So, I’m thinking about remaking spire from halo reach. I’m pretty good at making realistic terrain with walls (so that’s not an issue). I’m stumped on how to go about making the lifts…
Okay, here’s a list on what different types of lifts there are and how I think I may able to make them:
Ground lifts: [need help]
-stack gravity lifts (not sure if it makes the effect stronger though)
-use a lame teleporter
Spire lifts: [need help]
-maybe place one way shield doors close to each other? (I think the limit is 6 though)
Ground “catchers”: [i think I can successfully pull these off without help]
-one way shield doors
-weak grav lifts
-dominion shield doors [neutral]
As you can tell, I’m horribly stumped. Suggestions and help would be appreciated.
Oh, and I almost forgot…I want the top floor of the spire to be transparent (just like it was in reach) but I’m not sure what to use because colisieum windows aren’t completely flat when walked on. Players will get snagged and find themselves having to jump; that just ruins everything
No problem, also for an accurate remake of the elevators, make sure the trait zones have a low movement speed so you cant move out of them. Then at the top of the Spire’s elevators you can add grav lifts at the end of the trait zones to push people out (and so they don’t fall back down).
> No problem, also for an accurate remake of the elevators, make sure the trait zones have a low movement speed so you cant move out of them. Then at the top of the Spire’s elevators you can add grav lifts at the end of the trait zones to push people out (and so they don’t fall back down).