Sprint absolutly does not need removed. It’s nice to get to places quicker. The only thing that needs tweaked is the runaway aspect of it…
Any time you take damage while sprinting you can’t sprint for another second. Much like getting un-zoomed when shot. Sprint can work if implemented properly. I don’t like that people just want to rip it out of the game because they can’t use thier head for 3 seconds to figure out a way that it could work.
I believe a much better solution would be to do away with sprint and make the sprint speed your default movement speed. With sprint, I can only imagine someone pulling a lucky shot to me when I’m running around the map and stopping me completely. That kind of arbitrary stops would become annoyinh after time. Having a higher base movement speed also holds much more benefits like better strafing capabilities and more consistent movement. And unlike sprint, it doesn’t need fixes.
I believe it’s the best solution we have as only thing people want to so is run fast. A fast default movement does that more efficiently and consistently than sprint could ever do.
> I believe a much better solution would be to do away with sprint and make the sprint speed your default movement speed. With sprint, I can only imagine someone pulling a lucky shot to me when I’m running around the map and stopping me completely. That kind of arbitrary stops would become annoyinh after time. Having a higher base movement speed also holds much more benefits like better strafing capabilities and more consistent movement. And unlike sprint, it doesn’t need fixes.
>
> I believe it’s the best solution we have as only thing people want to so is run fast. A fast default movement does that more efficiently and consistently than sprint could ever do.
Base player speed are part of the issue but running mechanics work fine in many games like Halo and can work in Halo with the correct implementation. Every game does it different and tweaking is needed to get it just right.
Every time this is posted I get frustrated. Having the Stop Shot mechanic implemented just doesn’t make sense.
Why?
Well from a gameplay standpoint: Imagine you’re travelling via sprint. Some todger starts spraying at you from a longer distance than his weapon is effective. Every time one stray shot pings off your armor, you grind to a halt, making you have to keep hammering the sprint button to keep going. Annoying is what that would be. It would be right up there with zooming out when shot or moving slowly after being hijacked.
The problem is that you’re trying to introduce a whole new mechanic to fix a “problem,” with another mechanic, which in itself is lbad logic. But this new mechanic makes the other one completely useless. You can’t use sprint as a good method of transport anymore because the second you’re pinged with even a stray shot stop, you can’t use it to close the distance on someone because they can shut it down, you can’t use it to escape a bad situation. Every use for Sprint is annihilated by the Stop Shot mechanic to the point which you may as well not use Sprint in the game.
You introduce a new mechanic to render another mechanic useless.
And because some people try to argue a realism angle: No amount of kinetic force exerted by a bullet is going to stop the momentum built by a 1300lb super-soldier at that speed.
Doesn’t the lack of health pick ups solve the more annoying issue of “herrrrrr i run up and double punch yuuuuu!!!” The shields only style would turn that situation into “lulz!! you effing idiot!!! you ran up to me to punch me when you had a rifle!!! lulz thanks for the grenade refill!!!”.
> Doesn’t the lack of health pick ups solve the more annoying issue of “herrrrrr i run up and double punch yuuuuu!!!” The shields only style would turn that situation into “lulz!! you effing idiot!!! you ran up to me to punch me when you had a rifle!!! lulz thanks for the grenade refill!!!”.
How does the lack of health fix double melee, other than kickstarting a troll conversation?
> No, no, no, no, no.
>
> Every time this is posted I get frustrated. Having the Stop Shot mechanic implemented just doesn’t make sense.
>
> Why?
>
> Well from a gameplay standpoint: Imagine you’re travelling via sprint. Some todger starts spraying at you from a longer distance than his weapon is effective. Every time one stray shot pings off your armor, you grind to a halt, making you have to keep hammering the sprint button to keep going. Annoying is what that would be. It would be right up there with zooming out when shot or moving slowly after being hijacked.
>
> The problem is that you’re trying to introduce a whole new mechanic to fix a “problem,” with another mechanic, which in itself is lbad logic. But this new mechanic makes the other one completely useless. You can’t use sprint as a good method of transport anymore because the second you’re pinged with even a stray shot stop, you can’t use it to close the distance on someone because they can shut it down, you can’t use it to escape a bad situation. Every use for Sprint is annihilated by the Stop Shot mechanic to the point which you may as well not use Sprint in the game.
>
> You introduce a new mechanic to render another mechanic useless.
>
> And because some people try to argue a realism angle: No amount of kinetic force exerted by a bullet is going to stop the momentum built by a 1300lb super-soldier at that speed.
I don’t konw if you know this, but you’re not really supposed to get spotted in fps’s.
> No, no, no, no, no.
