> 2533274795123910;17:
> > 2533274794373199;15:
> > I’m pretty sure that if they would remove sprint and go back to the old days, a lot and I mean ALOT of players will leave because the game is too slow.
> >
> > ‘‘But what about all those old players who quit since Reach/Halo 4?’’
> >
> > Well, all those players are all in their late 25-30+ age and probably quit gaming. You will not attract new players if you go back. Sprint is here to stay, I love sprint. A 7 feet super soldier is supposed to sprint/clamber etc.
>
>
> Increase BMS and FoV, have responsive controlls, good aiming mechanics, intelligent spawn system and you’re pretty much good to go with a fast game that also feel fast.
>
> Quit gaming? The average gamer is around that age. Heck, my dad plays games and he’s 69.
> Oh, and I assume you assume that wanting to remove sprint means that no new additions whatsoever would be introduced? You know, other ways to attract new players other than falling back on gimmicks to attract temporary gamers. So, with that in mind, Halo 5 with its superior sprint supposed to attract players, is it doing good? Isn’t a soldier supposed to go prone too? Or is that just regular soldiers?

Most players that gave up on Halo ain’t going to come back because of sprint. They left the franchise because it isn’t ‘‘Halo’’ for them anymore. Ofcourse a lot of people still game in their 30+ age… mostly casual gamers. I assume by your comment that you want a game that looks/plays like halo 5, just without the spartan abilities. This will never happen.