Spitballing Halo 5 CSR Improvements

Disclaimer: I am not an expert or an authority on any of what is mentioned below. I am a decent player who is somewhat informed about what is happening behind the great curtain of the matchmaking stage, but also understands that I could be entirely wrong about everything. Also, please keep in mind that I have bad games too and am well aware of it.

Does anyone else feel like the competitive matchmaking experience in Halo 5 can be unfair sometimes (and by sometimes, I mean often)? Anyone else feel like it can be extremely difficult to gain CSR, progress through the ranks, and play higher caliber players? Anyone else feel like there is always that one player on their team that is going -10 (or worse), or not contributing to the objective?

With the advent of Infinite on the horizon, I wanted to toss out a few of my own thoughts about the matchmaking experience that I would like to see moving forward. Now, I know that I am but a simpleton that knows little of the things required to create a fun, balanced, and rewarding matchmaking experience, but I wanted to throw my 2 cents in anyways.

In a nutshell, I think winning or losing is far too narrow of a condition to determine whether a player gets rewarded or punished for a game. I believe that some measure of a player’s individual performance should be taken into consideration.

For a player who is intent on progressing through the ranks, there is nothing more frustrating than having really strong performances nullified and/or penalized by another player’s poor performances. As a simple example, lets use the Team Slayer playlist, as it seems to have the most simple parameters for an objectively “good” or “bad” game. Let’s say I have a “good” game and go 20-8-9 (Kills-assists-deaths), likely leading the team in damage as well. Let’s also say that our team loses the game for any number of reasons, but one of them is obviously the player that went 4-5-16. At the end of this game we all lose CSR as the system tries to find the point where our skill is most accurately represented. Despite the fact that I demonstrated that I was, at least, good enough to perform well against that tier of players, I am forced to fall into a lower bracket due to the lowest performing player’s performance. This is all the more frustrating because I am subsequently more likely to be matched with players below my skill level, thus making me play against lower skill players, and forcing me to “carry” many games in a row to level up.

Now, I know that some of you may argue that: “If you’re really that much better than those n00bs you would carry harder and win.” In some ways there’s some truth to that…but it seems to defeat the objective, the mission, of fair matchmaking. You shouldn’t have to carry your team to victory in balanced and fair matchmaking. If you’re performing significantly better (or worse) than your teammates and your opponents, then you should be bumped (or dropped) to a place where you can play on equal footing. I also know that this is a team game that encourages the synergy of communication and unified strategy, but it seems unfair to expect you to always be able to communicate with other players. I understand that this is the goal of the MMR and the CSR systems, but it doesn’t seem to be working as well as it should.

It’s my hope that future matchmaking, and the competitive ladder, in future releases is somewhat more insightful and savvy. It would seem like it should not be very difficult for the system to identity what are objectively “good,” “bad,” or “fair,” games. And if the system can identify those things, why cant it toss you a little CSR for a carrying performance, or at the very least, not penalize you. Perhaps there is something like this in place already, but if that is the case, I have not noticed it in action.

Feel free to chime in if you have had similar experiences or disagree with my platform.

Thanks!

Have you read the Ranking FAQ at the top of this forum?

individual performance is a huge factor for CSR, I would check out the FAQ In-depth and skim the matchmaking update thread as well.

In a setting where everyone is roughly the same rank, yes you shouldn’t be expected to carry. However, with a small population oftentimes teams are comprised of disparate ranks. In this case, if you are the highest rank on the team then the system does expect you to carry.

Regarding individual performance…there is CSR (your current rank) and there is a hidden MMR (your predicted or potential rank). You can lose a game (where you lose CSR) but if you played well your MMR could increase. MMR affects how fast your CSR moves in either direction since your CSR “chases” your MMR as you win or lose.

Hope this helps.

A well constructed post OP, I agree entirely. This is why I stopped caring about rank in Halo 5, it just isn’t worth the stress.