>
> Every time this is posted I get frustrated. Having the Stop Shot mechanic implemented just doesn’t make sense.
>
> Why?
>
> Well from a gameplay standpoint: Imagine you’re travelling via sprint. Some todger starts spraying at you from a longer distance than his weapon is effective. Every time one stray shot pings off your armor, you grind to a halt, making you have to keep hammering the sprint button to keep going. Annoying is what that would be. It would be right up there with zooming out when shot or moving slowly after being hijacked.
>
> The problem is that you’re trying to introduce a whole new mechanic to fix a “problem,” with another mechanic, which in itself is lbad logic. But this new mechanic makes the other one completely useless. You can’t use sprint as a good method of transport anymore because the second you’re pinged with even a stray shot stop, you can’t use it to close the distance on someone because they can shut it down, you can’t use it to escape a bad situation. Every use for Sprint is annihilated by the Stop Shot mechanic to the point which you may as well not use Sprint in the game.
>
> You introduce a new mechanic to render another mechanic useless.
>
> And because some people try to argue a realism angle: No amount of kinetic force exerted by a bullet is going to stop the momentum built by a 1300lb super-soldier at that speed.
The way I look at it is…
Jetpack/thruster/jump pack or whatever you want to call it is going to be in the game. That would lead me to believe that other mechanics like sprint or evade will be in the game. (we know sprint is in…) Since it’s in they might as well make it work. While it is annoying to have your scope unzoomed when getting shot it also make the BR/DMR/Sniper/Pistol work as it should and not be tooo OP.
Same goes for Sprint. Sprint shouldn’t have a meter. It should be infinite because well… You’re trying to get places fast. The only thing that should stop sprint is your choice or someone shooting at you. The stray cross map bullet will only effect you for a single second. You deserve to die if someone is cross mapping you. You should NEVER have the oppertunity to run away from someone that is landing shots on you. It also removes the sprint melee aspect. If you land a shot on someone trying to sprint at you for a quick melee kill they stop and take shots. They deserve to die because they had to option to shoot but instead they decided to try to get closer for the melee.
> The way I look at it is…
>
> Jetpack/thruster/jump pack or whatever you want to call it is going to be in the game. That would lead me to believe that other mechanics like sprint or evade will be in the game. (we know sprint is in…)
Sprint is going to be in the game, it was seen in the first look video. Jump pack most likely will be as well, I didn’t see it in the video but Chief has one in the reveal. The question is whether or not sprint will be an armor ability or standard issue. If it’s an armor ability, well that has it’s huge problems, but whenever talking about sprint I work under the assumption that it is standard issue, because that is how it would be best done.
> Since it’s in they might as well make it work. While it is annoying to have your scope unzoomed when getting shot it also make the BR/DMR/Sniper/Pistol work as it should and not be tooo OP.
But the Stop Shot mechanic doesn’t make it work, it breaks it. (The scope out when shot mechanic is a whole other rant entirely.)
> Same goes for Sprint. Sprint shouldn’t have a meter. It should be infinite because well… You’re trying to get places fast.[.quote]
> This is on my list of criteria of what would make sprint acceptable, infinite use, along with it being standard issue, not lowering base speed to make it useful, no shooting while sprinting and a change in physics in so sprinting up a ramp doesn’t make you fly off the end. So I’m with you on that.
>
>
>
> > The only thing that should stop sprint is your choice or someone shooting at you. The stray cross map bullet will only effect you for a single second.
>
> I’ve already explained why the Stop Shot is not a good mechanic to implement for a few reasons. Which you haven’t addressed…
>
>
> > You deserve to die if someone is cross mapping you. You should NEVER have the oppertunity to run away from someone that is landing shots on you.
>
> What? This is the problem with a good portion of the anti-Sprint crowd, you believe that retreat should not be an option. Sprint has a number of uses, escape being one of them. The stop shot mechanic doesn’t just eliminate the (completely legitimate) escape use, it eliminates all practical uses.
>
>
>
> > It also removes the sprint melee aspect. If you land a shot on someone trying to sprint at you for a quick melee kill they stop and take shots. They deserve to die because they had to option to shoot but instead they decided to try to get closer for the melee.
>
> This is just an extension of the elimination of uses, which I mentioned in my first post. Another good use for sprint is ruined by the Stop Shot.
>
> Half of the arguments that you are trying to use to support Stop Shot are actually arguments against it, as I said in my first post.
>
> Here is what you need to do to make the Stop Shot reasonable:
>
> Explain exactly what criteria must be met by Sprint in order for it to be acceptable for you.
> Explain why removing all effective uses of Sprint is a good thing and why.
