Split the REQ meters!

So this is probably a thing to keep in mind for Halo 6 but anyways…

There should be two REQ meters, one for weapons and one for vehicles.
In WZ it can occasionally make sense to get a SPKR instead of a tank but in WZFF and WZA it makes absolutely not sense.
Even a Ghost makes more sense than a Bazooka with 4 shots. A tank offers protection and unlimited ammo - its a no brainer.

WZA and WZFF both consist of mainly siege like gameplay where you attack or defend a base or shoot up those bullet sponges they call bosses. For all these scenarios a tank is so much better than a power weapon.
Either there has to be a way to restock your ammo, or Halo 6 needs two REQ meters so you can call upon a power weapon without loosing the option to get a vehicle.

A great idea, actually. Then again…this would make any Warzone match even more chaotic. Don’t even get me started on the potential insanity of Warzone Turbo (RIP).

I was thinking between weapon and vehicles would be nice

For FF this would work. But I think it would be too chaotic for regular WZ given how that mode works.

A good idea. But probably wouldn’t work in WZ. Possibly another game mode.

i like this idea for WZ FF

> 2533274874021557;1:
> So this is probably a thing to keep in mind for Halo 6 but anyways…
>
> There should be two REQ meters, one for weapons and one for vehicles.
> In WZ it can occasionally make sense to get a SPKR instead of a tank but in WZFF and WZA it makes absolutely not sense.
> Even a Ghost makes more sense than a Bazooka with 4 shots. A tank offers protection and unlimited ammo - its a no brainer.
>
> WZA and WZFF both consist of mainly siege like gameplay where you attack or defend a base or shoot up those bullet sponges they call bosses. For all these scenarios a tank is so much better than a power weapon.
> Either there has to be a way to restock your ammo, or Halo 6 needs two REQ meters so you can call upon a power weapon without loosing the option to get a vehicle.

That sounds cool