Spike grenade needs a buff

welcome back to the topic lets endless discuss this again :smiley:
Did you have fun reading all the comments?
What has top 100 cross play to do with this? also prove it
Spike grenade sucks in H3?

Stick a mongoose or ghost in H3, it blows up vs Halo Infnite requires 3-5 sticks (H3 wins on that)

Blast radius in H3 kills when close vs Halo Infinite just removes the shield unless you chrouch on it (H3 wins

Spike range in H3 kills at a bit further then a warthog lenght, but can be dodged vs Halo Infinite has a greater range, but RNG and can track ( Halo infinite wins)

You are not explaining how throwing at bots doesnt somehow make you understand how nades are supossed to be used. You dont have to be a rocket science to understand how nades works lol.
bots are a training ground to test yourself. practice nade toss etc. thowing a spike in close corridors on a bot vs player is pretty much gonna be the same. spike hits a surface like a wall and starts tracking.

What i wanted to be buffed it the initial explosion to kill, they can also change other values to not make the nade super OP .

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Because better players understand the game more.

And if you’ve devolved to talking about sticking vehicle damage, lmao. The social gametypes are a joke in this game, the balance means literally nothing outside of ranked.

But sure. Sticking a mongoose the halo 3 spikes do more damage. Congratulations lmao

Oh wow here we go again with someone who thinks the only thing that matters is Ranked.

Let’s make something perfectly clear shall we. If the only thing that mattered was Ranked then this game would be made for exactly 1,000 players and those are the only people who would ever play this game. This is a game made for more than just “pro” play and you need to stop disregarding anyone else’s opinions because they’re not yours.

Other people exist, other people play this game, other people enjoy this game in a different way than you. Get over yourself.

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The amount of disappointment I get when I stick a warthog with one and it does absolutely nothing.

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The only place where the balance matters is ranked, yeah. The weapons are literally random in social with one side getting better weapons on more than half the maps.

One spawn gets a BR, the other team gets a commando.

Social is a bad joke because of this and it’s balance is inherently broken at the start.

You make no sense😂
Yeah sure those who are high ranks, knows a bit more. But you are very bad to explain how stuff works
illstone3 could explain how the spike grenade works in a good way while you dont.

I asked you to show me your gameplay. Something you have refused to do
You said your rank was in top 100 something you also have refused to show…making me believe you are not and just bluffing.

You dont talk like someone that knows his stuff in Halo…you talk none sense.
I do watch HCS and i know when i see a skilled competitve players from how they play…so i do hope you play like a top 100 and not like a top 100 000 due to almost entire playerbase got bored and moved on to other games.

You talking about ranked playlist.
You know that 343i can do changes to the game without touching how they work in ranked right?
Lets say they want the BR to do less damage on social and it will still be the same on ranked.
Cuz you talk like if they change values on stuff gonna break the entire MP, when 343i can make it so its only strong in X type of game modes for testing to see how people react to it.

Also ranked is not the definition of Halo.
Social has a very heavy impact on Halo,
Halo community is very split on what is making halo, halo to them.
Only an ignorant fool think Halo is about 1 side.
I start to think that you are an ignorant

My biggest problem about the spike gernade is after you stick someone it takes forever for it to pop off. I stuck a dude and he had time to turn around and AR me down.

You realize that gamertags are linked to waypoint account, right? I’m ranked 105 at the moment in cross play. You can look it up yourself on halotracker if you care that much.

And in terms of asking for players that say the spikes are too strong? Look at the Twitter thread I linked.

Bound, snipedown, stellur, eco and frosty are all complaining about the strength of spike grenades in that one Twitter thread. Pros know they’re too strong, especially on bazaar.

Social balancing is meaningless right now when one side literally just gets better guns than the other. I don’t care what happens in social because it’s terrible designed. Keep them the same in there if the players don’t know how to use spikes. Fix them in ranked

106…so you are not top 100, you are in top 200 list. Something that is also good tho. But playerbase is so low now that it would be easy to pass other peoples ranks. But you do realize halotracker does not show 100% of their skill level like it also says on the site?

In the Twitter is why i said they can nerf the range of the spikes something you also ignores.
Changing the blast radius to of a mongoose lenght + - to kill is not gonna make it OP. You only die if you are close to it. The nade gives you plenty of time to get away from before it blows up.
Yeah they should nerf the maximum range of the spikes. So they dont snipe you down. But in that video was mostly from having very bad luck and bad RNG of the spikes to track him so far. Not like that happens everyday.

Like i said when they change something, they can change values on other thingies to not make it OP

Are you aware of 343i is making changes? They have said they are gonna fix it so both teams are getting the same weapons so you are not gonna have 1 team spawn with a sniper and other with skewer.

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Let me start by saying the the H3 Spike Grenade (SG) is very different from the Infinite version. But their roles are the same. It is a grenade that allows you to control the direction of its explosion. I think Infinite does it better though.

