Splitting the Community?!?

How does 343 make a game without splitting the community? You have two types of completely different players here, the casuals and the competitive. The competitive players want a Ranking system (most preferably 1-50) and the casuals just want to play the game. Most competitive players don’t want the return of armor abilities and do not want the addition of perks. Casuals want to see new additions to the game that make the game more fun for them.

So the question is, how do we accomodate both sides of the parties, casuals and competitive, without splitting the community?

In Halo 3, there was a split community which seemed to have worked very well. In Halo Reach, there wasn’t a split community, and everything kind of faltered for competitive players.

If we were to split the community, this would be the easiest way:

Ranked Playlist (Competitive Players)
1-50 Ranking System
No AA but they can be pick ups on the maps
No Perks

Social Playlist
The way Halo 4 was meant to be (perks, armor abilities, etc.)

But now the question is, how can we not split the community but make both sides happy

> how can we not split the community but make both sides happy

The community is split anyways. So it’s safe to say there is no way in hell 343 could make both sides happy without splitting the community in game as well.

> > how can we not split the community but make both sides happy
>
> The community is split anyways. So it’s safe to say there is no way in hell 343 could make both sides happy without splitting the community in game as well.

Exactly! Yet we have people saying that we shouldn’t split the community. Splitting the community is the only option. Halo 3 was a success, Halo 2 was a success, Halo Reach wasn’t.

Competitive Playlists - Halo 2’s Ranking System

Social Playlists - Reach’s Ranking System

Gameplay in both competitive and social playlists need to reflect each other. “the way Halo 4 was meant to be” should be emphasized throughout the game not through certain playlists.

p.s. we’re always going to be split :stuck_out_tongue:

splitting the community gameplay wise shouldnt happen…

Competitive players will never be happy with everything in the game, same thing with casual players. Just to different ideas of what makes a great game.

> How does 343 make a game without splitting the community? You have two types of completely different players here, the casuals and the competitive. The competitive players want a Ranking system (most preferably 1-50) and the casuals just want to play the game. Most competitive players don’t want the return of armor abilities and do not want the addition of perks. Casuals want to see new additions to the game that make the game more fun for them.
>
> So the question is, how do we accomodate both sides of the parties, casuals and competitive, without splitting the community?
>
> In Halo 3, there was a split community which seemed to have worked very well. In Halo Reach, there wasn’t a split community, and everything kind of faltered for competitive players.
>
> If we were to split the community, this would be the easiest way:
>
> Ranked Playlist (Competitive Players)
> 1-50 Ranking System
> No AA but they can be pick ups on the maps
> No Perks
>
> Social Playlist
> The way Halo 4 was meant to be (perks, armor abilities, etc.)
>
> But now the question is, how can we not split the community but make both sides happy

Uh its not just Competative and Casual. It’s Competative, Casual, Forge, Story.

> How does 343 make a game without splitting the community? You have two types of completely different players here, the casuals and the competitive. The competitive players want a Ranking system (most preferably 1-50) and the casuals just want to play the game. Most competitive players don’t want the return of armor abilities and do not want the addition of perks. Casuals want to see new additions to the game that make the game more fun for them.
>
> So the question is, how do we accomodate both sides of the parties, casuals and competitive, without splitting the community?
>
> In Halo 3, there was a split community which seemed to have worked very well. In Halo Reach, there wasn’t a split community, and everything kind of faltered for competitive players.
>
> If we were to split the community, this would be the easiest way:
>
> Ranked Playlist (Competitive Players)
> 1-50 Ranking System
> No AA but they can be pick ups on the maps
> No Perks
>
> Social Playlist
> The way Halo 4 was meant to be (perks, armor abilities, etc.)
>
> But now the question is, how can we not split the community but make both sides happy

We SHOULD split the community, that way both sides will be happy, what benefit is there in forcing competitive and casuals players to play together like in Reach? Answer: none!

I really do hope 343 implement the whole “ranked = classic Halo, social = new Halo” thing and it would be a win win (yes 2 wins) situation for both sides of the community.

> > How does 343 make a game without splitting the community? You have two types of completely different players here, the casuals and the competitive. The competitive players want a Ranking system (most preferably 1-50) and the casuals just want to play the game. Most competitive players don’t want the return of armor abilities and do not want the addition of perks. Casuals want to see new additions to the game that make the game more fun for them.
> >
> > So the question is, how do we accomodate both sides of the parties, casuals and competitive, without splitting the community?
> >
> > In Halo 3, there was a split community which seemed to have worked very well. In Halo Reach, there wasn’t a split community, and everything kind of faltered for competitive players.
> >
> > If we were to split the community, this would be the easiest way:
> >
> > Ranked Playlist (Competitive Players)
> > 1-50 Ranking System
> > No AA but they can be pick ups on the maps
> > No Perks
> >
> > Social Playlist
> > The way Halo 4 was meant to be (perks, armor abilities, etc.)
> >
> > But now the question is, how can we not split the community but make both sides happy
>
> Uh its not just Competative and Casual. It’s Competitive, Casual, Forge, Story.

Well if you’re a forger then you’re not going to be playing online are you…? And if you are a forger and play online then you’ll either be a competitive or casual player, hence, the split community…

how do you fix it? you make Halo 4. not halo reach 2, not halo: modern warfare 4. you make halo 4. sadly it seems they aren’t making halo 4.

just make halo 4 and we’ll be fine.

> how do you fix it? you make Halo 4. not halo reach 2, not halo: modern warfare 4. you make halo 4. sadly it seems they aren’t making halo 4.
>
> just make halo 4 and we’ll be fine.

Halo Reach was Halo Reach. May I say more?

What’s wrong with splitting the community?

