spawning with the PP

please, don’t do this, the plasma pistol is capable of draining peoples shields in one shot or rapid fire for a quick drain, along with slight of hand it makes for incredibly easy kills with very little effort.

see hereand here, this is potentially going to ruin the game, lets not forgot it completely ruins BTB since it nullifies vehicles completely and BTB gameplay is around vehicles.

the plasma pistol is a semi-power weapon and you should never ever be able to spawn with power weapons or semi-power weapons, spawning with the sticky detonator would be better then the plasma pistol but i still wouldn’t agree with it, the same goes for spawning with plasma grenades.

basically, you shouldn’t be able to spawn with weapons and capabilities that should be pick-up because it ruins the gameplay.

Hopefully there is a Pro variant that doesn’t have these loadouts.

The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.

> The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.

pistol can’t drain shields in one shot, boltshot i’m not happy about either.

The Plasma Pistol functions alot differently than previous incarnations of the weapon.

-Each shot drains 2% of the 100% charge, meaning there are 50 standard shots in total.

-A charged burst drains 20% of the battery, so at the most there’s 5 overcharged shots.

-While overcharged the battery drains by 3% every second. This means that unless the PP is used efficiently it’ll run dry very quickly, meaning it is not a huge game changer. Noob combos will be limited due to the weapon’s battery drain seed.

-Charged shots are not as “magnetic” as before, they don’t track targets as much as Halo 2 or 3. Also, the range on the tracking has been reduced as far as I could tell from the PAX footage.

as for vehicles, there’s a perk that reduces the EMP effect of the PP.
I don’t think it’s anything to worry about OP.

> > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
>
> pistol can’t drain shields in one shot, boltshot i’m not happy about either.

Atleast Boltshot requires close proximity.

Pfft, that’s not how I use the Plasma Pistol. I’m totally gonna beast people at midrange with my awesome accurate lead shots.

> The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.

Grenades are also 1HK. Should we remove those too? Where do we draw the line?

> The Plasma Pistol functions alot differently than previous incarnations of the weapon.
>
> -Each shot drains 2% of the 100% charge, meaning there are 50 standard shots in total.
> -A charged burst drains 20% of the battery, so at the most there’s 5 overcharged shots.
> -While overcharged the battery drains by 3% every second. This means that unless the PP is used efficiently it’ll run dry very quickly, meaning it is not a huge game changer. Noob combos will be limited due to the weapon’s battery drain seed.
> -Charged shots are not as “magnetic” as before, they don’t track targets as much as Halo 2 or 3. Also, the range on the tracking has been reduced as far as I could tell from the PAX footage.
>
> I don’t think it’s anything to worry about OP.

that should still be pick up, i can rapid fire close up a few shots only loosing about 8% getting all shields down and quickly switch to a precision weapon for the clean up.

quickly stun and take down vehicles, even if a few shots its enough to destroy vehicular combat because one you kill someone with a vehicle they can spawn again with the PP fully charged ready to take you down.

people don’t always stay alive for long periods of time either, under a good well matched game this is pretty much an impossibility so you’d have people running around with usable plasma pistols all the time, the limited charge really doesn’t effect it that much as it would if it was pick up.

> > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
>
> pistol can’t drain shields in one shot, boltshot i’m not happy about either.

The Plasma pistol has to charge and it isn’t hitscan… Also there is little to no tracking with the overcharged shot

> > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
>
> Grenades are also 1HK. Should we remove those too? Where do we draw the line?

I was listing all of the positive upsides of each secondary compared to the Plasma pistol.
Also, grenades aren’t 1HK…

> > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
>
> Grenades are also 1HK. Should we remove those too? Where do we draw the line?

1 Frag can kill you?!

Sorry double post.

> > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
>
> Grenades are also 1HK. Should we remove those too? Where do we draw the line?

you draw the line at balance and good quality gameplay, having these abilities on the map so they only in game a few times and have to be earned balances things out, having people spawn with them constantly causes chaos and un-balanced gameplay.

Valid points. I agree with everything you say until this… “spawning with the sticky detonator would be better then the plasma pistol”. lol Come back down to earth. I agree though that I just don’t see how BTB won’t be ruined. I thought BTB was awful in Reach but this could make H4 BTB worse than Reach. Any semi-attentive person can aim a fully charged PP shot and take out a warthog and most any other vehicle from a decent distance.

I really don’t see it being a huge problem. The majority of the time I play Halo I rarely see people picking up the PP. I don’t see why Halo 4 would be any different, especially when the other secondary guns each have their own distinct merits. Not everyone will be using the PP.

> > > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
> >
> > Grenades are also 1HK. Should we remove those too? Where do we draw the line?
>
> 1 Frag can kill you?!

i think he meant the plasma grenade and maybe the pulse grenade.

> > > > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
> > >
> > > Grenades are also 1HK. Should we remove those too? Where do we draw the line?
> >
> > 1 Frag can kill you?!
>
> i think he meant the plasma grenade and maybe the pulse grenade.

haunted does it look like a classic playlist might end up being where u go in 3-6months posy launch?? just curious. You are rightfully worried imop

343i puts in a lot of time trying to balance weapons! They will Ship Balanced. Have faith in 343i my friends!

> > > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
> >
> > pistol can’t drain shields in one shot, boltshot i’m not happy about either.
>
> The Plasma pistol has to charge and it isn’t hitscan… Also there is little to no tracking with the overcharged shot

and? its an easy shield drain in CQC and easily takes down vehicles from stunning, reach invasion slayer shows how devastating spawn with the PP can be, yes i know tracking has been reduced but it still demonstrates how ridiculously overpowering it can be.

> > > > The Boltshot can 1HK people, the Pistol can headshot , has a scope and the fastest kill time of any secondary.
> > >
> > > Grenades are also 1HK. Should we remove those too? Where do we draw the line?
> >
> > 1 Frag can kill you?!
>
> i think he meant the plasma grenade and maybe the pulse grenade.

Spawning with plasma nades is just as bad as spawning with the pp.