Sprint, an email I received

As to your previous post, here is a refute for your response about why sprinting is bad.

I will start with the first link first to keep them separate and easier to understand. But first do not try and use words to intimidate me, to try and confuse me, or to try and sound like you are smarter than me. All it really proves is that you are good with words, and you are good at manipulating words to manipulate people and deceive them as well. But you do not fool me, I could very well see you as a bit of an educated man, but someone who would be a good lawyer, detective, or a high rate business man, or salesman. You want to know what all those people have in common? lie, deceive, manipulate, confuse, and intimidate people to talk back to them. If you want respect from someone, you talk to them, you don’t try and intimidate, and show your prowess of knowledge of words. Keep it simple and sweet. And just because I don’t use big words on a constant basis will show that I will listen and pay attention to others. That I do not want to confuse them, yet it does not portray that I’m stupid in any way.

As for the first link he tries to pull the same thing as you, say a bunch of nonsense to act like there is more knowledge and input than there really is.

As for 343i, they had a say in Halo Reach as well, by the way, and Bungie was already in the mindset to pass the torch, and Bungie had started to integrate Spartan abilities as well. So its where Halo was going to anyways, and Bungie already knew it, but some of the higher up Bungie workers wanted to move onto something new and different.

As for the beta for Halo 5, Bungie pulled an open beta as well for Halo 3, knowing that they themselves wanted to hear from the Halo community to help find bugs and glitches as well as help define Halo. 343i is now doing the same exact thing, because they learned by not having a beta for Halo 4 that it was a very wrong move not to include the Halo community. Halo 4 from day one, 343 said that they wanted to know where they could stand, to make something befitting of Halo, to make it the original core of Halo which was to evolve combat. Just like the title states in Halo 1, Combat evolved. That’s kind of a very big core of Halo is to evolve it into something better, and Bungie would agree, hence why they put that into its title of the first game.

But his statement “Halo is a simple shooter” is what he describes Halo 1, 2, and 3 as, I would say that Bungie from day one never wanted Halo to be just a “simple shooter”

And there is a huge difference between modernizing Halo and evolving Halo to a better and more complex game than what it already was. In all things if something stays simple and easy, it will die off, Bungie and 343i knew this. Just like a tool, or a car, or a toy, or a house, or even better yet, a phone. If a phone stays simple it will die off, same with every other game, if it stays the same it will die, so lets stick to what Halo really truly is Combat Evolved shall we.

As for size of the map and sprint itself that has been covered over and over again in this thread, and still does not change what happens on the map. But sprint does however give more options to a player to do as you want, whether if you want to put yourself in a bad situation, be my guess you will most likely die, and if you do it as I would and use it to get yourself into position or to quickly approach your opponent to catch them off guard, than low and behold I just outsmarted you, since you are not prepared for it. But as for the size of the map, you have to definitely be more precise with your shots if you want to shoot a longer range, so I guess that would take more skill, as you guys say sprint takes the skill away.

As for melee and Spartan charge goes. the biggest minority of kills has always come from melee, in all games, unless you are that noob that literally runs around to melee everyone cause he doesn’t know what the right trigger does on his controller. Pros very rarely melee, cause they know if you are close enough to melee an opponent than they are close enough to melee you, and so melee usually cancels each other out in gameplay and so, pros and more skilled players will avoid the cause to melee, unless of course its there you might as well do it right. Cause if you don’t your opponent definitely will.

So don’t act like the fact that bigger maps there are less chance to melee cause that is beyond all reason, people like to get into close battles all the time. And when you are close you are going to melee. And there still is those melee kills quiet often in Halo 5 as there was in any other Halo if not more, sense you can run up and surprise people now as well.

As for Spartan charge, if you charge someone in the back you get an instant kill, I do it all the time, so why you have to stop sprinting to get an assassination is beyond my understanding of your knowledge about Halo. as for sprinting past a corner and someone is there, that is just a bad decision that you made and you have to deal with a bad decision. With every decision comes consequences whether they are good or bad, but you make those decisions.

So that pretty much covered all those so called strong points in that post and than some. so try again to come up with some more excuses, please.

And about the second link, a map does not have to be squished together to make it a good map, that just means that players don’t have a lot of options and variety. They tried to make multiple routes to get to different places but they only have so much room on those maps because they were so small, and lets face it the older consoles and older discs would not hold a lot of data, so Bungie dealt with what they could which 10 years ago that’s all that they could really do.

But now with maps a bit bigger with sprint they can design maps with more routes to get to places, so that you can outsmart and outplay your opponent, and the reason that they can create those extra routes is because the maps are a bit bigger they can add more things to them, that would make the map flow better, and with better detail.

By the way even those smaller maps you could maneuver them quiet well, but now you can do it in style and feel like a true Spartan.

I can’t count how many times I thought to myself on midship, man I wish I could jump from my base to top middle, it would give me so many more options to approach my opponent, or man I wish I could jump from bottom mid to top of red base or blue base, or man I’m confusing my opponent at top of pink but now I have to find a way to out play him when he has the height advantage.

So there you go both links have been very well refuted.

No matter how many times you make new threads, people such as myself are bound to disagree with your point of views about the sprint ordeal. It’s not fair for the fact that you disregard people’s post about why sprint is bad and say that they are good with words but that’s it.