There’s no point in splitting the community, all you really need to do is cater to the two groups. Obviously both groups aren’t going to get everything the want, but it’s a lot better of an option than “splitting” a community that’s already split. Whether you’re reading these forums or watching a political debate everyones going to have their own opinion and probably fight over it. It’s human nature.

didn’t you make this exact thread topic last week?

The community is going to be divided no matter what. There is no ifs ands or buts about it.

If they really want to please everybody, they are going to need two playlists.

One, with sprint, the armor perks or whatever, loadouts, the way 343 wants people to play the game with both social/ranked games.

and another barebones playlist with ranked/social playlists.

there, everybody is pleased.

> > > How does 343 make a game without splitting the community? You have two types of completely different players here, the casuals and the competitive. The competitive players want a Ranking system (most preferably 1-50) and the casuals just want to play the game. Most competitive players don’t want the return of armor abilities and do not want the addition of perks. Casuals want to see new additions to the game that make the game more fun for them.
> > >
> > > So the question is, how do we accomodate both sides of the parties, casuals and competitive, without splitting the community?
> > >
> > > In Halo 3, there was a split community which seemed to have worked very well. In Halo Reach, there wasn’t a split community, and everything kind of faltered for competitive players.
> > >
> > > If we were to split the community, this would be the easiest way:
> > >
> > > Ranked Playlist (Competitive Players)
> > > 1-50 Ranking System
> > > No AA but they can be pick ups on the maps
> > > No Perks
> > >
> > > Social Playlist
> > > The way Halo 4 was meant to be (perks, armor abilities, etc.)
> > >
> > > But now the question is, how can we not split the community but make both sides happy
> >
> > Uh its not just Competative and Casual. It’s Competitive, Casual, Forge, Story.
>
> Well if you’re a forger then you’re not going to be playing online are you…? And if you are a forger and play online then you’ll either be a competitive or casual player, hence, the split community…

Uh no…the community is split more ways than two.

> > > > How does 343 make a game without splitting the community? You have two types of completely different players here, the casuals and the competitive. The competitive players want a Ranking system (most preferably 1-50) and the casuals just want to play the game. Most competitive players don’t want the return of armor abilities and do not want the addition of perks. Casuals want to see new additions to the game that make the game more fun for them.
> > > >
> > > > So the question is, how do we accomodate both sides of the parties, casuals and competitive, without splitting the community?
> > > >
> > > > In Halo 3, there was a split community which seemed to have worked very well. In Halo Reach, there wasn’t a split community, and everything kind of faltered for competitive players.
> > > >
> > > > If we were to split the community, this would be the easiest way:
> > > >
> > > > Ranked Playlist (Competitive Players)
> > > > 1-50 Ranking System
> > > > No AA but they can be pick ups on the maps
> > > > No Perks
> > > >
> > > > Social Playlist
> > > > The way Halo 4 was meant to be (perks, armor abilities, etc.)
> > > >
> > > > But now the question is, how can we not split the community but make both sides happy
> > >
> > > Uh its not just Competative and Casual. It’s Competitive, Casual, Forge, Story.
> >
> > Well if you’re a forger then you’re not going to be playing online are you…? And if you are a forger and play online then you’ll either be a competitive or casual player, hence, the split community…
>
> Uh no…the community is split more ways than two.

We’re talking about the ONLINE MULTIPLAYER community… DERP! You can’t forge in online multiplayer can you??? Exactly…

Reach split the community,Halo 4 will hopefully bring them back together. The latter being much harder to accomplish.

> Reach split the community,Halo 4 will hopefully bring them back together. The latter being much harder to accomplish.

No, the community was split in Halo 2/3 and Reach forced them to play together, which was bad. The communities don’t need to be together and everyone can be happy when they aren’t but when they are together one side will always get their way (In Reach’s case the casual community got their way) and one side will always be unhappy.

Halo 4 will be Halo 4 and those who don’t like it can play Halo 3, or Reach for that matter.
There is no universal rule that says that Halo must offer classic, or even MLG playlist, Halo could do without both and survive, especially based on the low population in both playlists…

However, if Halo 4 is to have a ranking system it will be made with Halo 4 gameplay in mind, not some Reach/Halo 2/3 mix. If social got perks, competitive ranked will have perks, just like equipment and power weapons were available in both social and ranked in previous games. since 343i ought to to a better job balancing things, I bet they’ll fit right into the gameplay too.
Maybe if MLG and classic gets playlists those playlists will have different settings and custom rules, but there is no guarantee they’ll have “official” rank, if there even is one. Classic might just as well be a social playlist you know.

Splitting the community is bad, dividing the community between playlists ain’t bad. Everyone should be free to play what ever they like to, that’s not splitting the community…the removal of core gameplay elements, is what could split the community. AAs or no AAs is splitting the community, keeping them as spawn or pick-up ain’t a split since they’re still there.
And one should not pay to much attention to certain parties on the forums since they tend to make a lot of noise, demanding their playlists to “save” Halo, only to (time after time) realise their bellowed playlist is one of the least popular ones, not most popular.

Sorry to say, but you’re wrong. It’s not just casuals and competitive players, there’s more to it than that. I consider myself a hardcore gamer, gaming is my passion, and I don’t like to compete. I do like to compete, do well and win, but I don’t try to base my playstyle and mindset to being a competitor. There’s more to life than winning at video games, ya know?

That’s beside the point. Just because you want new features in your game doesn’t make you a casual, it’s just called wanting your game sequel to be a SEQUEL, not a copy of the game before it. I think it’s okay to split the community, but not too much. I’d sooner see both sides of the new features/no new features argument get there way.

It doesn’t hurt to please everyone.