Hi, you may find this interesting, I am from the UK, And you are lucky to have any Ranked Play, I can’t find game types other than SWAT, since MCC has been successfully Engineering our new dependency based on the Lack of Rewards Halo 5 provides, In a Nutshell Halo 5s losing out to a game that’s Older than time, Not to mention the Fact I already was sold this product twice already :100:

I find it more frustrating not climbing up in Ranks and then loosing everything gained in a single match cause of a 2nd Account… I started playing 2v2C with my Cousin lately and especially today it was really frustrating cause we couldn’t seem to move forward a single bit… I was gaining 1 (1! xD) Onyx-Rank Point at a time and he wasn’t progressing through Diamond (II) whatsoever… I understand, that if we play a game against golds or low platinums we shouldn’t progress much, but even if we fought players on the same level he couldn’t rank up (he was sitting on Diamond II [First Bar] like the whole time)… However, if we lost a round to similar ranked Persons we lost so much of our gained points, it’s not funny anymore… The system of gaining nothing is quiet broken in my opinion… It just makes you feel bad and like you just wasted your Time… Additional to that there are the games against second Accounts, where you have to sweat 4 your life and still gain nothing (except experience, I guess) for winning but loose everything in case of a loss because the Game thinks the Person is new to the game when it’s clear, that they play on Diamond/Onyx Levels… I dunno… Ranking needs some sort of overhaul for Infinite, but that’s just my 2 cents…

> 2533274804309511;6:
> I find it more frustrating not climbing up in Ranks and then loosing everything gained in a single match cause of a 2nd Account… I started playing 2v2C with my Cousin lately and especially today it was really frustrating cause we couldn’t seem to move forward a single bit… I was gaining 1 (1! xD) Onyx-Rank Point at a time and he wasn’t progressing through Diamond (II) whatsoever… I understand, that if we play a game against golds or low platinums we shouldn’t progress much, but even if we fought players on the same level he couldn’t rank up (he was sitting on Diamond II [First Bar] like the whole time)… However, if we lost a round to similar ranked Persons we lost so much of our gained points, it’s not funny anymore… The system of gaining nothing is quiet broken in my opinion… It just makes you feel bad and like you just wasted your Time… Additional to that there are the games against second Accounts, where you have to sweat 4 your life and still gain nothing (except experience, I guess) for winning but loose everything in case of a loss because the Game thinks the Person is new to the game when it’s clear, that they play on Diamond/Onyx Levels… I dunno… Ranking needs some sort of overhaul for Infinite, but that’s just my 2 cents…

Pretty much this. If the system is so good at detecting where you are at why do we needs csr caps. Csr 1 for anyone quiting on the other team. Like nobody enjoyes staying at the same rank getting hardly any csr but youre playing better than champs on your team. Take the soft cap off diamond and get rid of these darn csr caps if I play well against good players I should get rewarded. One plat in a game of champs and nobody gets csr its terrible. I would rather wait 10 minutes for a game at least we matched all onyx.

It’s a ranking system. Not a “play more go up in rank for playing more” system.

The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.

> 2533274796457055;8:
> It’s a ranking system. Not a “play more go up in rank for playing more” system.
>
> The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.

Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.

> 2535436681784345;9:
> > 2533274796457055;8:
> > It’s a ranking system. Not a “play more go up in rank for playing more” system.
> >
> > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.
>
> Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.

I think people are not understanding the system correctly, which is leading to this kind of frustration.

As mentioned above, CSR wants to reflect your skill. There is a smallish population now, so you’re likely to face a wide variety of opponents, skill-wise. If you consistently play better than expected, you’ll keep raising your rank at a good clip. It doesn’t matter who you play – for example (random #s) – you’re an onyx 1525 and play a team that’s D3 average, it expects you to get 2 kills per minute. If you get 3 KPM, you’re going to increase your MMR even though the team you played is below your own skill.

Also – did you check out the ranking FAQ? I mentioned in the first reply under your OP.

At this point, I wouldn’t care my friend if I were you. 5 months will fly and infinite will be out. Large population, more servers yay !

> 2533274796457055;8:
> It’s a ranking system. Not a “play more go up in rank for playing more” system.
>
> The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.

