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> > Well you can make the argument that when you played Halo 3, I knew truth was gonna die, flood to, and chief wins, so what happened to you was that your anticipations got the better of you.
> >
> > For me the campaign didn’t feel short cause of the rich dialogue at least for me. In halo 3, reach, an 4 you had these moments of silence but just gun fire, no chatter or dialogue. Furthermore, the cliff hanger I felt was hard to avoid and predictable. If you’re gonna build up for a trilogy or at least the largest title, how do you make a game that doesn’t take to much fuel from the tank, but still establishes well developed characters and conflicts? I felt it was necessary so it doesn’t bother me, if it would have ended with say cortana losing 100%, then how can you have such a large halo 6, you catch my drift.
> >
> > Halo 5 had the a better(more fun as well) gameplay experience than Halo 3, although halo 3 does have the 2 scarabs battle, I still think that the kraken was pretty fun, especially when you get in the banshee as it was falling. Halo 5 also had better storytelling than halo 4, which was at the top before for storytelling for me at least. And lastly, you can approach mostly all the large battles through different paths which made it gives it more re playability (Something halo 3 was good at).
> >
> > The Warden Eternal battles were first 2 only one W.E. and then 2 W.E.'s followed by 3, and the 3 had a black one I think.It was fun fighting them on normal, but I bet you more than anything it would be fun on legendary.
> >
> > The arbiter didn’t need to be in the entire story, only what was appropriate, after Halo 3 he is basically fighting the covenant, so you help him do that basically, he won’t drop everything the come to you’re need.
>
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> Thank you so much for typing this. It is practically perfect in every way…just like Halo 5: Guardians 
(This is going to be a long post. Bear with me!)
Halo 5: Guardian’s campaign was FAR from perfect. Would you consider a game as broken as Halo 5 to be up-to-par to other AAA Halo game installments such as Halo 3? Possibly if we were talking strictly about multiplayer (which I have my opinions about too), but as far as the campaign alone, Halo 5 was worst of them all. And it may not have been 343i’s fault alone.
One of the major downfalls of Halo 5 is it’s dependence on the Lore of the Halo Universe. I’m not a Lore expert on Halo, but I do thoroughly enjoy the Lore when I see it or look for it. I find it enticing and it makes me appreciate the Halo Universe as a whole. My problem with Halo 5 is how heavily reliant the story is on extended Lore from the books, comics, and digital features. If you were to play DIRECTLY from Halo 4 to Halo 5 with no previous knowledge of the extended lore, you would have been dumbfounded and completely lost. “What happened to the Didact?”, “Who’s this new spartan team?”, “Who and What is Blue Team?”, “What is this whole conflict?”, and I could go on and on. When looking at Bungie’s Halo games, they include the lore and hint at it in many places. But the story does not require you to know the extended lore to play and understand it. I love the extended lore, but if 343i is going to use it in their games, they must explain it and build on it IN THEIR GAME. One of 343i’s main points was trying to bring in new players to enjoy the universe. How can they enjoy it if they can’t understand it AT ALL. And the same goes for the casual Halo players who only play the games. How can they understand it if they don’t know the lore?
Admittedly, I kept up with the extended lore involved in Halo 5, and while I understood what was happening or why it was happening, I didn’t enjoy it due to poor character development and rather suck-ish story telling. Try and tell me that you enjoyed/cared for Fireteam Osiris or even Blue Team for that matter. Tanaka, who the hell is she? What relevance to the plot does she have? NOTHING. Vale? All I got was she can speak Sangheli. Buck? A poor implementation of a great character from Halo 3: ODST. Locke? I don’t even know what to say. Moving onto Blue Team who’s characters have been already set in the Halo Universe, they seemed more like minions to Master Chief than his training partners from his childhood. Blue Team was basically MC’s family. Would a “family” mindlessly follow their leader who often seems blind to the situation? “WHOA, Cortana is alive! I’m going to travel across the galaxy to see what’s going on!” And when Cortana starts to show her desire for universal domination, “Oh, I’m going to try and talk to her to figure this all out!” This plan sounds crazy, and I doubt Blue Team would just follow MC without putting in their 2-cents. It shows a lack of character development and I honestly wouldn’t have noticed or cared if they weren’t in the game in the first place. THEY DIDN’T MATTER.
Part of what made other Halo games so fantastic was they were ground-breaking and inspiring. When launching Halo: CE for the first time(On the mission: Halo), most found the environments to be jaw-dropping with large, expansive maps where you could go and complete the mission how you want to. With objectives in several areas around the map which require no specific order, it felt like you were making the decisions. Flipping back to Halo 5, some will argue 343i did this with “alternate routes to the objectives.” By alternate routes, do you mean the walls that you can smash through LITERALLY next to the original pathway that takes you to the same place? If you think about it, most every single level was linear. And as LateNightGaming (LNG) calls it, “linear hallways”. Personally, I don’t enjoy a Halo game where I’m walking through a predetermined hallway “On rails” (qtd. from LNG). It has no substance of being a sandbox. Would you rather “live” a story? Or just kind of walk through it. In other words, would you like to read a book or only read the summary and skim through the pages? The only place in the Halo 5 campaign where it feels like a true sandbox is the very last leve, Guardian,before the giant room at the end of the level.
And one of my biggest pet peeves about the campaign is the Master Chief himself. Not only did we play as him 3 our of 15 times, 343i didn’t develop his character either! At the end of Halo 4, we see Chief truly start to show his humanity when he was often portrayed as a machine in previous Halos. In Halo 5, 343i didn’t build on that at all. and if they did, a very minuscule amount. I found it to be a wasted opportunity and didn’t give our beloved hero the characterization he deserves. Instead of pushing more towards his humanity they went back to being a machine. Like, what the hell 343i.
In the end, I was very disappointed with Halo 5: Guardians. It presented a meaningless plot that had no correlation to the advertising or the marketing and certainly did not live up the expectations of a Halo title. Something was off about this game. 343i hyped it soooo much. Most of them are just as much halo fans as we are, and I’m positive they were not pleased with the end result of the game. Rumors speculate that something happened to force 343i to change the campaign, which makes sense considering the incohesiveness of the marketing, their claims, and the final result of the game. I understand most of this is subject to opinion, but calling Halo 5: Guardians a “perfect game” is beyond practical or true.