Damage

The Infinite SG doesn’t kill at point blank, but frankly, that doesn’t determine a grenade’s worth. Frags and Dynamos also don’t kill with a single nade at point blank. The only nades in Halo’s history that have are:

  • Stickies
  • Firebombs (OP af)
  • H3 Spike Grenade (as we’ve both observed. They’re inconsistent, I’ll get to that)
  • Pulse Grenades (damage over time, unreliable)
  • Splinter Grenade (probably the strongest nade).

Purpose

The idea behind the SG is that it’s supposed to do indirect damage by sticking to opposite walls and ceilings. They are highly influenced by map geometry. Basically this means that they should never be orientated in a way that the spikes shoot upwards (unless there is a low ceiling). I don’t know what your proficiency is with SGs, but if you’re throwing them at the ground, that’s where you’re messing up.

As for why the H3 SG kills in one blast, that has to do with how it detonates. H3’s comes out in a pretty tight cone, so if you are close enough to the direction of the explosion, you die. But because of this tight cone, the H3 SG has a very small splash radius. So small that grenade either does all or very little damage to no damage. Rarely does it do in-between.

The Infinite SG has one of the largest explosion radiuses. I’ve even hit people around distant corners (which is kind of the point of grenades). This is due to the fact that the spikes are much more likely to bounce back and home in the the target(s). The H3 SG does bounce around, but the spikes are prone to embedding themselves in the terrain. A notable exception is when the spike are trapped inside a bubble shield. The shield is energy so the spikes bounce around for much longer and eventually kill whatever is inside.

Also I’m almost certain the “homing” on the spikes is designed to ignore friendlies and yourself. So if you’re just throwing your own grenade at your feet, you might want to have a friend try throwing it instead.

This larger slash radius makes the SG ideal for clearing out rooms. If you think someone is hiding in a room (happens a lot on Bazaar, conveniently has 2 SG spawn pads), throw a spike grenade in there rather than a frag. It would also do very well on Recharge I think.

Conclusion

All of this said, I do think the Spike Grenade is the weakest of the bunch in Halo Infinite. So much so it is always the one I drop when I have the choice to get a different type (especially in BTB. Never use these in BTB). Its usefulness is amplified by the environment, but that’s also its downfall. It’s situational.

TL;DR: It’s basically the grenade version of the Heatwave.

TL;DR 2: Just stick them.

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Thanks for the feedback, you wrote this very good and explained it very good :slight_smile:

Yeah i also drop SG over other nade depending on the map

But what do you think if SG initial explosion radius being able to kill? Like you standing very close to the SG when it detonates, it kills you.
If this makes the SG too OP they can change the max trackikg range or other values.

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You do realize that the list changes as other people play, right?

I’m sure you’re right up there with me since you’re a Paragon of skill and definitely understand the sandbox at a high level.

And no that sort of lock on isn’t uncommon, it just is used to finish people off or make them weak for a push. What’s uncommon is to get two with them.

Pretty sure that was said for btb specifically, and that they weren’t getting rid of the random weapon sets. Maybe once they fix both of these issues social will be less terrible.

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Thanks.

I don’t think the initial radius killing from a single grenade is necessary. Frags don’t do it and everyone seems to be fine with those. And dynamos might be the strongest grenades in the game. Like I said, the spikes are really good at finding enemies, even in somewhat larger areas. So, even if it doesn’t like them, they’ll probably be 1-shot.

I don’t think it would be OP if they killed in one blast, but it might increase grenade spamming, which is a problem.

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This is correct. Spike grenades are guaranteed damage that you can throw very inaccurately and still chunk people. They shouldn’t also one shot people.

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I mean honestly I feel like it should kill someone if it lands at someone’s feet and they stay there. It does currently function pretty good. I’ve been using it about the same as I always did in 3 and reach, but I feel like I haven’t gotten as many kills.

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Buddy you gotta’ teach me how to use these things, they were my favorite before. I am nowhere near as good with them now!

If you want, I’d be happy to 1v1 you in social and ranked settings. Looking at your tracker it wouldn’t be hard.

If I can beat you, you should listen to Dex. If you can beat me, maybe you can talk to them properly about balance, lol.

When they fix the huge desync and custom games i might be up for that when they fix it.

What region? Us or EU?

What you playing on controller or M/k?

Also who is Dex?

The other person you quoted.

Playing controller.

Region: US.

EDIT: WRT KB/M or Controller, please don’t tell me you think KB/M has an advantage. Because that’s been proven untrue.

These kinds of forums always boil down to some buffoon going “skill issue.” It’s a recurring theme here isn’t it? Get desynced from the server? Skill issue. Lose a match because it’s literally a 12 vs. 1 in BTB because your entire team left? Skill issue. The spike grenade for me has always been used as an anti-tank grenade in H3, and in HI it does nothing to vehicles, so to me it is essentially worthless.

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