hello everyone just in case you didnt read the bulletin heres some good info about the specializations being released and a few changes coming up such as team doubles and grifball
Week of 1/21
Spartan Ops Episode 6: Five new missions and an accompanying new CG cinematic.
“Forge Test” playlist (name not final): A rotational hopper featuring small Forge maps such as Relay. Help us test these maps by providing feedback and reporting bugs that will assist us in getting them ready for Matchmaking!
Specializations: Pioneer and Pathfinder Specializations unlocked for all players.
Week of 1/28
Spartan Ops Episode 7: Five new missions and an accompanying new CG cinematic.
Grifball playlist: A rotational hopper featuring everybody’s favorite virtual sport. Catch the disease!
Specializations: Engineer and Stalker Specializations unlocked for all players.
Week of 2/4
Spartan Ops Episode 8: Five new missions and an accompanying new CG cinematic.
Team Doubles playlist: A rotational hopper for those of you that like action of the 2 vs 2 variety.
Specializations: Rogue and Tracker Specializations unlocked for all players.
Matchmaking updates go live every Monday, and potential playlists for the month of February include both FFA and a new and improved version of Team Snipers. Late February will also bring both a Title Update and the Majestic Map Pack (which includes two small maps and one medium-sized map) to Halo 4 as well. Expect more information on all of those things next month.
link http://blogs.halowaypoint.com/Headlines/post/2013/01/09/The-Halo-Bulletin-1913.aspx
I still think Specializations were one of the worst implemented ideas in Halo history. It’s nice that they are being fixed, but they were just trouble to begin with.
> I still think Specializations were one of the worst implemented ideas in Halo history. It’s nice that they are being fixed, but they were just trouble to begin with.
yes i agree with you and it is good that they are finally fixing it. but i still cant wait for the updates coming up!
> I still think Specializations were one of the worst implemented ideas in Halo history. It’s nice that they are being fixed, but they were just trouble to begin with.
Not sure what you mean by “fixed”. This is what they meant to do with them. I do agree that they were/are a terrible idea.
finally! i’ve been stuck at 80 for ages now…
> finally! i’ve been stuck at 80 for ages now…
80? i thought it was 70?
> I still think Specializations were one of the worst implemented ideas in Halo history. It’s nice that they are being fixed, but they were just trouble to begin with.
I like 'em, but still can’t believe thousands of players haven’t received their codes, when they are supposed to, yet.
Why, oh why, is everything rotational? Especially Grifball! After how much we asked for it! I just don’t agree with the philosophy behind rotational playlists. Give us what we want to play so we can play it, don’t just say “Oh here you can play this but only when I say so”.
> Why, oh why, is everything rotational? Especially Grifball! After how much we asked for it! I just don’t agree with the philosophy behind rotational playlists. Give us what we want to play so we can play it, don’t just say “Oh here you can play this but only when I say so”.
because if it gets stale it gets throw out. Good lord how do you not understand that?
> > Why, oh why, is everything rotational? Especially Grifball! After how much we asked for it! I just don’t agree with the philosophy behind rotational playlists. Give us what we want to play so we can play it, don’t just say “Oh here you can play this but only when I say so”.
>
> because if it gets stale it gets throw out. Good lord how do you not understand that?
Not a single playlist in Reach was unplayable due to population when Halo 4 came out. All playlists, whatever huge number of them there were, had a healthy does of players. And they won’t get stale if you vary what you play. One day maybe I’ll play Team Doubles followed by Multi-Team. The next day, Grifball and Objective. If you let things get stale, it is your fault for doing the same thing over and over again.
> > I still think Specializations were one of the worst implemented ideas in Halo history. It’s nice that they are being fixed, but they were just trouble to begin with.
>
> I like 'em, but still can’t believe thousands of players haven’t received their codes, when they are supposed to, yet.
well now it doesnt matter if they got the code or not because they are releasing 2 a week starting the 21st
New Spartan Ops episodes are going to be sweet. Specializations on the other hand…well, I could care less since I already made it to SR 130.
