Trying to ignore any huge spoilers in the game for those who have not played, but if you haven’t, I suggest you leave if you don’t want me to spoil a part of the ending.
The final confrontation with the Didact. You could say he is a “Boss” and that it was a “Boss fight”, but it was a simple quick time event of button pressing. This is INCREDIBLY disappointing, especially considering its 5 seconds long and he just decides to clumsily fall off the bridge.
Why? Why couldn’t they have something like the end fight in Halo 2? THAT was a REAL bossfight! But this “Up on thumb stick Left Trigger for grenade BOOM done”, that is a glorified cut scene! Even Guilty Sparks boss fight was more memorable and all you did was spray LAZORS at him(R.I.P. Sgt Johnson).
I don’t want to complain, but it was so anti climactic and left me with wanting more. Afterwards, I was sitting there thinking “What could have made this cut scene more badass?”, not thinking about the ACTUAL ending, that is how much it took away from me. Didact is an AWESOME villain, and he does not deserve to go out by falling off a cliff, he just got Boba Fett’d!
I could have imagined pinning him down and doing a real quick time event where I would punch the crap out of his face, then maybe he would push me away, I would look for an opportunity where Cortana could jump him again and then do that a few times and REALLY make it awesome! I would have much rather seen him slowly disintegrate from Pulse grenade screaming his last words about the fore runners return or something climactic, not him tripping over his balls and jumping off a cliff.
Thats just my thoughts on the matter. Agree? Disagree?
P.S. Dicact should have had more screen time, again just my opinion. More Didact, less giant -Yoink!-.
There’s another two games, and even if the Ur-Didact remains dead (a great plot point in my opinion), we get to see more of him through the Bornstellar-Didact I’m sure. I doubt the B-D’s dead, and the screentime/plotness of including him is nearly limitless in exciting possibilities.
Personally, I feel they chose to make his apparant “death” anticlimactic on purpose. They’re gearing up for bigger and better. They WANT us to think it was too easy, that it was underwhelming… because in reality, something- Ur-Didact or otherwise- is coming back with a vengeance in H5.
For starters, I didn’t read your whole post, just the main gripe of the disappointing final confrontation.
I agree with you 100%. It was very underwhelming and basically my only gripe about the campaign. I was really, really hoping to kill that guy in a boss fight; instead we got an ‘on-rails’ ending that did nothing to capture the emotion of the kill.
It’s actually really confusing to me why we were unable to fight the Diadact. Halo is no stranger to boss fights. With Tartarus and the Prophet in H2 and 343GS later on, it makes no sense why they would deny us this fight.
I’m hoping for an epic confrontation in Spartan Ops, which seems 100% plausible.
While I agree he should’ve had more screentime, the Chief would’ve lost any kind of direct confrontation with the Didact. There’s no way the Chief could pin him down, he’s stronger (i assume) and could just force-lift him and toss him off the ledge. I like how it was done. The anti-climacticness of it gave it more believability, imo.
I agree. The end doesn’t give enough satisfaction. The Didact it’s not just someone that tryes to kill Master Chief. He is a true Precursor, the one that created the shield worlds, and in the books you can see how important he is. Such fast stupid ending is unbelievable. The Didact would never die just becouse couldn’t notice that he got a granade stucked in his armor. And falling from a cliff like that?
It looks like that 343, after the great awesome work they did with campaign, at the end got too tired for something cool and opted for the easiest option. They made a great work, but they could make a last effort for a good end.
EDIT: Maybe Master Chief couldn’t beat him in any other way, but I still think a simple granade couldn’t win against the Didact. I believe more something like Cortana disableing the energy bridge making both fall and saving Chief at the end, as last gift before leaving. Or maybe just making some flying piece of the ship collapsing right over the Didact in a “ultra-luck-moment”.
> There’s another two games, and even if the Ur-Didact remains dead (a great plot point in my opinion), we get to see more of him through the Bornstellar-Didact I’m sure. I doubt the B-D’s dead, and the screentime/plotness of including him is nearly limitless in exciting possibilities.
>
> Personally, I feel they chose to make his apparant “death” anticlimactic on purpose. They’re gearing up for bigger and better. They WANT us to think it was too easy, that it was underwhelming… because in reality, something- Ur-Didact or otherwise- is coming back with a vengeance in H5.
I am not too familiar with the Didacts Lore, and whether he can come back.
It seems like you are referring to some kind of “reincarnation” of the Didact, and if that is so, it would be awesome to see him in future games and rightfully so, but I don’t see why it couldn’t just be, with every game, he gets more powerful and shows his “REAL” power throughout the games. I wanted a boss fight with an awesome villain, all I got was a cut scene of a clumsy character.
> While I agree he should’ve had more screentime, the Chief would’ve lost any kind of direct confrontation with the Didact. There’s no way the Chief could pin him down, he’s stronger (i assume) and could just force-lift him and toss him off the ledge. I like how it was done. The anti-climacticness of it gave it more believability, imo.
