Spops is too cheerful :|

De·human·i·zation

  1. To deprive of human qualities such as individuality, compassion, or civility: slaves who had been dehumanized by their abysmal condition.
  2. To render mechanical and routine.
    3.the act of degrading people <mark>with respect to their best qualities.</mark>

Now,(2012) in countries with higher standards of living(The US, UK, Australia, Canada, Etc) War does not dictate our lives. We do not fear invasion or attack. We can focus on civilian things and go about living our civilian lives without anxiety.

Fast forward to the time and universe of Halo and we see a different story. The human population, once large and expansive, cut in half and condensed by an alien alliance hell-bent on our destruction. The civilians forced from their homes by the Covenant, and evacuated while they watch their family, friends, and their entire world burn. I’d imagine the economy is bad, and overall morale is low. But the soldiers, they get the worst of it. Having to fight a losing war for 30 years. Seeing plasma burn through others bodies as well as their own first hand. Bombarded by the power and brutality of the Covenant, I would think that the UNSC would try to to prepare their soldiers not only physically but mentally, too.

I would think that realistically the UNSC would try to produce the most efficient and perfected soldiers possible, by any means necessary. That’s where dehumanization would come into play. To make sure every soldier does their part correctly, the UNSC, realistically (and Idealistically) would have to prepare the soldiers. To make sure that there are no breakdowns on the field or in the heat of battle. I would expect that the soldiers personalities would not be so carefree and untroubled, as they are in the games (Specifically Spartan Ops). I would expect the soldiers to be (somewhat)depressed, desensitized, and basically dehumanized (with few exceptions).

But, these qualities that would be most appropriate and realistic in almost everyone (spartan or soldier) are only shown in Spartan IIs and IIIs. While the soldiers and Spartans on the Infinity joke and laugh on a regular basis. This vibe of doom and gloom does not have to be everywhere, but it should be present somewhere. I’ve noticed this vibe in some parts of Halo 3 and it satisfied me greatly. I just wish it would be more abundant in Spartan Ops.

Does anyone agree?

Nevermind then.

This is actually kinda ridiculous to bring up since Halo marines have always been lovable (well not very prominent in Reach but they were still there).

It’s literally a gameplay mechanic. I think the seriousness should be confined to the cutscenes (then again, there was even comedy in there. The conversation between the marines on their way to the Flood facility. Johnson’s speeches. Johnson holding a bunch of Carbines being glared at by some Elites in The Ark). How dull it would be for the AI to talk less or say less interesting quips. It’s bad enough IWHBYD doesn’t make the Covies very interesting (no translator). Of course, the Grunts were a bit too comical in Halo 3 but there were some really great moments in CE and Halo 2.

Also, when you’re driving the Hog in CE, have you noticed the marine chain gunner raising his arm if you get enough height? I think that really made them more believable. It was also interesting to see them berserk (the animation resembles Reach & Halo 4 Elite berserking). CE marines were truly the most convincing. Who could forget CE’s voice actor variety? They could show glee and anger whereas the newer marines solely depend on their dialogue and stupid actions for generating laughs (they’re already uninteresting).

> This is actually kinda ridiculous to bring up since Halo marines have always been lovable (well not very prominent in Reach but they were still there).
>
> It’s literally a gameplay mechanic. I think the seriousness should be confined to the cutscenes. How dull it would be for the AI to talk less or say less interesting quips. It’s bad enough IWHBYD doesn’t make the Covies very interesting (no translator).

As far the gameplay I agree. But if you watch the Spartan ops cutscenes, the Spartans act as if the human race hasn’t been beat up all over the universe.

Perhaps it’s because they’ve finally won the war threatening their survival, and now they have the Infinity which is just about invincible (in their eyes).

Edit: And that war has been over for years, so it hasn’t exactly been like they were in fear for their (and all of humanity’s) lives for the past four(?) years constantly.

> > This is actually kinda ridiculous to bring up since Halo marines have always been lovable (well not very prominent in Reach but they were still there).
> >
> > It’s literally a gameplay mechanic. I think the seriousness should be confined to the cutscenes. How dull it would be for the AI to talk less or say less interesting quips. It’s bad enough IWHBYD doesn’t make the Covies very interesting (no translator).
>
> As far the gameplay I agree. But if you watch the Spartan ops cutscenes, the Spartans act as if the human race hasn’t been beat up all over the universe.

Well they are volunteers. They’d have been enthusiastic about going into the fights.