One of the things that I have been thinking about for quite a while now is how will the local multiplayer rendering handle? In Halo Reach, the trees, rocks, and generally the environment looked like basic shapes of 3D circles, blocks, etc. I want to know how will the splitscreen multiplayer look like in the final build? Personally I think it will be just fine but I hope it doesn’t look like Reach’s rendering in split-screen. 2 players were still alright but any more than that and it just didn’t look like the game I bought.
What do you guys think?
P.S. I’m a local guy too so this is somewhat important to me.
The engine has been overhauled for halo 4 so i am going to say its safe to assume that it may be a lot better, but probably won’t be on par with single player…
Pretty much assumed it won’t look the same, but it won’t be as good as the single screen either. Gotta render everything twice (or more) blah blah technostuff no one cares about.
Point: I’m sure it’ll look fine.
They need to find a way to let us use the entire screen in splitscreen. Everything was so drawn down in Halo 3 and mostly Reach to where I had to move closer to the TV cause things were so small
Halo: Reach was the game that suffered from splitscreen rendering the most.
I’d rather play Halo 4 in standard/cruddy graphics over hi-res eyeless sockets. Terrifying…
> One of the things that I have been thinking about for quite a while now is how will the local multiplayer rendering handle? In Halo Reach, the trees, rocks, and generally the environment looked like basic shapes of 3D circles, blocks, etc. I want to know how will the splitscreen multiplayer look like in the final build? Personally I think it will be just fine but I hope it doesn’t look like Reach’s rendering in split-screen. 2 players were still alright but any more than that and it just didn’t look like the game I bought.
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> What do you guys think?
>
> P.S. I’m a local guy too so this is somewhat important to me.
Well in the past they used dynamic level-of-detail to have a solid framerate for rendering two screens. Even if they were half-screens, the field of view was always increased to fill the screen, so that’s a performance drain which LOD compensates for.
That’s what I’m guessing anyway.
If they bothered to create a better instanciation system, we’re probably going to see an increase in split-screen quality.
Or just the regular newest techniques plus DX11+.
What do you mean by local anyway?
Thanks for thoughts guys and I meant "local guy"as in local multiplayer. I play 4 player multiplayer with friends and family. Sometimes LAN but not anything too big. Usually on Thanksgivings, Christmas, or New Years.
OT: I don’t know much about the tech behind split-screen so I was just wondering. Of course I’m not expecting too much for it to look like single player mode with all split-screens but I’m hoping it will at the least look better than Halo Reach split-screen (no pun intended).