Snickerdoodle most of the people commenting on these have at least gotten multiple champions which is top .2 in the entire game probably have had 50s and played other ranking systems. If the system is so accurate why are there soft caps in place to deter accurate ranking? If the game knows Im a onyx or chamoion player based on ten games why cao diamond 4? You basically force lower mmr on players. Also why lower csr gains against good players? Its not often you get actual matches of good players and now when you do you don’t get rewarded? How is it my fault I get 1 csr for beating a team of three champs and 1 plat because it cant wait 20 seconds to pull an onyx player? It hapoens every game. The ranking system is accurate sure then stop soft capping everyone and make the seaech system better it’s every game. And if someone quits on the other team which happens every game now I only get 1 csr, what a waste of everyones time. It’s not just me but tons of high tier players that think the guy who runs MP lead has made a mistake. The formula is good if your population is good so perhaps MMR as the lead ranking system for 6 will be fine. But to do this in year what of Halo 5 is insane there is no population to support the changes.

> 2753763522162009;10:
> > 2535436681784345;9:
> > > 2533274796457055;8:
> > > It’s a ranking system. Not a “play more go up in rank for playing more” system.
> > >
> > > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.
> >
> > Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.
>
> I think people are not understanding the system correctly, which is leading to this kind of frustration.
>
> As mentioned above, CSR wants to reflect your skill. There is a smallish population now, so you’re likely to face a wide variety of opponents, skill-wise. If you consistently play better than expected, you’ll keep raising your rank at a good clip. It doesn’t matter who you play – for example (random #s) – you’re an onyx 1525 and play a team that’s D3 average, it expects you to get 2 kills per minute. If you get 3 KPM, you’re going to increase your MMR even though the team you played is below your own skill.
>
> Also – did you check out the ranking FAQ? I mentioned in the first reply under your OP.

Everyone understands the ranking system by now. It falls short by being inaccurate. Why force cap eveeyone at diamond 4? Pre soft cap every playlist I was onyx after 10 matches. So it basically forces yoyr mmr to be diamond if you dont play a ton of games. And now you get 1 csr for the other team quiting, amd bad matchups every game. Why soft cap gains then if you cant give me full onyx of champs. So frustrating that an accurate system can have so many innaccurate soft caps. Where searching solo que allows you to rank up faster should be w/l regardless of who you are with and that’s from a solo que champ.

> 2533274825726490;13:
> > 2753763522162009;10:
> > > 2535436681784345;9:
> > > > 2533274796457055;8:
> > > > It’s a ranking system. Not a “play more go up in rank for playing more” system.
> > > >
> > > > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.
> > >
> > > Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.
> >
> > I think people are not understanding the system correctly, which is leading to this kind of frustration.
> >
> > As mentioned above, CSR wants to reflect your skill. There is a smallish population now, so you’re likely to face a wide variety of opponents, skill-wise. If you consistently play better than expected, you’ll keep raising your rank at a good clip. It doesn’t matter who you play – for example (random #s) – you’re an onyx 1525 and play a team that’s D3 average, it expects you to get 2 kills per minute. If you get 3 KPM, you’re going to increase your MMR even though the team you played is below your own skill.
> >
> > Also – did you check out the ranking FAQ? I mentioned in the first reply under your OP.
>
> Everyone understands the ranking system by now. It falls short by being inaccurate. Why force cap eveeyone at diamond 4? Pre soft cap every playlist I was onyx after 10 matches. So it basically forces yoyr mmr to be diamond if you dont play a ton of games. And now you get 1 csr for the other team quiting, amd bad matchups every game. Why soft cap gains then if you cant give me full onyx of champs. So frustrating that an accurate system can have so many innaccurate soft caps. Where searching solo que allows you to rank up faster should be w/l regardless of who you are with and that’s from a solo que champ.

Your MMR never gets capped…after placement let’s say your MMR is 1600 but it places you at D3…you’ll get large csr gains every win (+30) and get to onyx in just a few wins. After that, it is a max of 10 per win but that’s because they do want some sort of grind each season.

Are you asking for it to go back to the old system and gain csr for wins regardless of opponent strength? That leads to hugely inflated and inaccurate ranks.

