To put it bluntly, competitive Halo is dying. It has been quite some time since MLG featured Halo as its main competitive game. Halo, a game that provided a competitive experience that was fun enough to watch to allow MLG to grow into what it is today. And with the arrival of Halo 4, MLG dropped Halo.
This thread focuses on one of the reasons of why this has happened: all Halos so far lack a spectator mode. Other popular games such as LoL, SC, CS, Quake and even call of duty (a console shooter) have spectator modes, where Halo doesn’t. It is a major disadvantage due to the costs of broadcasting professional gameplay of every player’s perspective. Spectator mode allows a single screen to show all player’s perspectives, instead of requiring one camera and more for each screen.
APolishKorean (APK) sums all of it up quite nicely in this youtube video. That video inspired me to make this thread, all credit goes to him.
This thread is to bring attention to the importance of including a spectator mode for Halo 5. Seize this opportunity to also optimise theatre mode: add rewinding, allow for watching clips with multiple people in your party again etc.
How would you envision spectator mode?
EDIT: some of you would start flaming once they see anything “MLG”. I would just like to say: MLG was important for Halo because it put a spotlight on Halo and by doing so attracted new players. Large tournaments also encourage players to get better at the game. This is also true the other way around; the more players leave, the faster other players will leave as well, which is what happened to Halo 4.
EDIT 2: I don’t know where you guys are getting the “spectator mode is going to save halo” message out of this. The title says that spectator mode is one of the elements required to revive competitive Halo. Of course the revival supports itsself 90% on solid gameplay. But this thread is to bring attention to something that is quickly overlooked.