At first I thought these additions to Halo: Online were nonsensical since they upset the classic Halo theme of equal starts (like in Halo 4), but then I had my realization. Many people have complained about the uselessness of picking up regular weapons in Halo since the BR and DMR are already lethal in the hands of an experienced player. However, if these specialized weapons were available as (sub-power) weapon pick-ups, it would encourage players to use a larger variety of weapons. For example, the ACC (better accuracy) and SNP (longer range) SMG might be a formidable opponent to the traditional BR and, therefore, incentivize players to pick it up. These specialized weapons should only be pick-ups, however, and should not be used in a class system (as in Halo: Online).
I was actually thinking the same thing. It would be a nice mix up, I could see see it working really well in btb, or maybe invasion.
Honestly, I am glad they made this style halo in pc form, I always thought it would be cool to have a loadout style halo game as a spinoff, not as a main title. Just hope it comes over to the rest of us halo fans.
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> I was actually thinking the same thing. It would be a nice mix up, I could see see it working really well in btb, or maybe invasion.
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> Honestly, I am glad they made this style halo in pc form, I always thought it would be cool to have a loadout style halo game as a spinoff, not as a main title. Just hope it comes over to the rest of us halo fans.
Same here. Maybe even a version for the Xbox One that can be accessed via Halo: The Master Chief Collection, Halo 5, or the Halo Channel will be made.
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> > 2535458654857735;5:
> > Hmm idk
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> > But it’s a better idea than ripping mechanics from COD so I give it the thumbs up.
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> Yes, becuase CoD invented sprinting, thrusting, climbing over obstacles, etc…
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> How about next time don’t be ignorant, okay?
The guy was referring to picking up specialized versions of weapons from the map. He isn’t being exactly ignorant.
To reply to OP, I am fine with BTB and unique gametypes having changes like this as it really is just building off from the core gameplay. Basic gametypes though should remain unaltered.
> 2533274832290972;6:
> > 2535458654857735;5:
> > Hmm idk
> >
> > But it’s a better idea than ripping mechanics from COD so I give it the thumbs up.
>
>
> Yes, becuase CoD invented sprinting, thrusting, climbing over obstacles, etc…
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> How about next time don’t be ignorant, okay?
And Antonio Meucci invented the telephone. But Alexander Graham Bell popularised it. Most don’t even know who Meucci is.
TargetLocked, most people don’t read posts like this because they’re too busy debating sprint and such. In my opinion, I think that is a good idea for social slayer. Ranked playlists, IMO, should not have these weapons. They should have the bare minimum of " attachments" so no 4x scoped, suppressed, 60 round mag Assault Rifles for me. Just standard weapons.
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> TargetLocked, most people don’t read posts like this because they’re too busy debating sprint and such. In my opinion, I think that is a good idea for social slayer. Ranked playlists, IMO, should not have these weapons. They should have the bare minimum of " attachments" so no 4x scoped, suppressed, 60 round mag Assault Rifles for me. Just standard weapons.
Ya. I agree that these would be good for social playlist primarily. Perhaps they could be included in competitive playlist if they were nerfed to make it more fair.
You encourage the use of a variety of weapons by making each of them unique as possible. You don’t try and get someone to pick up a weapon that has a similar role to one they already have.
The system they are using in that game is designed for loadouts and F2P. Those variants are not designed to compete with the other weapons niche, but to provide advantages and disadvantages compared to the original weapon.
Now, if I were to give a counter proposal to weapon variants and attachments it would be this:
*No Loadouts
*Weapon tweaking is done out of game as a part of forge/custom game options.
*Each would be able to tweak two or three attachments or slots that are visually represented.
*These weapons are then placed on the map with their specific tweaks in mind.
Ideally, this would be done to actually limit the amount of redundant weaponry by not bloating the sandbox with weapons that fill only a marginally different niche. The advantage being a lot of superficial variety in campaign and a flexible sandbox that can be tailored to a specific experience.
The only thing better than their functions are their designs. I was doing okay, but I freaking lost it at the Carbine variants and the SNP Assault Rifle. No seriously, a battery-powered Carbine AND a full-auto Carbine? An AR with an extended barrel?
They all look different, yet they kept their designs fairly distinguishable; that’s even more amazing to me. The differences between them are probably comparable to their differences in the main series too.
DMG Assault Rifle = Halo 3 AR?
ROF Assault Rifle = Halo CE AR? I don’t think we have an AR that shoots faster than that one…