i hope that there is a time limit to when sprint is available whenever you spawn. this is similar to the mlg settings back when they used sprint. if this does not happen then spawn trapping becomes very ineffective.
i believe spawn trapping is strategy that good players should be able to utilize so please dont take this away from us. spawn trapping obviously shouldnt be over powered but i think mlg sanctuary is a perfect example of a map where you can manipulate the spawns w/o the spawners being overwhelmed.
i read somewhere that you are trying to help newer players against more experienced players but they shouldnt be hand fed everything. they need to learn.
also if instant-respawn is in all the main playlists, then all bets are off. that would be a horrible decision for this game but thats a whole other thread.
Well, if you are spawntrapped, wouldn’t having sprint be a good thing?
> Well, if you are spawntrapped, wouldn’t having sprint be a good thing?
did you even read my post?
Depends on the map really. If i’m against an incopetant or unlucky team on countdown in a round of swat, i can literally spawnkill the entire enemy team by myself. Thats a problem.
Its harder in slayer, but i can do it with a good team. Sprint off spawn doesnt help people at all in reach, unless they get really lucky or have skill enough to devise a path away the moment they spawn…
> i hope that there is a time limit to when sprint is available whenever you spawn. this is similar to the mlg settings back when they used sprint. if this does not happen then spawn trapping becomes very ineffective.
>
> i believe spawn trapping is strategy that good players should be able to utilize so please dont take this away from us. spawn trapping obviously shouldnt be over powered but i think mlg sanctuary is a perfect example of a map where you can manipulate the spawns w/o the spawners being overwhelmed.
>
> i read somewhere that you are trying to help newer players against more experienced players but they shouldnt be hand fed everything. they need to learn.
>
> also if instant-respawn is in all the main playlists, then all bets are off. that would be a horrible decision for this game but thats a whole other thread.
All I read here is “blah, blah…I want to wreck kids without them having a chance…bla”.
And you have to help newer players somewhat or your population dies quickly. Look at Gears. That game is unforgiving to newer players and I’ve personally talked to a lot of people who will never play that game again for that very same reason. Not saying Halo has to help out noobs completely but you can’t ignore that core fan base either…
OP, this is supposed to be a good game, a game where players are supposed to use skills, tactics and weapons offered to win games. Sure, span trapping, camping and betraying are tactics, but not great ones. They’re the cowards only way to victory, and a good game should be designed in such way that spawn trapping shouldn’t be possible, and even if it is it should be very easy to break.
But, if you love spawn traps I suggest you play CoD, that game is full of them and sure is “super competitive”, a game that fits your demographic perfectly. Leave Halo games or such to players who want a fair fight and want to win by outgunning and outsmarting the opponent in a fair fight, not by using cheap tactics.
> All I read here is “blah, blah…I want to wreck kids without them having a chance…bla”.
>
> And you have to help newer players somewhat or your population dies quickly. Look at Gears. That game is unforgiving to newer players and I’ve personally talked to a lot of people who will never play that game again for that very same reason. Not saying Halo has to help out noobs completely but you can’t ignore that core fan base either…
wreck kids w/o having them a chance??? jesus i didnt realize this place turned in bnet already. i want newer players to have to learn instead of having all these crutches handed to them.
you gave out your example of gears. i never played gears so i wouldnt know but i think thats -Yoinking!- hilarious that your friends are complaining because they are getting owned by people who took the time to learn the game in order to be good at it. if if you ever played starcraft or heard of it the casual players play on the same settings the pros play. do the casuals complain? no because they understand the work it takes to be good at that game.
playing non-broken settings is fun for casuals and competitives but playing broken settings is only ok for the casuals.
> OP, this is supposed to be a good game, a game where players are supposed to use skills, tactics and weapons offered to win games. Sure, span trapping, camping and betraying are tactics, but not great ones. They’re the cowards only way to victory, and a good game should be designed in such way that spawn trapping shouldn’t be possible, and even if it is it should be very easy to break.
> But, if you love spawn traps I suggest you play CoD, that game is full of them and sure is “super competitive”, a game that fits your demographic perfectly. Leave Halo games or such to players who want a fair fight and want to win by outgunning and outsmarting the opponent in a fair fight, not by using cheap tactics.
spawn trapping is a cowardly cheap tactic? LMFAO!!! and btw spawn trapping in cod isnt the same as spawn trapping in halo. in cod you get killed instantly w/o much of a chance. but in halo your team (4v4) has to work together to break the their setup. as i mentioned in the op, this shouldnt be overpowered. if you played mlg (im assuming you dont) then sanctuary is a great example. also if there are ranks, then good players wont have a long trap on other good players. its not like they are “free easy kill” because it takes skill to setup on a balanced map.
> > All I read here is “blah, blah…I want to wreck kids without them having a chance…bla”.
> >
> > And you have to help newer players somewhat or your population dies quickly. Look at Gears. That game is unforgiving to newer players and I’ve personally talked to a lot of people who will never play that game again for that very same reason. Not saying Halo has to help out noobs completely but you can’t ignore that core fan base either…
>
> wreck kids w/o having them a chance??? jesus i didnt realize this place turned in bnet already. i want newer players to have to learn instead of having all these crutches handed to them.
>
> you gave out your example of gears. i never played gears so i wouldnt know but i think thats -Yoinking!- hilarious that your friends are complaining because they are getting owned by people who took the time to learn the game in order to be good at it. if if you ever played starcraft or heard of it the casual players play on the same settings the pros play. do the casuals complain? no because they understand the work it takes to be good at that game.
>
> playing non-broken settings is fun for casuals and competitives but playing broken settings is only ok for the casuals.
So you think that making sprint start after a certain amount of time is fair? So you think that spawn trapping is a good tactic? You are seriously twisted and out of your mind if you think that it is a viable strategy. spawn trapping was made and is used by the people that have no REAL skill at the game. It’s really simple to shoot at someone that doesn’t have their bearings yet, but it shows you have skill if you can fight them when they have an honest chance to fight back. Even if they did add this, i bet that you would be the person that will rage-quit in the games if they add this.
> > > All I read here is “blah, blah…I want to wreck kids without them having a chance…bla”.
> > >
> > > And you have to help newer players somewhat or your population dies quickly. Look at Gears. That game is unforgiving to newer players and I’ve personally talked to a lot of people who will never play that game again for that very same reason. Not saying Halo has to help out noobs completely but you can’t ignore that core fan base either…
> >
> > wreck kids w/o having them a chance??? jesus i didnt realize this place turned in bnet already. i want newer players to have to learn instead of having all these crutches handed to them.
> >
> > you gave out your example of gears. i never played gears so i wouldnt know but i think thats -Yoinking!- hilarious that your friends are complaining because they are getting owned by people who took the time to learn the game in order to be good at it. if if you ever played starcraft or heard of it the casual players play on the same settings the pros play. do the casuals complain? no because they understand the work it takes to be good at that game.
> >
> > playing non-broken settings is fun for casuals and competitives but playing broken settings is only ok for the casuals.
>
> So you think that making sprint start after a certain amount of time is fair? So you think that spawn trapping is a good tactic? You are seriously twisted and out of your mind if you think that it is a viable strategy. spawn trapping was made and is used by the people that have no REAL skill at the game. It’s really simple to shoot at someone that doesn’t have their bearings yet, but it shows you have skill if you can fight them when they have an honest chance to fight back. Even if they did add this, i bet that you would be the person that will rage-quit in the games if they add this.
i really dont know how to further explain myself but i guess it depends on what map/playlist/settings you are playing on. i dont know what playlist you play on but spawn trapping in mlg is a good strategy and requires lots of skill. its actually required when playing the objective gametypes lol. im kinda unfamiliar with btb but i suppose its cheap in that playlist considering all the terrible maps and spawns this game has.
i guess casuals will never understand where competitive players come from. oh well.
IMO it was the worst addition to Halo. I think it completely ruins the flow of Halo’s multiplayer.
If Halo 4 has a decent matchmaking system (players of similar skill against each other) I don’t think spawn-trapping should be an issue. I only find spawn trapping to happen when there is a huge skill difference between two teams.
The only thing that makes me skeptical about using sprint right off of spawn is the ability to run right back to the player who just killed you and get an easy kill.
When spawntrapping becomes a legitimate strategy, sportsmanship and respect of other players have been lost.
A good player could win in a fair fight. If you need to spawntrap, you may want to re-evaluate your so called “skill”.
You are thinking as if Sprint is just copied from Reach with no changes.
In Halo 4, Sprint gets a debuff: Now during sprint, getting shot at slows you down. Spawntrapping players may be “Harder” with everyone having it by default, but it won’t be as hard in Reach if the whole team chose Sprint as an AA.
The words “Skill” and “Spawn-Killing” don’t belong in the same sentence together. Yes I said spawn killing, because you really need to wait around to beat someone down before they have a chance to move (not a tactic). The whole representation without you people is nothing more than an inferiority complex. I win, I lose. Hell I’m glad I lose sometimes or else I would be bored. I don’t need shortcuts to win, I only need what is at my spawn.
You can reply and get pissy all you want, get all arrogant and challenge me to a 1v1, and call anyone that disagrees with you a “Noob”.
> The words “Skill” and “Spawn-Killing” don’t belong in the same sentence together. Yes I said spawn killing, because you really need to wait around to beat someone down before they have a chance to move (not a tactic). The whole representation without you people is nothing more than an inferiority complex. I win, I lose. Hell I’m glad I lose sometimes or else I would be bored. I don’t need shortcuts to win, I only need what is at my spawn.
>
> You can reply and get pissy all you want, get all arrogant and challenge me to a 1v1, and call anyone that disagrees with you a “Noob”.
Spawnkilling is the reward for map control. The better player will always get and maintain map control.
You do not understand this concept.
Because standing behind a spawn and hitting them as soon as you see red or blue is a tactic. And you bring skill level into this. Why am I not surprised.
Well, apparently when you get shot you stop sprinting. So if that’s the case it won’t be such a big deal, in order to sprint out of a spawn-trap you would have to use it at the right time, in the right direction, and after already making your way to cover.
> Because standing behind a spawn and hitting them as soon as you see red or blue is a tactic. And you bring skill level into this. Why am I not surprised.
I’m going to assume by “hitting them” you mean get shot at. There is a difference between spawnkilling and spawntrapping, and I would not be surprised if you are confusing the two.
In order to setup a proper spawnkill, a good player will want to achieve map control. Holding keypoints of the map, usually the middle, and/or an important location of the enemy teams side (Sniper tower on The Pit for example) to minimize the enemy from getting away. Obviously to get and maintain this setup, you have to be better than the opposing team. When this is done, the better team can kill the enemy, which are being punished, off their spawns.
If you are good, and happen to fall into a situation like this, you can break the opposing teams setup using proper co ordination. Which is why these setups don’t last long against two evenly matched teams and they seem to drag when it’s one good team verse a lesser skilled team.
Most players cannot do this, because either they lack: overall skill, teamwork, co ordination, or other variables. This is where the “skill” can come in.
There is no honor in video games, especially on the internet. A better player who pushes the enemy base and has map control isn’t going to say “Oh I should let the enemies have a fair fight anyways, I’ll just run back to my side of the map.”
A player far more skilled than me can probably explain this better, but this is the basics and what I see it as through personal experience.
> Because standing behind a spawn and hitting them as soon as you see red or blue is a tactic.
You do not know how a spawn trap works.
> And you bring skill level into this. Why am I not surprised.
Like it or not, the simple fact is, setting up and maintaining an effective spawn trap takes a massive amount of skill.