Specializations v2

Sammy has proposed a new take on specializations here. While I disagree with his approach for the game in general, having a progression-style playlist in MM is something to which I would not be opposed. Lots of people might enjoy that, but I would strongly dislike it being applied to the game as a whole.

In this thread, I propose an entirely different take on specializations. My guess is that they are not going away, but I think they can be done in a way that doesn’t add so much of a “class” feel to Halo.

In my opinion, specializations should be done as commendations. The reward for specializations - rather than perks - would be armor, stances, gamercard extras, etc. Whatever 343i wants that does not affect gameplay.

So let’s say you want the Wetwork specialization. To get it, you have to assassinate X people. You have to perform Y air assassinations. You have to achieve Z sword kills. Wheelman requires, well, Wheelman medals. Each specialization would be set up similarly. Personally, I would prefer to change out a few of them with ones that follow gameplay - so rather than Pioneer, perhaps Extractor (with extra achievements beyond qualifying on the gametype). Rather than Tracker, perhaps Saboteur (assists, EMP and otherwise). So the gametype commendations would remain the basic commendations, while the gametype-oriented specializations would add an extra level of achievement. The player commendations would remain the basic level, while the individual achievement specializations would add an extra level.

That way, the specializations can help promote team and objective play rather than primarily promoting lone wolf play (the current method allows players to unlock perks without changing their playing habits, and most of the perks benefit the individual more than the team). Some lone wolf specializations (i.e., Wetwork) are fine . . . but it would be nice to have more team and objective oriented ones as well.

Lastly, I don’t really see the need to associate perks with the specializations. Keep the AAs/perks down to a manageable level from a balance perspective, and focus entirely on the gameplay aspects of them. Divorcing them from the specializations removes the need for so many perks and removes the temptation to have a particular perk just because it fits the theme of the specialization (or vice versa).

Let me ask you a question. Each time you hit each specialization, did you feel any sense of reward at all?

I compare this thread to those that try improve certain aspects of the game such as Ordnance. Though I’m all for improving the system, I still wouldn’t see the point in it. It just needs to be removed IMO because reaching each specialization (for me at least) felt even less rewarding that getting a snapshot with the beam rifle.

This doesn’t mean I disagree with your points however. I guess I would much rather they scrap the system.

Different people have different rewards they like out of the game. For you, I imagine SR means nothing. You probably don’t care at all. But some players like the progression-style ranks, and when they hit a cap, it discourages them from further play. That doesn’t mean they suck at the game or are non-competitive . . . it just means that they like having completion goals. Some players try to complete all the commendations. They like doing it; it presents a definable challenge. It keeps them playing. Others (perhaps you) could care less.

I’m a mixture of both. I would rather get my 50 in something - but I suck at the game far too much for that to be a reasonable achievement (but I still try to improve . . . current goal is to have my favorite playlists at all 20’s). But I also like doing the commendations. I don’t know why. I just like doing it.

I think converting the specializations from classes (which I don’t think much of the Halo fanbase likes) to commendations (which have been a part of the game for a long time and do not give gameplay advantages) provides a means to satisfy the completionists without adding more class-based elements.

I don’t know about this…

From the sound of it it gives those with a higher specialization a much bigger advantage compared to those who pay casually…

What ever happened to halo being about starting on the same foot every match?

> I don’t know about this…
>
> From the sound of it it gives those with a higher specialization a much bigger advantage compared to those who pay casually…
>
> What ever happened to halo being about starting on the same foot every match?

What advantage? How is a stance or an armor set an advantage?

> > I don’t know about this…
> >
> > From the sound of it it gives those with a higher specialization a much bigger advantage compared to those who pay casually…
> >
> > What ever happened to halo being about starting on the same foot every match?
>
> What advantage? How is a stance or an armor set an advantage?

Oh sorry bout that man I misread it…

In that case, don’t we more or less already have this feature?

You need to complete certain objectives to earn certain armors and stances…

I pretty sure this is already in halo 4, but to a slightly lesser extent

Yes, it is already present. In fact, that’s part of the idea. Rather than creating a class-based feature for specializations (which was what Halo 4 did), would it not be better to add that depth through an existing feature (commendations)? And given the number of posts from people who want more SR ranks / commendations (and better structured commendations), this would seem to be a way to satisfy all of that simultaneously.

Not only that, but rather than getting DLC revenue from maps, it is easy to envision 343i selling these commendation packs for some reasonable amount (a buck or so) for those players who feel the urge to “complete” the game.

The thing I like about this idea is that you could unlock armors, emblems, or etc. that reflect the way you play. Kind of like completing the Assassin commendation in Halo 4 unlocks the Venator armor, which looks like a stealthy assassin with a cloak. Perhaps getting a certain number of headshots would unlock the Crosshairs emblem, or getting a certain number of mid-air kills (e.g. Jet Packing) would unlock the Air Assault armor. That way, the armor you choose for your Spartan reflects more than just what you think looks cool.

> The thing I like about this idea is that you could unlock armors, emblems, or etc. that reflect the way you play. Kind of like completing the Assassin commendation in Halo 4 unlocks the Venator armor, which looks like a stealthy assassin with a cloak. Perhaps getting a certain number of headshots would unlock the Crosshairs emblem, or getting a certain number of mid-air kills (e.g. Jet Packing) would unlock the Air Assault armor. That way, the armor you choose for your Spartan reflects more than just what you think looks cool.

Exactly!

> Yes, it is already present. In fact, that’s part of the idea. Rather than creating a class-based feature for specializations (which was what Halo 4 did), would it not be better to add that depth through an existing feature (commendations)? And given the number of posts from people who want more SR ranks / commendations (and better structured commendations), this would seem to be a way to satisfy all of that simultaneously.

Ok… Sooooooo you want the same things we have now, but without load out customization…

Not that complicated my good man, I think simple and too the point would have been better for a post like this. I felt that there was too much filler in said post to understand what is In reality a pretty sompand constantly discussed idea…

It’s not a bad idea by any means, but 1 that has more or less been nailed to the ground

> Ok… Sooooooo you want the same things we have now, but without load out customization…
>
> Not that complicated my good man, I think simple and too the point would have been better for a post like this. I felt that there was too much filler in said post to understand what is In reality a pretty sompand constantly discussed idea…
>
> It’s not a bad idea by any means, but 1 that has more or less been nailed to the ground

He never said anything about removing loadout customization.

> > Ok… Sooooooo you want the same things we have now, but without load out customization…
> >
> > Not that complicated my good man, I think simple and too the point would have been better for a post like this. I felt that there was too much filler in said post to understand what is In reality a pretty sompand constantly discussed idea…
> >
> > It’s not a bad idea by any means, but 1 that has more or less been nailed to the ground
>
> He never said anything about removing loadout customization.

You are correct. I like loadouts.