> 2753763522162009;14:
> > 2533274825726490;13:
> > > 2753763522162009;10:
> > > > 2535436681784345;9:
> > > > > 2533274796457055;8:
> > > > > It’s a ranking system. Not a “play more go up in rank for playing more” system.
> > > > >
> > > > > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.
> > > >
> > > > Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.
> > >
> > > I think people are not understanding the system correctly, which is leading to this kind of frustration.
> > >
> > > As mentioned above, CSR wants to reflect your skill. There is a smallish population now, so you’re likely to face a wide variety of opponents, skill-wise. If you consistently play better than expected, you’ll keep raising your rank at a good clip. It doesn’t matter who you play – for example (random #s) – you’re an onyx 1525 and play a team that’s D3 average, it expects you to get 2 kills per minute. If you get 3 KPM, you’re going to increase your MMR even though the team you played is below your own skill.
> > >
> > > Also – did you check out the ranking FAQ? I mentioned in the first reply under your OP.
> >
> > Everyone understands the ranking system by now. It falls short by being inaccurate. Why force cap eveeyone at diamond 4? Pre soft cap every playlist I was onyx after 10 matches. So it basically forces yoyr mmr to be diamond if you dont play a ton of games. And now you get 1 csr for the other team quiting, amd bad matchups every game. Why soft cap gains then if you cant give me full onyx of champs. So frustrating that an accurate system can have so many innaccurate soft caps. Where searching solo que allows you to rank up faster should be w/l regardless of who you are with and that’s from a solo que champ.
>
> Your MMR never gets capped…after placement let’s say your MMR is 1600 but it places you at D3…you’ll get large csr gains every win (+30) and get to onyx in just a few wins. After that, it is a max of 10 per win but that’s because they do want some sort of grind each season.
>
> Are you asking for it to go back to the old system and gain csr for wins regardless of opponent strength? That leads to hugely inflated and inaccurate ranks.

Yes I do because the population isn’t big enough to support the system it has now making it inaccurate. Why soft cap to diamond? And why limit csr gains? Because spm isnt an accurate indicator Id rather three 10 and 1 guys vs the guy who goes 19 and 15. Sure MMR isnt capped but the ranking system is? And if your MMR is lowwr for some reason every game is a fight to onyx it makes no sense vs before where you got put in onyx and stayed onyx because you were good enough pushing your mmr. If the season resets so should MMR. Nobody is saying guys like Gunplexion dont deserve top ten. But when I beat them I get max 10 csr its a joke and it’s not accurate because you limit gains. Not to mention have plats on champ games every game unreal.

> 2533274825726490;15:
> > 2753763522162009;14:
> > > 2533274825726490;13:
> > > > 2753763522162009;10:
> > > > > 2535436681784345;9:
> > > > > > 2533274796457055;8:
> > > > > > It’s a ranking system. Not a “play more go up in rank for playing more” system.
> > > > > >
> > > > > > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.
> > > > >
> > > > > Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.
> > > >
> > > > I think people are not understanding the system correctly, which is leading to this kind of frustration.
> > > >
> > > > As mentioned above, CSR wants to reflect your skill. There is a smallish population now, so you’re likely to face a wide variety of opponents, skill-wise. If you consistently play better than expected, you’ll keep raising your rank at a good clip. It doesn’t matter who you play – for example (random #s) – you’re an onyx 1525 and play a team that’s D3 average, it expects you to get 2 kills per minute. If you get 3 KPM, you’re going to increase your MMR even though the team you played is below your own skill.
> > > >
> > > > Also – did you check out the ranking FAQ? I mentioned in the first reply under your OP.
> > >
> > > Everyone understands the ranking system by now. It falls short by being inaccurate. Why force cap eveeyone at diamond 4? Pre soft cap every playlist I was onyx after 10 matches. So it basically forces yoyr mmr to be diamond if you dont play a ton of games. And now you get 1 csr for the other team quiting, amd bad matchups every game. Why soft cap gains then if you cant give me full onyx of champs. So frustrating that an accurate system can have so many innaccurate soft caps. Where searching solo que allows you to rank up faster should be w/l regardless of who you are with and that’s from a solo que champ.
> >
> > Your MMR never gets capped…after placement let’s say your MMR is 1600 but it places you at D3…you’ll get large csr gains every win (+30) and get to onyx in just a few wins. After that, it is a max of 10 per win but that’s because they do want some sort of grind each season.
> >
> > Are you asking for it to go back to the old system and gain csr for wins regardless of opponent strength? That leads to hugely inflated and inaccurate ranks.
>
> Yes I do because the population isn’t big enough to support the system it has now making it inaccurate. Why soft cap to diamond? And why limit csr gains? Because spm isnt an accurate indicator Id rather three 10 and 1 guys vs the guy who goes 19 and 15. Sure MMR isnt capped but the ranking system is? And if your MMR is lowwr for some reason every game is a fight to onyx it makes no sense vs before where you got put in onyx and stayed onyx because you were good enough pushing your mmr. If the season resets so should MMR. Nobody is saying guys like Gunplexion dont deserve top ten. But when I beat them I get max 10 csr its a joke and it’s not accurate because you limit gains. Not to mention have plats on champ games every game unreal.

