Specs are underpowered?

Maybe its just me but the specs seem underpowered.These specs were suposed to be game changers right? Well i cant help but feel that they are barely usefull. I say give them all a slight buff. My Operater spec gives me a 2 secound stun vs 4(vs plasma pistols) which is good but thats it… i cant really tell if my vehicle has more health or not. Even though ive only used the Operater ive seen ppl in situation where their spec should have saved them. I dont know how many Wetworks Spartans ive got the jump on because of PV their noless visable than anyone else. All im saying is give us a small buff i want to feel like ive actually earned somthing better. not just another armor perk that is nice but does next to nothing like sprint or whatever. basicly keep the vehicles at the same hp but let it heal if i get away long enough or make WK completely invisable to PV give PT a small(like 5% more damage per shot) damage boost to turrets make Rouges immune to scope bumps just little stuff like that make us all alittle more badass. Thanks for reading!

Far from it.

Each unlocks a power not available to lower ranks, that in the right game and setup can utterly devastate the opposing team. They also allow you to advance Commendations far faster.

For instance, Wetwork. Faster assassinations means not having to settle for beat downs, speeding up the commendation a lot. Operator makes the entire vehicle based set much easier. Heck, one even levels you up faster.

The tracker spec seems sweet seeing as you can get a different ordnance drop is you dont like the options of the first, Good for getting them concussion/Fuel rod kills mannnn

tracker lets you reroll your ordiance if you got bad choices for the map

I’ve sorta felt the same. Some of them are great and some of them are a bit underpowered. Pioneer,rouge, tracker(in the right gametpe)awesome. but things like stalker(where you see the last person who killed you but only for like 1-2 seconds) thats kinda lame. But the biggest lame for me was. They should have made them there own category not take the spot of your support or tactical. It’s supposed to be these things we use once we level and we’ve “specially trained in” and earned, yet for me at 130, which extra little things do i use? Grenadier, the faster ordanance one,ammo or dexterity. And sometimes tracker to change drops if I’m in big team just so I can try to get a sniper or something. Thats only 1 specialization and thats in the maybe spot…and from what I hear most people use dexterity and don’t want to give it up, so, again since MOST specializations are in the spot of dexterity they wont get used :<

@SANCTUS MORTIS yes indeed but having a faster assassination animation doesnt boost your oppertunity for assassinations it just means i might get out of it and have time to deal with his buddy before he kills me. and ive defeated countless OP before i had the perk with a plasma pistol or Wraith on Wraith in longbow. your headed in the opposite direction and make a good point but im not play agaist ppl without their own perks i am commonly the lowest lvl in a game capped at 60. otherwise thanks for posting.

Stealth is pretty beast mode.

I agree, they should give everyone who reaches SR130 an overshield-loadout. These people played so much and are such faithful fans, they deserve a reward for their efforts.

> tracker lets you reroll your ordiance if you got bad choices for the map

yeah not all specs are bad (not that any are bad) but just a little somthing more would b nice. Such ad the stalker it gives u a waypoint on who killed for a few secounds after you spawn but chances are you already know here he/she was when they killed you.

First of all, as Europe does not even have the option to select these specialisations I’ll answer with a massive NO!!! to making them effect gameplay any more than they already do. Its just too unfair considering you have access to something that other people do not.

Secondly I already hate specialisations enough, as a concept, taking Halo even further away from its even footing background. Also as far as Rogue is concerned, “perks” (yes I’m calling them that) should never be made to try and cover up a completely -Yoink- mechanic like flinching.

Halo has never, and I hope to -Yoinking!- God will never be a class based shooter. Which is what you seem to be insinuating.

> I agree, they should give everyone who reaches SR130 an overshield-loadout. These people played so much and are such faithful fans, they deserve a reward for their efforts.

Lol trolls are welcome

> First of all, as Europe does not even have the option to select these specialisations I’ll answer with a massive NO!!! to making them effect gameplay any more than they already do. Its just too unfair considering you have access to something that other people do not.
>
> Secondly I already hate specialisations enough, as a concept, taking Halo even further away from its even footing background. Also as far as Rogue is concerned, “perks” (yes I’m calling them that) should never be made to try and cover up a completely Yoink! mechanic like flinching.
>
>
> Halo has never, and I hope to -Yoinking!- God will never be a class based shooter. Which is what you seem to be insinuating.

Sorry but it kinda already is with the specs the way they are. and ppl with spec are beatable and easily so their nomore powerful than an SR1

Yeah, the Spec perks are pretty useless, as are most of the perks (but I find the Spec perks to be exceptionally more useless).