Simple, Chief defends himself, until maybe Didact is focused so heavily on Chief that he forgets Cortana and she pins him down a second time, while he is pinned, he can’t do anything, and a few right hooks would just make the “quick time/cut scene” that much more epic if you ask me, just something more than “Press up on joystick and press L for grenade” is something I wanted out of it.
I do agree, the boss summed up the campaign for me. Forgettable. I love Halo 4, I’ve played it twice once on Legendary and there are no missions that stick in your mind. Halo 3 had two scarabs, reach had some good siege missions. This was forgettable. Here is my youtube review of it. Do you agree with me?? The next two games have potential, i just think 343 played it safe for their first Halo game.
> > There’s another two games, and even if the Ur-Didact remains dead (a great plot point in my opinion), we get to see more of him through the Bornstellar-Didact I’m sure. I doubt the B-D’s dead, and the screentime/plotness of including him is nearly limitless in exciting possibilities.
> >
> > Personally, I feel they chose to make his apparant “death” anticlimactic on purpose. They’re gearing up for bigger and better. They WANT us to think it was too easy, that it was underwhelming… because in reality, something- Ur-Didact or otherwise- is coming back with a vengeance in H5.
>
> I am not too familiar with the Didacts Lore, and whether he can come back.
> It seems like you are referring to some kind of “reincarnation” of the Didact, and if that is so, it would be awesome to see him in future games and rightfully so, but I don’t see why it couldn’t just be, with every game, he gets more powerful and shows his “REAL” power throughout the games. I wanted a boss fight with an awesome villain, all I got was a cut scene of a clumsy character.
Basically, there are two Didacts- the Ur-Didact (the original, who hates humanity) and the Bornstellar-Didact, a young Forerunner who received the Didact’s genetic implant towards the end of the Flood-Forerunner War. The Bornstellar-Didact eventually became a second Didact essentially, somewhat forgetting his Bornstellar-half. The Bornstellar-Didact, like the young Forerunner who he once was, has a much higher tolerance of humans- he’s more akin to the Librarian. Personally, I see the Bornstellar-Didact becoming a tense ally in later titles in the fight against the Primordial/Precursors/Flood.
The reason he wouldn’t get “more” powerful with each game is because Halo still tries to follow some believability. It’s not like other game’s bossfights where when you put them on their knees, they get more powerful. Regardless, in a 1v1 bossfight a Promethean like the Didact would stomp Chief completely. So a bossfight for a Forerunner like the Didact would either have to include scripted bits or more assistance than a 1v1, much like how the Arbiter had help taking on Tartarus.
Like I said- too many ambiguous possibilities to the fate of both Didacts and either of their future involvements.
> I do agree, the boss summed up the campaign for me. Forgettable. I love Halo 4, I’ve played it twice once on Legendary and there are no missions that stick in your mind. Halo 3 had two scarabs, reach had some good siege missions. This was forgettable. Here is my youtube review of it. Do you agree with me?? The next two games have potential, i just think 343 played it safe for their first Halo game.
> http://www.youtube.com/watch?v=WRAeP4jnyl8
If you ask me, the campaign did have a lot of cool things that left imprints just like previous games that are very memorable, and I feel left the same mark previous Halo games did, which leads me to believe the campaign fits well in the Halo Saga.
The ending though, (especially the legendary ending) left something to be desired. I wanted maybe some proof that (spoiler) maybe there is a way to bring Cortana back, or could give a visual representation of Didacts return, instead we get a simple voice over of Didact and Chief taking off his armor. Cool?
^ The monologue of the Didact implies he stands before other Forerunners, alive and well. That, or it was a speech he gave long ago when the Forerunners first defeated humanity.
> > > There’s another two games, and even if the Ur-Didact remains dead (a great plot point in my opinion), we get to see more of him through the Bornstellar-Didact I’m sure. I doubt the B-D’s dead, and the screentime/plotness of including him is nearly limitless in exciting possibilities.
> > >
> > > Personally, I feel they chose to make his apparant “death” anticlimactic on purpose. They’re gearing up for bigger and better. They WANT us to think it was too easy, that it was underwhelming… because in reality, something- Ur-Didact or otherwise- is coming back with a vengeance in H5.
> >
> > I am not too familiar with the Didacts Lore, and whether he can come back.
> > It seems like you are referring to some kind of “reincarnation” of the Didact, and if that is so, it would be awesome to see him in future games and rightfully so, but I don’t see why it couldn’t just be, with every game, he gets more powerful and shows his “REAL” power throughout the games. I wanted a boss fight with an awesome villain, all I got was a cut scene of a clumsy character.