Sprint in Halo is bad enough as is because it causes the maps to be stretched out for the sake of sprint, people running away from a fight that they should have died in, makes matches go on much longer than it needs to be, and it forces the button lay out to be too clunky, hence why Halo 1-3 had the simple layout without the hassle of sprint, thrusters, clamper or the ground pound gimmick.

> 2533274829951285;3:
> No matter how many times you make new threads, people such as myself are bound to disagree with your point of views about the sprint ordeal. It’d not fair for the fact that you disregard people’s post about why sprint is bad and say that they are good with words but that’s it.
>
> Sprint in Halo is bad enough as is because it causes the maps to be stretched out for the sake of sprint, people running away from a fight that they should have died in, makes matches go on much longer than it needs to be, and it forces the button lay out to be too clunky, hence why Halo 1-3 had the simple layout without the hassle of sprint, thrusters, camper or the ground pound gimmick.

you should read before you speak sir.

So that the users of this forum have some context, Marv is responding to the best of his abilities to these two comments:
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/a-sprint-debate-an-email-i-received/e1670f31-8522-46a0-bf4a-70403ffa7c04/posts?page=6#post102
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/a-sprint-debate-an-email-i-received/e1670f31-8522-46a0-bf4a-70403ffa7c04/posts?page=6#post105

But first do not try and use words to intimidate me
That’s entirely your prerogative to be intimidated by said words. I was merely using them to describe my reasoning behind my post. The ball was entirely on your side of the court for that one.

As for the first link he tries to pull the same thing as you, say a bunch of nonsense to act like there is more knowledge and input than there really is.
Reading comprehension skills. Look into it. Just because someone’s vernacular usage may be beyond your capabilities doesn’t mean that it’s nonsense.

As for 343i, they had a say in Halo Reach as well
Not with its development they didn’t - only with its continued support post the transferral of Halo’s intellectual property.

As for the beta for Halo 5, Bungie pulled an open beta as well for Halo 3, knowing that they themselves wanted to hear from the Halo community to help find bugs and glitches as well as help define Halo.
Those will be minor tweaks. The core mechanics and movement of Halo 5 is far too implemented for anything major to change at its current stage without a complete retooling of game and map design.

But his statement “Halo is a simple shooter” is what he describes Halo 1, 2, and 3 as, I would say that Bungie from day one never wanted Halo to be just a “simple shooter”
Simplicity was its strength. With the added mobility mechanics and the increase of multiple actions being tied to fewer and fewer buttons - leading to needless complexity.

In all things if something stays simple and easy, it will die off, Bungie and 343i knew this.
Pray tell me what kind of progression will prevent this from happening, or are you just talking about change for the sake of change?

But as for the size of the map, you have to definitely be more precise with your shots if you want to shoot a longer range, so I guess that would take more skill, as you guys say sprint takes the skill away.
Conversely there’s a noticeably large amount of bullet magnetism in Halo 5 to quite possibly combat the increase in distances.

So don’t act like the fact that bigger maps there are less chance to melee cause that is beyond all reason
But they do, however slight it may be. Stop marginalising these issues.

“so why you have to stop sprinting to get an assassination is beyond my understanding of your knowledge about Halo”
It’s not about who’s understanding of Halo, but rather that it takes away player’s agency and control.

So that pretty much covered all those so called strong points in that post and than some. so try again to come up with some more excuses, please.
Hardly. You’ve done nothing but misrepresent every single point that anyone has made thus far and prove once again that you have a dogmatic predetermined outlook on everything.

Next post:

And about the second link, a map does not have to be squished together to make it a good map, that just means that players don’t have a lot of options and variety.
To completely miss the point and be wrong about it, sure. A map’s variety is in how well it’s designed, not its size.

But now with maps a bit bigger with sprint they can design maps with more routes to get to places
Bigger doesn’t always mean better, and, conversely smaller maps don’t necessarily have less routes. This is wholly dependant on the design of the mechanics and how it interplays with the map.

I can’t count how many times I thought to myself on midship, man I wish I could jump from my base to top middle, it would give me so many more options to approach my opponent, or man I wish I could jump from bottom mid to top of red base or blue base, or man I’m confusing my opponent at top of pink but now I have to find a way to out play him when he has the height advantage.
Which is why such maps have such designs - to limit and shape movement and map flow.

So there you go both links have been very well refuted.
To refute is to prove wrong. You have yet to do so as you have done nothing other than post uninformed opinion after uninformed opinion.

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> > 2533274829951285;3:
> > No matter how many times you make new threads, people such as myself are bound to disagree with your point of views about the sprint ordeal. It’d not fair for the fact that you disregard people’s post about why sprint is bad and say that they are good with words but that’s it.
> >
> > Sprint in Halo is bad enough as is because it causes the maps to be stretched out for the sake of sprint, people running away from a fight that they should have died in, makes matches go on much longer than it needs to be, and it forces the button lay out to be too clunky, hence why Halo 1-3 had the simple layout without the hassle of sprint, thrusters, camper or the ground pound gimmick.
>
>
> you should read before you speak sir.

I have read your post and spoke after reading to which I am responding accordingly. Unless again you are not taking my post any seriously and disregarding it as just an anti-sprint post. You should try writing something with a bit more constructive with your own post back to people.

I locked the original thread because the discussion quality was low as aside from a few posts. If you want to continue that discussion, please do it in PMs.