Useless Perks:

The Engineer’s perk is by far the most useless. Why would you need to know the exact moment a drop will come? You can just time it using the game clock (or by simple intuition).

Operator’s perk is nice, but it doesn’t warrant enough to waste a slot when it barely gives your vehicle any more health.

Pathfinder’s perk is also an exceptionally useless one. First, turrets have a lot of time before they overheat already. Second, faster movement with a ripped off turret seems cool at first, but then you realize that you never needed to move faster.

Stalker’s perk WOULD BE great if it lasted longer than 5 seconds. It just gives you the general location of your nemesis, which you should know already since you fought him (and because of kill cam).

Useful Perks:
Pioneer’s xp boost is probably the only majorly useful perk. Even though it gives you about 400 xp a match, it’ll add up in the long run.

Tracker’s perk is another one I find great, but only because I’m working on some ordnance commendations. Combined with Ordnance Priority, you’re almost assured to get something you’ll need.

I’ll put Rogue’s Perk here, even though I haven’t used it much. It seems like something almost essential for precision duels.

I have yet to use Wetwork’s perk.

Agreed, Stability, Fast Track, and the one that allows for a second Ordnance are the only one’s that are useful.

The people that defend the Wheelman perk are the same ones who are always in vehicles, so you know their opinion cant be trusted.

Stealth is pretty much useless unless you’re playing a custom game with no radar and custom loadouts. The footsteps are completely silenced and you are pretty invisible to PV. Sadly Motion Tracker trumps this.

More thought should have gone into specializations and it should have been a 3rd slot in which you can choose to have only one specialization. As it stands Explosives is better than most specializations and it’s a standard perk…

> The people that defend the Wheelman perk are the same ones who are always in vehicles, so you know their opinion cant be trusted.

Uuuuh, if they’re always in vehicles, that means you should trust them more since they actually get some useage out of the perk.

Only time I don’t use Dexterity is for big maps, I’ll switch it out for Stability. If they got a buff then the game would be imbalanced.

> > The people that defend the Wheelman perk are the same ones who are always in vehicles, so you know their opinion cant be trusted.
>
> Uuuuh, if they’re always in vehicles, that means you should trust them more since they actually get some useage out of the perk.

Yeah if in general the person in said vehicle isn’t a 12 year old kid 9 times out of 10.

And it’s actually been tested if you want to get technical. The EMP effect is virtually useless. You can’t recover from an EMP in the time it takes the attacker to fire off another charged shot. And if you were to take two mantis firing missles at each other, the one with Wheelman survives one additional rocket. What a game changer.

I agree it should be a separate category… There are already enough support upgrades from which to choose, and I’m unlikely really to use anything but dexterity or occasionally ordnance priority (probably replacing that with being able to reselect ordnance when I can).

Fast track sounded like a good idea back in the day, but you can’t even get the perk until SR-60, at which point there are better things to get/use, plus people already complained about XP cap.

I thought about using nemesis since I’ve finished stalker already, but knowing it’s only for a couple seconds after death is lame…of course I know where I just died, and kill cam shows me where they were if I wanted to know, so why bother?

Stealth could be okay I guess, but after assassinations are maxed out I’d rather go for the beat down instead of certain death right after assassination.

Engineer perk seems to be helpful seeing ordnance drops early, but it’s still between that and instant reloads (dexterity) for me.

Operator is nice knowing I can switch for it in big team or something, but otherwise not worth it for me.

All of these I’d feel using might be worth it if there were a separate loadout slot…

> I’ve sorta felt the same. Some of them are great and some of them are a bit underpowered. Pioneer,rouge, tracker(in the right gametpe)awesome. but things like stalker<mark>(where you see the last person who killed you but only for like 1-2 seconds)</mark> thats kinda lame. But the biggest lame for me was. They should have made them there own category not take the spot of your support or tactical. It’s supposed to be these things we use once we level and we’ve “specially trained in” and earned, yet for me at 130, which extra little things do i use? Grenadier, the faster ordanance one,ammo or dexterity. And sometimes tracker to change drops if I’m in big team just so I can try to get a sniper or something. Thats only 1 specialization and thats in the maybe spot…and from what I hear most people use dexterity and don’t want to give it up, so, again since MOST specializations are in the spot of dexterity they wont get used :<

I thought the stalker perk would be great but turn out to be pointless and a <mark>HUGE disappointment</mark>. when you die, you spawn on the other side of the map and the person that kill you, have the red arrow that only last 4 sec. yeah by the time 4 seconds are up <mark>I WILL BE NO WHERE NEAR THE PERSON THAT KILL ME.</mark> :frowning: I thought the whole point of being a stalker is that you known where they going <mark>ALL THE TIME!</mark> ;(