> Explain why introducing a whole new mechanic to cripple another mechanic is good game design.
> Explain why one use of the mechanic is more acceptable than another.
> Explain why, if the Stop Shot were implemented, it would be conducive to fluid, cohesive, fun gameplay.
> Explain why, if Stop Shot were implemented, Sprint should even be in the game at all.
> No, no, no, no, no.
>
> Every time this is posted I get frustrated. Having the Stop Shot mechanic implemented just doesn’t make sense.
>
> Why?
>
> Well from a gameplay standpoint: Imagine you’re travelling via sprint. Some todger starts spraying at you from a longer distance than his weapon is effective. Every time one stray shot pings off your armor, you grind to a halt, making you have to keep hammering the sprint button to keep going.
Why not shoot back…? Again, you’re mashing the button to just run away. Only thing you can do is fight back. That is how it should be. If you can’t sprint then you need to use your brain to get away if you choose not to fight back.
> > No, no, no, no, no.
> >
> > Every time this is posted I get frustrated. Having the Stop Shot mechanic implemented just doesn’t make sense.
> >
> > Why?
> >
> > Well from a gameplay standpoint: Imagine you’re travelling via sprint. Some todger starts spraying at you from a longer distance than his weapon is effective. Every time one stray shot pings off your armor, you grind to a halt, making you have to keep hammering the sprint button to keep going.
>
> Why not shoot back…? Again, you’re mashing the button to just run away. Only thing you can do is fight back. That is how it should be. If you can’t sprint then you need to use your brain to get away if you choose not to fight back.
Because you’re trying to go somewhere, and you’re most likely out of any possible range to effectively fight back, like the scenario had said. You can’t use sprint to get within range because you are being pinged with shots and even if you have something like the BR or DMR, you can’t zoom in for the same reason.
> > Here is what you need to do to make the Stop Shot reasonable:
> >
> > <strong>Explain exactly what criteria must be met by Sprint in order for it to be acceptable for you.</strong>
> >
> > You need to not be able to run away or get a weak melee. I’m not some elitist pro by any accounts but I hate weak gameplay(which includes avoiding inevitable death and sprint melee). These are avoided with “stop shot”. Sprint was never designed to be a way to get out of trouble(or at least it shouldn’t have been). It’s main function is reaching destinations quicker. The downfall would be the stray bullet but hey… That really isn’t all that bad as it doesn’t happen often.
> >
> > Explain why removing all effective uses of Sprint is a good thing and why.
> > Effective uses? It’s primary use is travel from destination to destination. It’s not supposed to be Energy Sword 2.0. or retreat master 5000.
> >
> > Explain why introducing a whole new mechanic to cripple another mechanic is good game design.
> >
> > Sprints mechanic is travel. As sprint stands in Reach you sprint for a few seconds then stop and reload your meter. The only thing that should cause sprint to stop working is taking shots or your choice to stop. Sprints primary focus should be to get to spots on maps like weapons or back into the battle or to cap flags. I really don’t see what mechanic we are crippling? The ability to cheap melee? or the ability to avoid death better than AL?
> >
> > Explain why, if the Stop Shot were implemented, it would be conducive to fluid, cohesive, fun gameplay.
> >
> > NO AA or ability is fun to me. The fun aspect comes from the guy that doesn’t get sprint beat or has a dude flee from inevitable death. The reason for picking sprint is to get to places faster than others.
> >
> > Explain why, if Stop Shot were implemented, Sprint should even be in the game at all.
> >
> > Your questions are becoming redundant. This one hardly makes sense… And I’ve pretty much already answered all the questions that you asked right here. Quit with your trolling sir.
> > > No, no, no, no, no.
> > >
> > > Every time this is posted I get frustrated. Having the Stop Shot mechanic implemented just doesn’t make sense.
> > >
> > > Why?
> > >
> > > Well from a gameplay standpoint: Imagine you’re travelling via sprint. Some todger starts spraying at you from a longer distance than his weapon is effective. Every time one stray shot pings off your armor, you grind to a halt, making you have to keep hammering the sprint button to keep going.
> >
> > Why not shoot back…? Again, you’re mashing the button to just run away. Only thing you can do is fight back. That is how it should be. If you can’t sprint then you need to use your brain to get away if you choose not to fight back.
>
> Because you’re trying to go somewhere, and you’re most likely out of any possible range to effectively fight back, like the scenario had said. You can’t use sprint to get within range because you are being pinged with shots and even if you have something like the BR or DMR, you can’t zoom in for the same reason.
You don’t need to zoom in…You have a ridicule at all times…If you have the AR use the map and your brain to get away. Like I have said before, with past Halo’s it works like this.
