Based on what I have seen so far, certainly not. Let me preface this by saying that my two favorite games in the series were Halo: CE, then Halo 2. I ADORE those games, and some of my best gaming memories come from throwing down in LAN parties during the CE days, and pulling all nighters on the BTB and Team Slayer playlists in Halo 2. Those games were monsterously competitive, and very fast paced.
Halo 3 was amazing as well, but between 3 and Reach, Reach takes the cake. Going from Halo 2 to Halo 3 wasn’t all that drastic. Reach, like Halo 2 however, dared to change things up. It tried new directions and had some great ideas at its core, but they were poorly implemented at launch.
The first thing I would address is the MLG community. Did they have to change some settings in Reach to make it more competitive? Yes. Did they have to eliminate most of the weapons in the sandbox? Yes. But did they eliminate AA’s? Not completely. And guess what? Did MLG change the settings in Halo 3 to make it more competitive? Yes. Did they eliminate most of the weapons in the sandbox? Yes. In Reach, even though you can’t spawn with crap like evade and jetpack, it’s still there on the map, and in some variants, you can still spawn with sprint.
Second: I’m frankly amazed at how people talk about the older games like they’re not relics of the past, and yes, this is coming from somebody who still places Halo: CE and Halo 2 at the top of his list for all time favorite games, not just in the Halo series, but ever. However, these two games were developed and released before games like CoD and Gears became huge, allowing players to sprint in the battlefield. Halo: CE in and Halo 2 were revolutionary games on the consoles, keeping in mind that Halo didn’t prove that FPS could work, it only proved it could work on the consoles, because Bungie nailed the control scheme, and found the perfect balance between skill and assisted aiming. Halo is not the only game to do things that take the FPS franchise further, CoD has done it, Battlefield has done it, (and even though it’s third person) GoW has even had it’s own influence on shooters this generation. To blatantly ignore the contributions and influence all these other shooters have had on games today, is ignorant at best, and would make Halo 4 a relic before it even hit the shelves.
Overall, I’m trying to say that AA’s shouldn’t be looked down upon just because Bungie poorly implemented them in Reach. It was the first game with AA’s, I would have been surprised if they actually nailed it. And just because Halo revolutionized console FPS when it was released, doesn’t mean the mechanics of the old games are outdated by today’s standards, and once again, that is coming from somebody whose two favorite games of all time are Halo: CE and Halo 2. Just wait for the game to come out, then we can pass some real judgement.