Spawns are ridiculous

I really loved the game and had a blast playing with my friend for the past 2 flights, but one thing that really made us spill our mountain dew was the spawnS, plenty of times I would spawn on a grenade or in the middle of a gunfight, Or an enemy would spawn right in front of me and would become an easy kill… Either way its not fun, no one wants to spawn and die without the ability to change the outcome of the encounter. My favorite game type was capture the flag on Behemoth simply because we could make a strategy and we would all spawn around the same area. It would make going into gunfights way easier weather we pushed left, right or middle. We knew that if we took an area it was ours and there was little ways for someone to backstab us and if we lost it was either because we suck, our enemies were better and their strategy/plan was better, or maybe they got to a power weapon faster/elsewhere to counter our push. In short, loosing/dying because of randomness is infuriating because we cant use our skill to try and manage the encounter in our favor.

Yeah lol. The slayer maps have some pretty bad spawns every now and then. I’ve literally spawned in front of two enemies before

Let’s be real, Halo has always had a bit of a spawn problem. If anything Infinite is just continuing the tradition. In all seriousness though, I think infinite could really benefit from something like a spawn choice system similar to Battlefield. Have a bunch of spawn points everywhere and during your respawn time you can pick which area or spot you want to spawn in with the stipulation of only being able to spawn where there are no enemies which works for everyone I think.