As has been said, that ends up not being an accurate indicator of skill…look at early leaderboards before the change…there were people with CSRs of 8000+ and lots of players carried to onyx and champ…makes rank meaningless.

> 2753763522162009;16:
> > 2533274825726490;15:
> > > 2753763522162009;14:
> > > > 2533274825726490;13:
> > > > > 2753763522162009;10:
> > > > > > 2535436681784345;9:
> > > > > > > 2533274796457055;8:
> > > > > > > It’s a ranking system. Not a “play more go up in rank for playing more” system.
> > > > > > >
> > > > > > > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.
> > > > > >
> > > > > > Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.
> > > > >
> > > > > I think people are not understanding the system correctly, which is leading to this kind of frustration.
> > > > >
> > > > > As mentioned above, CSR wants to reflect your skill. There is a smallish population now, so you’re likely to face a wide variety of opponents, skill-wise. If you consistently play better than expected, you’ll keep raising your rank at a good clip. It doesn’t matter who you play – for example (random #s) – you’re an onyx 1525 and play a team that’s D3 average, it expects you to get 2 kills per minute. If you get 3 KPM, you’re going to increase your MMR even though the team you played is below your own skill.
> > > > >
> > > > > Also – did you check out the ranking FAQ? I mentioned in the first reply under your OP.
> > > >
> > > > Everyone understands the ranking system by now. It falls short by being inaccurate. Why force cap eveeyone at diamond 4? Pre soft cap every playlist I was onyx after 10 matches. So it basically forces yoyr mmr to be diamond if you dont play a ton of games. And now you get 1 csr for the other team quiting, amd bad matchups every game. Why soft cap gains then if you cant give me full onyx of champs. So frustrating that an accurate system can have so many innaccurate soft caps. Where searching solo que allows you to rank up faster should be w/l regardless of who you are with and that’s from a solo que champ.
> > >
> > > Your MMR never gets capped…after placement let’s say your MMR is 1600 but it places you at D3…you’ll get large csr gains every win (+30) and get to onyx in just a few wins. After that, it is a max of 10 per win but that’s because they do want some sort of grind each season.
> > >
> > > Are you asking for it to go back to the old system and gain csr for wins regardless of opponent strength? That leads to hugely inflated and inaccurate ranks.
> >
> > Yes I do because the population isn’t big enough to support the system it has now making it inaccurate. Why soft cap to diamond? And why limit csr gains? Because spm isnt an accurate indicator Id rather three 10 and 1 guys vs the guy who goes 19 and 15. Sure MMR isnt capped but the ranking system is? And if your MMR is lowwr for some reason every game is a fight to onyx it makes no sense vs before where you got put in onyx and stayed onyx because you were good enough pushing your mmr. If the season resets so should MMR. Nobody is saying guys like Gunplexion dont deserve top ten. But when I beat them I get max 10 csr its a joke and it’s not accurate because you limit gains. Not to mention have plats on champ games every game unreal.
>
> As has been said, that ends up not being an accurate indicator of skill…look at early leaderboards before the change…there were people with CSRs of 8000+ and lots of players carried to onyx and champ…makes rank meaningless.

