Implement a way so that you can choose what kind of objects the filter affects. This will allow forgers and screenshot artists to design FX that look more natural
Example:
Purple Filter
Skybox: True
Map Geometry: True
Forge Structures: False
Player Models: False
Weapons: False
Vehicles: False
This filter will affect the skybox and the natural map geometry, but not forge structures, player models, weapons, or vehicles.
Thoughts?