Hi! It’s a sad state in gaming in general that we are seeing more and more people playing the game without a mic. It also sucks that if you happen to be with a team that doesn’t communicate vs a team that does, you will more than likely get beaten down entirely, and it isn’t your fault.
Currently, we have a weird Spotting system that shows you, and only you, where the player that killed you last is located by placing a waypoint over the killer’s head. This does absolutely nothing if you don’t have your mic. Often times, I just flat out ignore using it over something much more useful.
Instead of keeping this useless feature, I’d propose a new mechanic for the Halo series: Spotting. Though used in the BF series, this one would act a little different. It is as easy as aiming and shooting. However, instead of having a waypoint over the target’s head, it would make a small circle appear for a brief 2 seconds. Players looking away from the circle would have some sort of alert to point in the direction where the teammate has spotted the enemy. A small cooldown would be in place to prevent players from spamming the feature.
For a visual reference, I’d recommend to click on this link HERE!!! (If you also happen to have a decent gaming computer, download the game for free. It’s a fun shooter.) In the video, it shows that the spotting feature helped teams communicate with each other, allowing for more coordinated attacks, and overall improve the enjoyment of the game. No one hardly talks, and typing can take too long to inform others. In a non-spammy, informative way, the teams communicate without harming the overall experience without making it so that players are unable to hide from their enemy.
On top of that, I would propose adding points for spotting enemy players. This would allow the feature to be used more often, and promote teamwork. If the same player that spotted the enemy kills that enemy, they would still get the normal kill.
This would deal with a few issues:
1- Allows players to communicate without a mic, especially in an online environment that seems to be hostile to anyone that lacks testosterone for a deeper voice.
2- Deals with Active Camo users by pointing out to players where the guy is at, making it much more important to attack smarter when using it.
3- Encourage teams to stay together to avoid being picked off when alone after being spotted.
4- If the Mute Ban is going to continue, or if you mute a player for whatever reason, players can still be able to communicate and contribute to their team when they are finally going to play right.
5- Allows players in Party Chat to continue to communicate to the players outside of their chat. No longer do you need to invite random players into your party, or disband the chat to communicate.
6- Potentially break the barrier between players as they fight along side each other, and encourage players to party up due to them being a really good team player, instead of just being a random dude that will be forgotten.
What do you guys think? Questions? Comments? Suggestions to maybe make the feature more feasible in a Halo game?
> PROPOSED MECHANICS FOR SPOTTING
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> 1- Spotting shall NOT be a replacement to the RED X on Death feature that we have known since Halo 2. Spotting is there to allow more communication when paired up with players without mics, or when dealing with players in Party Chat.
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> 2- Spotting available as a basic gameplay mechanic. You do NOT need a Tactical or Support Mod to utilize the feature, nor should you ever wait until a certain Spartan Rank to contribute to your team.
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> 3- A RED circle will appear on the HUD and on the Motion Tracker/Radar when a friendly player uses the feature. If it is spotted outside your view, a RED arrow will prompt to let you know which direction the enemy is located on your Motion Tracker/Radar. The Red Circle and Red Arrow will only appear for a brief 2 seconds.
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> 3A- A voice will also be used to alert players anything significant about the target. If the enemy is in a Scorpion tank, the spot feature will play a voice telling the others about the tank.
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> 4- A small cooldown should be in place to prevent players from consistantly spamming. I am thinking of a minimum of 3-4 seconds (2 seconds will have the circle appear. 1-2 seconds of silence before using it again). It is still possible for multiple people to use it at one time.
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> 5- NO WAYPOINTS shall be used to mark a player. This is due to us having a radar that tracks players when they move and shoot. This is to still allow players to hide when spotted.
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> 5A- If a player spots directly on the target, the circle will appear on the target, but will not follow him.
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> 6- An assist medal or a whole new medal should be used in place to encourage using the feature.
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> 7- A Multiplayer-Only Achievement should be used to get the feature known and used.
> 7A- Must require players using it a good number of times to get the habit going. I suggest at least 4-5 games worth. Maybe 50-75 times of using it that results in assists could be sufficient. Numbers not final.
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> 7B- Must have a clever name. Personally suggests “Big Brother is Watching”, or “I SPY WITH MY LITTLE EYE!”, but whatever works.
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> 8- In Single Player Campaign, this could be used to help control Friendly AI into attack other targets, or to move into a spot. This feature can also be used to tell the AI where you want to go when taking the gunner seat of the warthog. This is optional.
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> 9- You will not know if you are spotted by the enemy. This is to encourage players sticking together, and adds risk to Lone Wolf style of playing in Team-based gameplay.
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> 10- When killed, the player can press a different button to call out anything important on himself, such as a Power Weapon. The usual button can also be used to call out an enemy player as they respawn like normal.
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> MORE SHALL BE ADDED WHEN NEW IDEAS ARRIVE. MECHANICS SHALL CHANGE WHENEVER THE NEED ARISES.
> EXTRAS
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> 1 - Prior to the game starts, an overview of the map can be seen. Players can tell others where they plan to go at the start of the map, or which vehicles/power weapon they will control.
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> 2 - Players can select from a menu of voices of characters in the Halo universe. If you are going to look like Master Chief, why not sound like him too?
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> MORE SHALL BE ADDED AS NEW IDEAS ARISE!!!
Or not…their choice. Let others know, and maybe 343 could put it in. 