> > > Why, oh why, is everything rotational? Especially Grifball! After how much we asked for it! I just don’t agree with the philosophy behind rotational playlists. Give us what we want to play so we can play it, don’t just say “Oh here you can play this but only when I say so”.
> >
> > because if it gets stale it gets throw out. Good lord how do you not understand that?
>
> Not a single playlist in Reach was unplayable due to population when Halo 4 came out. All playlists, whatever huge number of them there were, had a healthy does of players. And they won’t get stale if you vary what you play. One day maybe I’ll play Team Doubles followed by Multi-Team. The next day, Grifball and Objective. If you let things get stale, it is your fault for doing the same thing over and over again.
thats how you play. Some people only play team slayer. like a VAST majority of the time.
its rotational because they want to keep the community fresh. Its not a hard thing to understand.
> > > > Why, oh why, is everything rotational? Especially Grifball! After how much we asked for it! I just don’t agree with the philosophy behind rotational playlists. Give us what we want to play so we can play it, don’t just say “Oh here you can play this but only when I say so”.
> > >
> > > because if it gets stale it gets throw out. Good lord how do you not understand that?
> >
> > Not a single playlist in Reach was unplayable due to population when Halo 4 came out. All playlists, whatever huge number of them there were, had a healthy does of players. And they won’t get stale if you vary what you play. One day maybe I’ll play Team Doubles followed by Multi-Team. The next day, Grifball and Objective. If you let things get stale, it is your fault for doing the same thing over and over again.
>
> thats how you play. Some people only play team slayer. like a VAST majority of the time.
>
> its rotational because they want to keep the community fresh. Its not a hard thing to understand.
^True
> > > > Why, oh why, is everything rotational? Especially Grifball! After how much we asked for it! I just don’t agree with the philosophy behind rotational playlists. Give us what we want to play so we can play it, don’t just say “Oh here you can play this but only when I say so”.
> > >
> > > because if it gets stale it gets throw out. Good lord how do you not understand that?
> >
> > Not a single playlist in Reach was unplayable due to population when Halo 4 came out. All playlists, whatever huge number of them there were, had a healthy does of players. And they won’t get stale if you vary what you play. One day maybe I’ll play Team Doubles followed by Multi-Team. The next day, Grifball and Objective. If you let things get stale, it is your fault for doing the same thing over and over again.
>
> thats how you play. Some people only play team slayer. like a VAST majority of the time.
>
> its rotational because they want to keep the community fresh. Its not a hard thing to understand.
I understand rotational playlists on certain things (team regicide, KOTH, etc.) but NOT for team doubles and grifball. I have never liked grifball but I still don’t think it should be rotational. It makes me mad that they are FINALLY going to put team doubles in but it’s on a freakin rotational playlist! That’s my favorite gametype, and a classic. It does not need to be on rotation.
> > > > > Why, oh why, is everything rotational? Especially Grifball! After how much we asked for it! I just don’t agree with the philosophy behind rotational playlists. Give us what we want to play so we can play it, don’t just say “Oh here you can play this but only when I say so”.
> > > >
> > > > because if it gets stale it gets throw out. Good lord how do you not understand that?
> > >
> > > Not a single playlist in Reach was unplayable due to population when Halo 4 came out. All playlists, whatever huge number of them there were, had a healthy does of players. And they won’t get stale if you vary what you play. One day maybe I’ll play Team Doubles followed by Multi-Team. The next day, Grifball and Objective. If you let things get stale, it is your fault for doing the same thing over and over again.
> >
> > thats how you play. Some people only play team slayer. like a VAST majority of the time.
> >
> > its rotational because they want to keep the community fresh. Its not a hard thing to understand.
>
> I understand rotational playlists on certain things (team regicide, KOTH, etc.) but NOT for team doubles and grifball. I have never liked grifball but I still don’t think it should be rotational. It makes me mad that they are FINALLY going to put team doubles in but it’s on a freakin rotational playlist! That’s my favorite gametype, and a classic. It does not need to be on rotation.
yeah team doubles should not be rotational! but it may turn out like team swat. swat was rotational but everyone liked it so that is why it is still a playlist