>
> Basically, there are two Didacts- the Ur-Didact (the original, who hates humanity) and the Bornstellar-Didact, a young Forerunner who received the Didact’s genetic implant towards the end of the Flood-Forerunner War. The Bornstellar-Didact eventually became a second Didact essentially, somewhat forgetting his Bornstellar-half. The Bornstellar-Didact, like the young Forerunner who he once was, has a much higher tolerance of humans- he’s more akin to the Librarian. Personally, I see the Bornstellar-Didact becoming a tense ally in later titles in the fight against the Primordial/Precursors/Flood.
>
> The reason he wouldn’t get “more” powerful with each game is because Halo still tries to follow some believability. It’s not like other game’s bossfights where when you put them on their knees, they get more powerful. Regardless, in a 1v1 bossfight a Promethean like the Didact would stomp Chief completely. So a bossfight for a Forerunner like the Didact would either have to include scripted bits or more assistance than a 1v1, much like how the Arbiter had help taking on Tartarus.
>
> Like I said- too many ambiguous possibilities to the fate of both Didacts and either of their future involvements.
Some Plotpoints could have made into the game to even out the playing field though, what if the genetic evolution or whatever it is that Librarian gave to chief (Apologize for my ignorance, my brother wouldn’t let me hear during that part) could have given him immunity to his Telekinetic powers possibly giving Chief some invisible aura that the Didact can’t penetrate with his mind powers?
Dunno, anything is better than the OG Didact deciding falling off a cliff is cooler than… I dunno, saving himself from falling? Ya know, magneto style.
> ^ The monologue of the Didact implies he stands before other Forerunners, alive and well. That, or it was a speech he gave long ago when the Forerunners first defeated humanity.
>
> I’m inclined to believe the former.
I assumed it was a speech after the first Forerunner Human war giving it to other Forerunners, its what it seemed like to me anyway. Giving some sort of significance of his actions due to the problems that arised millions of years prior.
> Trying to ignore any huge spoilers in the game for those who have not played, but if you haven’t, I suggest you leave if you don’t want me to spoil a part of the ending.
>
> The final confrontation with the Didact. You could say he is a “Boss” and that it was a “Boss fight”, but it was a simple quick time event of button pressing. This is INCREDIBLY disappointing, especially considering its 5 seconds long and he just decides to clumsily fall off the bridge.
> Why? Why couldn’t they have something like the end fight in Halo 2? THAT was a REAL bossfight! But this “Up on thumb stick Left Trigger for grenade BOOM done”, that is a glorified cut scene! Even Guilty Sparks boss fight was more memorable and all you did was spray LAZORS at him(R.I.P. Sgt Johnson).
>
> I don’t want to complain, but it was so anti climactic and left me with wanting more. Afterwards, I was sitting there thinking “What could have made this cut scene more badass?”, not thinking about the ACTUAL ending, that is how much it took away from me. Didact is an AWESOME villain, and he does not deserve to go out by falling off a cliff, he just got Boba Fett’d!
>
> I could have imagined pinning him down and doing a real quick time event where I would punch the crap out of his face, then maybe he would push me away, I would look for an opportunity where Cortana could jump him again and then do that a few times and REALLY make it awesome! I would have much rather seen him slowly disintegrate from Pulse grenade screaming his last words about the fore runners return or something climactic, not him tripping over his balls and jumping off a cliff.
>
> Thats just my thoughts on the matter. Agree? Disagree?
>
> P.S. Dicact should have had more screen time, again just my opinion. More Didact, less giant -Yoink!-.
i had my incinerator cannon ready… and i was dissappoint
IIRC, there was a tweet from one of 343 that said there’d be a boss battle at the end the second level. But now it’s just a cutscene tease.
And clearly, Midnight was building up for a boss battle. The variety of Knights occurring in one single encounter (one of them has the Incineration Cannon and there’s a crate with another Incineration Cannon) makes this obvious. Not to mention how one of the facilities has a Binary Rifle wielding Crawler, the weapon which would have been useless at that point unless you didn’t engage the Knights first.
So it’d seem 343 ran out of time and just went with a cinematic approach instead.
> > I do agree, the boss summed up the campaign for me. Forgettable. I love Halo 4, I’ve played it twice once on Legendary and there are no missions that stick in your mind. Halo 3 had two scarabs, reach had some good siege missions. This was forgettable. Here is my youtube review of it. Do you agree with me?? The next two games have potential, i just think 343 played it safe for their first Halo game.
> > http://www.youtube.com/watch?v=WRAeP4jnyl8
>
> If you ask me, the campaign did have a lot of cool things that left imprints just like previous games that are very memorable, and I feel left the same mark previous Halo games did, which leads me to believe the campaign fits well in the Halo Saga.
> The ending though, (especially the legendary ending) left something to be desired. I wanted maybe some proof that (spoiler) maybe there is a way to bring Cortana back, or could give a visual representation of Didacts return, instead we get a simple voice over of Didact and Chief taking off his armor. Cool?
Agreed, though they are not on the same scale IMO. They felt more forced.