I think they should multi-level map with stairs/lifts/ramps to get higher up, almost like a cylinder say with 4-5 levels. And instead of kills a time score multiplier like oddball the higher up you are the faster you get points and when you die you go back to the bottom level. They could almost do there own version of BR like this with a huge tower and any number of levels/players.
Sounds like you need to get your Forge on.
The concept of accumulating points faster for being on the upper levels is actually a really interesting idea for a new game type…
Yeah this is an interesting idea, you should make it in Forge as that is the purpose of Forge.
Why are you here and prototyping this in forge 
I guess this could be a forge thing, sounds like it at least. I’ve never used forge though so idk
> 2535434353309891;6:
> I guess this could be a forge thing, sounds like it at least. I’ve never used forge though so idk
I never have either it can be a little overwhelming with all of the options and things you need to do to make it perfect but if you have a clear goal and design in mind people have made some crazy awesome things in forge.
This is a loaded statement, even if unintentional.
- need a well-crafted/forged like map you mentioned to support this
- game type play-tested and crafted to support map and gametype
- dedicated playlist to increase popularity akin the Infection, unless you plan to only partake in custom games
I can also see this mode on different flights of stairs, but they’re all going in one direction with some barriers to protect against incoming fire from the lower steps. Sort of like a super long staircase with some landings to distinguish levels.
The Zeta Halo