Special FX 3.0

Implement a way so that you can choose what kind of objects the filter affects. This will allow forgers and screenshot artists to design FX that look more natural

Example:

Purple Filter
Skybox: True
Map Geometry: True
Forge Structures: False
Player Models: False
Weapons: False
Vehicles: False

This filter will affect the skybox and the natural map geometry, but not forge structures, player models, weapons, or vehicles.

Thoughts?

Uhhh… what?