Are they even worth using over ammo or dexterity? I’m close to getting stability which I can see being decent in long-range scoped DMR fights, however, if you’re fighting long-range you tend to run out of ammo as you don’t pick it up after you’ve killed someone.
Wetwork is nice, but I don’t find it that useful unless I’m camping in CTF or something which isn’t really my play style. Any comments?
I think they all have their perks, but a couple are a bit situational. Gunner is fairly underestimated. You can strafe with the turret! It also makes mounted or vehicular turrets take longer to overheat, which is very useful in a Mantis.
so far Ive only completed operator since I play mainly dominion and am an avid vehicle user, and let me tell you, that wheelman mod is awesome since everyone can spawn with the plasma pistol… if I’m in a wraith and some dude is able to EMP me, the effect is shortened so much now that I can easily get a mortar round into him well before he can recharge for another shot, or if I’m in a banshee and somebody luckily EMPs me out of the sky, usually I regain control just after I hit the ground, they have no time to hit me again…
I agree that operator and the pathfinder perks are very useful when you’re in vehicles, but how does stability help if you have to sacrifice a larger clip in order to use it, especially when it only really helps during scoped firefights which is primarily long ranged, you will run out of ammo…