" Where am I getting shot from on the map? Where am I on the map? What rout can I take to get away and get out of his light of sight without him knowing where I went?"
You see? You didn’t need sprint in the first place. You already have the tools to get away. Just takes a little brain power and map knowledge.
> > Doesn’t the lack of health pick ups solve the more annoying issue of “herrrrrr i run up and double punch yuuuuu!!!” The shields only style would turn that situation into “lulz!! you effing idiot!!! you ran up to me to punch me when you had a rifle!!! lulz thanks for the grenade refill!!!”.
>
> How does the lack of health fix double melee, other than kickstarting a troll conversation?
Well, I assume that when a person is sprinting at you, you’d get a couple of rounds off before he hits you once, then before he can get the 2nd hit in, you melee him, and he dies. Since there’s no health bar, I figure that the double melee clowns will just get punched out before they can do their thing.
Your reasoning is based around your belief that Sprint is a method of transport only. What has lead you to believe that? Because it’s the foundation for your entire argument and it is not correct.
First of all, in Reach it wasn’t even an effective method of transport. You got a short speed burst to get you a few feet further a few feet faster, so if that’s the grounds for your idea the Sprint in Halo is for transport then it is weak indeed. It was more effective for closing the distance, a melee aid, or escape. A short speed burst was far more useful to get within gun range, get close enough to use your melee or to sprint around a corner in or for cover.
And your idea that melee is less of a legitimate way of getting kills is also ridiculous. It’s part of the Holy Trinity of Halo gameplay, guns, grenades and melee. So why would you think that discouraging a part of the core gameplay is a good thing? Sprint is good for a variety of situations and implementations and you’re trying to limit it to just one because of some ill-conceived idea of how you should be allowed to use a certain ability you’re given in game.
It’s along the lines of saying that we should put in an energy meter for the jumping to stop people from dodging around using jump. The jump is only supposed to be used for getting to higher places or on top of objects right?
Sprint, like any other game mechanic, is open for interpretation of use. Any way that you can effectively put a mechanic to use is fair game. Whichever possible use you can put a feature to is acceptable, whether you think it’s a legitimate tactic or not. Trying to eliminate a completely valid part of the gameplay because you don’t like it is not genuinely making the game any better.
> You don’t need to zoom in…You have a ridicule at all times…If you have the AR use the map and your brain to get away. Like I have said before, with past Halo’s it works like this.
>
> " Where am I getting shot from on the map? Where am I on the map? What rout can I take to get away and get out of his light of sight without him knowing where I went?"
>
> You see? You didn’t need sprint in the first place. You already have the tools to get away. Just takes a little brain power and map knowledge.
You’re missing the point entirely, possibly on purpose. You’re making it about getting away. It isn’t. It’s about trying to move around the map.
> > snip
>
> Your reasoning is based around your belief that Sprint is a method of transport only. What has lead you to believe that? Because it’s the foundation for your entire argument and it is not correct.
>
> First of all, in Reach it wasn’t even an effective method of transport. You got a short speed burst to get you a few feet further a few feet faster, so if that’s the grounds for your idea the Sprint in Halo is for transport then it is weak indeed. It was more effective for closing the distance, a melee aid, or escape. A short speed burst was far more useful to get within gun range, get close enough to use your melee or to sprint around a corner in or for cover.
>
> And your idea that melee is less of a legitimate way of getting kills is also ridiculous. It’s part of the Holy Trinity of Halo gameplay, guns, grenades and melee. So why would you think that discouraging a part of the core gameplay is a good thing? Sprint is good for a variety of situations and implementations and you’re trying to limit it to just one because of some ill-conceived idea of how you should be allowed to use a certain ability you’re given in game.
>
> It’s along the lines of saying that we should put in an energy meter for the jumping to stop people from dodging around using jump. The jump is only supposed to be used for getting to higher places or on top of objects right?
>
> Sprint, like any other game mechanic, is open for interpretation of use. Any way that you can effectively put a mechanic to use is fair game. Whichever possible use you can put a feature to is acceptable, whether you think it’s a legitimate tactic or not. Trying to eliminate a completely valid part of the gameplay because you don’t like it is not genuinely making the game any better.
I’m not going to write you a book on how the use of sprint should be used. I’m just going to say this. It’s much more frustrating having a terrible terrible player that you have dead to rights run away from certain death. Than it is to get slightly shot from across map and stop sprinting… You can still move just like everyone else. Your feature is just dumbed down. And like I said Reach did it wrong. Sprint needs to be for map movement to get to things such as weapons and back into the fight. It shouldn’t be used as a super melee tool or a way to avoid death. It’s OP. Simple as that.