Why soft cap to diamond 4 then? Why limit csr further? If I win games that should be most important this new system is no good. The update from a few months ago is probably the worst update theyve ever done. It’s a ranking system that forces MMR to be diamond 4 so if you dont continue to play the system thinks youre diamond 4.

> 2533274825726490;17:
> > 2753763522162009;16:
> > > 2533274825726490;15:
> > > > 2753763522162009;14:
> > > > > 2533274825726490;13:
> > > > > > 2753763522162009;10:
> > > > > > > 2535436681784345;9:
> > > > > > > > 2533274796457055;8:
> > > > > > > > It’s a ranking system. Not a “play more go up in rank for playing more” system.
> > > > > > > >
> > > > > > > > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.
> > > > > > >
> > > > > > > Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.
> > > > > >
> > > > > > I think people are not understanding the system correctly, which is leading to this kind of frustration.
> > > > > >
> > > > > > As mentioned above, CSR wants to reflect your skill. There is a smallish population now, so you’re likely to face a wide variety of opponents, skill-wise. If you consistently play better than expected, you’ll keep raising your rank at a good clip. It doesn’t matter who you play – for example (random #s) – you’re an onyx 1525 and play a team that’s D3 average, it expects you to get 2 kills per minute. If you get 3 KPM, you’re going to increase your MMR even though the team you played is below your own skill.
> > > > > >
> > > > > > Also – did you check out the ranking FAQ? I mentioned in the first reply under your OP.
> > > > >
> > > > > Everyone understands the ranking system by now. It falls short by being inaccurate. Why force cap eveeyone at diamond 4? Pre soft cap every playlist I was onyx after 10 matches. So it basically forces yoyr mmr to be diamond if you dont play a ton of games. And now you get 1 csr for the other team quiting, amd bad matchups every game. Why soft cap gains then if you cant give me full onyx of champs. So frustrating that an accurate system can have so many innaccurate soft caps. Where searching solo que allows you to rank up faster should be w/l regardless of who you are with and that’s from a solo que champ.
> > > >
> > > > Your MMR never gets capped…after placement let’s say your MMR is 1600 but it places you at D3…you’ll get large csr gains every win (+30) and get to onyx in just a few wins. After that, it is a max of 10 per win but that’s because they do want some sort of grind each season.
> > > >
> > > > Are you asking for it to go back to the old system and gain csr for wins regardless of opponent strength? That leads to hugely inflated and inaccurate ranks.
> > >
> > > Yes I do because the population isn’t big enough to support the system it has now making it inaccurate. Why soft cap to diamond? And why limit csr gains? Because spm isnt an accurate indicator Id rather three 10 and 1 guys vs the guy who goes 19 and 15. Sure MMR isnt capped but the ranking system is? And if your MMR is lowwr for some reason every game is a fight to onyx it makes no sense vs before where you got put in onyx and stayed onyx because you were good enough pushing your mmr. If the season resets so should MMR. Nobody is saying guys like Gunplexion dont deserve top ten. But when I beat them I get max 10 csr its a joke and it’s not accurate because you limit gains. Not to mention have plats on champ games every game unreal.
> >
> > As has been said, that ends up not being an accurate indicator of skill…look at early leaderboards before the change…there were people with CSRs of 8000+ and lots of players carried to onyx and champ…makes rank meaningless.
>
> Why soft cap to diamond 4 then? Why limit csr further? If I win games that should be most important this new system is no good. The update from a few months ago is probably the worst update theyve ever done. It’s a ranking system that forces MMR to be diamond 4 so if you dont continue to play the system thinks youre diamond 4.

MMR is not capped…the csr is, that was in my previous post that you quoted…The system knows your skill, the visible rank is limited so you actually have to win some games to get your real rank (if you’re above D3).

