Speed Boost/Damage Boost Idea!

I hate the idea that Speed Boost and Damage Boost are supposed to coincide with each other equally. I mean one makes you a tank, the other makes you a jet, right? I imagine that’s the thinking behind them. But it really doesn’t feel that way. It feels like Damage Boost is actually useful in combat and Speed Bost is it’s lame unimpressive cousin.

So here’s an idea.

Wouldn’t it be nice if Damage Boost made your movement speed a bit slower and Speed Boost Lessened your shields recharge delay? I mean, that would make both worth picking up even in situations against each other.

Say that you pick up damage boost and your speed was lessened to 90%. That would definitely give more of a “walking tank” kind of feel, and actually give a check and balance to getting it in a drop. And Speed Boost could drop your shields recharge delay to 5 seconds instead of 6, like it’s at now. This way, you could actually move about the battlefield faster and be more lethal in a battle that involves cover.

I think it would work well.

Thoughts?

Personally, I think they should be removed. The idea of being able to get a one shot beam rifle/sniper rifle, two/three shot DMR, etc. will never be balanced, no matter what you do. Your idea seems to be an improvement, but I don’t see damage boost ever being balanced. Just the way I look at it, I guess. :confused:

I used to think speed boost was lame until I found the right way to use it…that being with a SAW or any other close-range weapon and getting into the opponents trenches. Went CQC with 4 enemies at once and walked out with some shields remaining, it’s all about close range with that boost. At distance it’s nothing more than a glorified sprint. But is very effective for boarding vehicles.

Damage boost still requires one to pick their spots. A two on one DMR shoot out will lead to the death of the buffed up Spartan, unless he snaps off two headshots.

As a BTB player I consider using damage boost to be a death sentence for idiots. Everyone shoots at the guy with damage boost and most of the dweebs that pick it up thinks they are invulnerable… They tend to run out and die quickly.

> Personally, I think they should be removed. The idea of being able to get a one shot beam rifle/sniper rifle, two/three shot DMR, etc. will never be balanced, no matter what you do. Your idea seems to be an improvement, but I don’t see damage boost ever being balanced. Just the way I look at it, I guess. :confused:

I think it’s balanced enough to use in choice situations. I think it’s a fantastic offensive power up, and that it really should be used on asymmetrical maps like abandon to take back top gold (cough v4 settings cough). But I do think it is slightly overpowered for what it is.

> I used to think speed boost was lame until I found the right way to use it…that being with a SAW or any other close-range weapon and getting into the opponents trenches. Went CQC with 4 enemies at once and walked out with some shields remaining, it’s all about close range with that boost. At distance it’s nothing more than a glorified sprint. But is very effective for boarding vehicles.

I love Speed Boost, man. It makes your strafe ridiculous and with the benefit of reloading fast as hell you’re a force to be reckoned with. My only gripe is that the idea it is a match to damage boost is just unrealistic. However, if your shield delay was slightly faster, you could actually use it against damage boost if you were smart.

> As a BTB player I consider using damage boost to be a death sentence for idiots. Everyone shoots at the guy with damage boost and most of the dweebs that pick it up thinks they are invulnerable… They tend to run out and die quickly.

If they are idiots, yes.

I’m not saying Damage boost is unstoppable, just that Speed boost doesn’t level with it. And that’s what I’m trying to do with my purposed idea.

I will only choose these if a friend want them & I will drop them in our base knowing the enemy cant get them.
Tho I did just used speed boost as bait on Settler & 2 enemies fell for it allowing my shields to recharge kill them both then proceed to collect the speed boost & get to the incineration cannon before the on rushing enemy could haha

I have seen people with speed boost & a shotgun get killing frenzies, sword & SAW users the same outcome. As someone previously said it is great for CQC or helping you out of a tight situation.

I would leave them both as they are & let people choose them if they want or another ordnance from the choices they were given.

Powerups are fine as is.

If you’ve seen a Gunner with a turret, using Speed Boost, they are damn effective. Two of them side by side is about as challenging as taking on a tank

Point: Speed boost isn’t completely useless.

I hope that this powerup idea stays contained to what we have, if not removed. A magical pickup that makes you glow and boosts your guns power just feels to arcade for my liking.

Point: if you want to kill faster, find a bigger gun.

They were never intended to balance one another. Damage boost is a long range buff. Speed boost is a CQC buff. This is the only balance they were ever meant to strike.

I actually like the ideas of Damage and Speed Boost. However, along with Overshield, they really should be map pick ups again. I’d go so far as to scrap Camo as an AA and make it a power up again.

> If you’ve seen a Gunner with a turret, using Speed Boost, they are damn effective. Two of them side by side is about as challenging as taking on a tank
>
> Point: Speed boost isn’t completely useless.
>
> I hope that this powerup idea stays contained to what we have, if not removed. A magical pickup that makes you glow and boosts your guns power just feels to arcade for my liking.
>
> Point: if you want to kill faster, find a bigger gun.

This reminds me on Exile today I called in a power boost as I had the gunner perk on & i ripped up that turret & boy could I find anyone to shoot haha they all fled.

The nice thing is they don’t last forever… But when you encounter someone with a SAW and a Damage Boost…

It won’t last long…

I think they should be on the map and not by Personal Ordnance, in the way power-ups were in Halo 3… With static spawning…

This isn’t a bad idea actually.

> I hate the idea that Speed Boost and Damage Boost are supposed to coincide with each other equally. I mean one makes you a tank, the other makes you a jet, right? I imagine that’s the thinking behind them. But it really doesn’t feel that way. It feels like Damage Boost is actually useful in combat and Speed Bost is it’s lame unimpressive cousin.
>
> So here’s an idea.
>
> Wouldn’t it be nice if Damage Boost made your movement speed a bit slower and Speed Boost Lessened your shields recharge delay? I mean, that would make both worth picking up even in situations against each other.
>
> Say that you pick up damage boost and your speed was lessened to 90%. That would definitely give more of a “walking tank” kind of feel, and actually give a check and balance to getting it in a drop. And Speed Boost could drop your shields recharge delay to 5 seconds instead of 6, like it’s at now. This way, you could actually move about the battlefield faster and be more lethal in a battle that involves cover.
>
> I think it would work well.
>
> Thoughts?

You know, I have to agree. Especially with Damage Boost, it should decrease player movement. Speed Boost on the other hand with shield recharge delay…I’m not too sure about that.

> I actually like the ideas of Damage and Speed Boost. However, along with Overshield, they really should be map pick ups again. I’d go so far as to scrap Camo as an AA and make it a power up again.

Agreed. That’s one way of returning Halo to its roots again.