Specializations = worst game design ever

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I like them added, but the way they were designed is horrid.

Some are pointless after you complete them. Yet some give you added abilities. WHo the hell designed these?!

for example

Operator - vehicloe emp reduced. This a free perk, as it takes none of your other slots.

buy for example Rogue, free perks, you have no added ability, you just unlock an extra perk that can be used with any specialization. You just complete it for stability mod, yet you can use the stability mod with operator.

So after completing Operator, you still have an extra ability after completing it. After completing Rogue, you don’t have jack s*it. Amazing design 343

What’s your complaint again?

> I like them added, but the way they were designed is horrid.
>
>
> Some are pointless after you complete them. Yet some give you added abilities. WHo the hell designed these?!
>
>
> for example
>
>
> Operator - vehicloe emp reduced. This a free perk, as it takes none of your other slots.
>
> buy for example <mark>Rogue</mark>, free perks, you have no added ability, you <mark>just unlock an extra perk</mark> that can be used with any specialization. You just complete it for stability mod, yet you can use the stability mod with operator.
>
>
> So after completing Operator, you still have an extra ability after completing it. <mark>After completing Rogue, you don’t have jack s*it</mark>. Amazing design 343

???
With each spec you complete, you get a perk that you can equip to your tactical package or support upgrade (it depends on the perk). There isn’t another slot to put it in.

soo what are you mad about? bad abilities or just that they are stupid? IMO i like them :slight_smile:

Let me run down to the store. It seems I ran out of -Yoinks!- to give.

> > I like them added, but the way they were designed is horrid.
> >
> >
> > Some are pointless after you complete them. Yet some give you added abilities. WHo the hell designed these?!
> >
> >
> > for example
> >
> >
> > Operator - vehicloe emp reduced. This a free perk, as it takes none of your other slots.
> >
> > buy for example <mark>Rogue</mark>, free perks, you have no added ability, you <mark>just unlock an extra perk</mark> that can be used with any specialization. You just complete it for stability mod, yet you can use the stability mod with operator.
> >
> >
> > So after completing Operator, you still have an extra ability after completing it. <mark>After completing Rogue, you don’t have jack s*it</mark>. Amazing design 343
>
> ???
> With each spec you complete, you get a perk that you can equip to your tactical package or support upgrade (it depends on the perk). There isn’t another slot to put it in.

The silent foosteps of wetwork is NOT a tactical package, or support upgrade. Its a “free” spawning ability. Rogue does not have a “free” ability like this. Do you get what I am saying? Some specializations have “free” spawning abilities that others dont have. They are not balanced

Dude I think you’re extremely confused. What you’re saying isn’t true.

> The silent foosteps of wetwork is NOT a tactical package, or support upgrade. Its a “free” spawning ability. Rogue does not have a “free” ability like this. Do you get what I am saying? Some specializations have “free” spawning abilities that others dont have. They are not balanced

What?

Rogue Specialization has a perk. It’s perk reduces the flinch you get when being shot while scoped. Wetwork’s perk only applies if you equip the mod, just like Operator. These aren’t thing that are suddenly applied to your character without having to equip them.

If you don’t have Wetwork’s perk equipped you’ll stomp around like a dinosaur and glow brighter than Rudolph’s nose under Promethean Vision.

I don’t understand what you mean by a free ability OP, and wetwork unlocks the stealth perk, which is found under the support upgrades. Rogue gives you stability which is also in support upgrades. I think they’re balanced enough, they aren’t too game changing imo.

Oh, I see what the misunderstanding is.

OP is thinking that you automatically equip every unlocked perks and that they can all be used at the same time.

Some specialization perks are in the Tactical section, others are in the Support section. Even if you achieved SR 130, you can’t use more than 1 Tactical and 1 Support perks in your loadout.

I think you have it mixed up OP, the specializations unlock a tactical or support upgrade after completion. To use said upgrades, you’d have to equip it in the tactical or support slot. Whether the upgrades are tactical or support are up to how they preform in the field. The reason for the way the upgrades are categorized is simply for balance purposes. If you could pick and choose having two tactical upgrades or two support upgrades, the loadouts will become much too powerful and turn the gaming experience. Understand? Its all about gameplay balance.

Now as far as Stealth having three advantages to Rogues one advantage and such. All upgrades have their ups and downs. This again leads towards gameplay balance. I believe the weight of the specialization upgrades are pretty even, except for Pathfinders. Good lord that upgrade makes the turret on foot dominate.

I see what OP is trying to say, that the perks arent worth a slot where you already have ammo or AA efficiency, I agree since just about 2 spec perks are worth the slot.

Umm…

Just for all of u to know this guy is complaining about halo 4s level system but I think he doesn’t even play halo because the guy that started the discussion just said in another discussion that u should get a nuke after killing 10 people without getting killed