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> > > > > > > > > It’s a ranking system. Not a “play more go up in rank for playing more” system.
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> > > > > > > > > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.
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> > > > > > > > Of course, and I dont think anyone on this forum post disagrees that the intent of the ranking system is wholesome. I think, in my experience, that it often comes up short. It can be frustrating if you are winning games but not progressing up the ladder where you can get the opportunity to play stronger players and improve your skills.
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> > > > > > > I think people are not understanding the system correctly, which is leading to this kind of frustration.
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> > > > > > > As mentioned above, CSR wants to reflect your skill. There is a smallish population now, so you’re likely to face a wide variety of opponents, skill-wise. If you consistently play better than expected, you’ll keep raising your rank at a good clip. It doesn’t matter who you play – for example (random #s) – you’re an onyx 1525 and play a team that’s D3 average, it expects you to get 2 kills per minute. If you get 3 KPM, you’re going to increase your MMR even though the team you played is below your own skill.
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> > > > > > > Also – did you check out the ranking FAQ? I mentioned in the first reply under your OP.
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> > > > > > Everyone understands the ranking system by now. It falls short by being inaccurate. Why force cap eveeyone at diamond 4? Pre soft cap every playlist I was onyx after 10 matches. So it basically forces yoyr mmr to be diamond if you dont play a ton of games. And now you get 1 csr for the other team quiting, amd bad matchups every game. Why soft cap gains then if you cant give me full onyx of champs. So frustrating that an accurate system can have so many innaccurate soft caps. Where searching solo que allows you to rank up faster should be w/l regardless of who you are with and that’s from a solo que champ.
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> > > > > Your MMR never gets capped…after placement let’s say your MMR is 1600 but it places you at D3…you’ll get large csr gains every win (+30) and get to onyx in just a few wins. After that, it is a max of 10 per win but that’s because they do want some sort of grind each season.
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> > > > > Are you asking for it to go back to the old system and gain csr for wins regardless of opponent strength? That leads to hugely inflated and inaccurate ranks.
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> > > > Yes I do because the population isn’t big enough to support the system it has now making it inaccurate. Why soft cap to diamond? And why limit csr gains? Because spm isnt an accurate indicator Id rather three 10 and 1 guys vs the guy who goes 19 and 15. Sure MMR isnt capped but the ranking system is? And if your MMR is lowwr for some reason every game is a fight to onyx it makes no sense vs before where you got put in onyx and stayed onyx because you were good enough pushing your mmr. If the season resets so should MMR. Nobody is saying guys like Gunplexion dont deserve top ten. But when I beat them I get max 10 csr its a joke and it’s not accurate because you limit gains. Not to mention have plats on champ games every game unreal.
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> > > As has been said, that ends up not being an accurate indicator of skill…look at early leaderboards before the change…there were people with CSRs of 8000+ and lots of players carried to onyx and champ…makes rank meaningless.
> >
> > Why soft cap to diamond 4 then? Why limit csr further? If I win games that should be most important this new system is no good. The update from a few months ago is probably the worst update theyve ever done. It’s a ranking system that forces MMR to be diamond 4 so if you dont continue to play the system thinks youre diamond 4.
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> MMR is not capped…the csr is, that was in my previous post that you quoted…The system knows your skill, the visible rank is limited so you actually have to win some games to get your real rank (if you’re above D3).

Why cap it if its supposed to be accurate? And why push this kpm garbage it’s silly it just means you’re an aggressive playstyle. And why limit csr gains, you state it wasnt accurate but if you played and won against good teams you woukd be rewarded the same good players are on top. Doing it this way jist limits movement and gardening tool is a system accurate if for example ypur MMR is lower than CDR and you have to play an extra 10 games it makes zero sense kind of like heavy aim. It honestly just feels like nobody is getting csr. I might as well search with a team and get 1 every game because solo que is darn near the same and you have to try way harder.

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> > > > It’s a ranking system. Not a “play more go up in rank for playing more” system.
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> > > > The point of a ranking system is to accurately reflect your rank, not grant you an artificial rank based off how much you play.

Please don’t post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks