Spawning Problem.

I first noticed this problem on Truth but now I am seeing it on Eden as well. On Eden the team with the high ground can easily start mopping up kills off of spawn because players are spawning constantly in open sight lines. With kill times being faster than they have been in previous Halo’s (or at least it really feels like it) this can result in a player racking up a lot of deaths for their team simply because they keep spawning in the crosshairs of the enemy team It is unfair, and on a map like Eden and Truth where players talk about blue players being hard to see this can create a huge map inbalance and lead to a lot of steaktacular matches that if spawning was adjusted would be close games rather than a slaughter. Slaughters aren’t fun for either side unless you are a noob stomper. Close games are what people like. Titanfall has the same problem with constant landslide victories. Most matches so far have had one team or the other butchered at the hands of the other. It is usually red that gets squashed it seems.

Anyone else noticing a problem with the spawning or am I just incredibly unlucky.

Yeah, I’ve gotten and seen a few bad spawns.

Regret also has a few on the side upper towers that leave you heavily exposed to attacks from the middle and sides right off of spawn. With grenade spam as it is there is a high chance of getting badly hurt or dying within seconds of spawning.

I spawned right on top of a thrown grenade once. I was pretty pissed off.
also I have seen people spawn on DMRs on truth. I have seen someone spawn on a dropped prophets bane, I have also seen someone spawn directly beneath a enemy ground pound.

I am getting almost 21 deaths in matches on regret because I keep spawning with 80% of their team 90% the time. Spawning on Truth and Regret is just terrible. I shouldn’t spawn and within seconds already be dead again. I play pretty well on Empire and Eden and always did pretty well in Halo 4 but my record looks terrible because of Truth and Regret, can I get a little mercy spawning.