wow, my last game of warzone was so awful, the team i fought against had done some spawn trapping, that was clearly unfair, they parked themselves outside the spawning areas and kill us as soon we respawn something must be done about it, it is highly unfair we get spawn trapped in warzone assault, and as for the defenders, it is not fair for the attackers to have anyone standing near the next capture objective while the first one is being captured, is warzone assault can be fixed a bit more?
that seems to be happening more and more.
War zone assault can be a nightmare sometimes with spawning. If the defenders know what their doing, they can easily spawn kill on almost all of the maps. It becomes less of an issue after the first base is captured, but capping the first base is always the hardest. Spawning in the wide open without a base sucks. Regular Warzone also suffers a bit from spawn killing, but I think that’s more of a map issue most of the time.
Its gotten a lot more common since Achilles was released. Entire clans will go into Warzone and just STOMP to grind commendations.
They should add safe zones for the spawning team honestly.
Need to make more spawn placements to prevent such actions. If players believe spawn trapping is a tactical strategy to win a fight, so be it but its not much a honorable way.
OP you must have never played Halo competitively before.
map control/spawn camping has been used in Halo for years, not as much in Halo 4. But was the standard in Halo 2/3 in MLG.
I bet 343i never envisioned the spawn trapping but after months of complaints I think it’s time for them to make a change. How about letting us choose where to spawn?
It’s not even always a case of spawn trapping. The spawns in this game are awful and have a tendency to spawn you where you don’t want to be(immediately in enemy LoS in Swat or over by your core when you’re defending the first base in Assault). But I will agree that spawn camping in Warzone Assault is awful, especially on Summit. But then again, Summit is just a very defender favoured map(hide in a corner at the bottom level for a free win every time). Being able to select where we spawn would be a bit better but that still wouldn’t stop people from sitting at possible spawn points.
I read in another thread that there is some sort of algorithm used to calculate where players spawn.
As much as I personally don’t like it, spawn killing is a legitimate strategy. The popular sentiment from the H2/H3 days is that if you’re getting spawn trapped, then it’s your own fault for letting that happen. It been around and part of Halo for a very long time. Halo 5 is not unique in that respect.
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> As much as I personally don’t like it, spawn killing is a legitimate strategy. The popular sentiment from the H2/H3 days is that if you’re getting spawn trapped, then it’s your own fault for letting that happen. It been around and part of Halo for a very long time. Halo 5 is not unique in that respect.
It’s definitely a legitimate strategy, though I’d blame the matchmaking system for not matching you with players of your level (i.e. same skill and not in a full party unless you are). Then there’s of course stat padding, which isn’t exactly illegitimate either, but kind of shows bad sportsmanship
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> As much as I personally don’t like it, spawn killing is a legitimate strategy. The popular sentiment from the H2/H3 days is that if you’re getting spawn trapped, then it’s your own fault for letting that happen. It been around and part of Halo for a very long time. Halo 5 is not unique in that respect.
This is not Arena nor H2/3. This is Warzone, an unranked playlist with power weapons for -Yoink- and giggles.
Have you been there yourself? It’s infuriating. It’s not about being trapped in the core since the team is better than you and your 11random buddies, it’s that there is this objective, the core, which they actively chose not to destroy, but instead farm you for their company and ego. You wiggle and wiggle it in their faces, but they don’t take the treat. They chose to bite you instead.
How are strategies from back in the day and a competitive standpoint justifying what happens in Warzone today? It’s just a game, a social playlist at that, so please I know we all want to have fun somehow, but be so nice, would you, and destroy the core if you are so much better as a team than your opponents are? It certainly is not my fault, that they treat me as just another way to farm for their meaningful little numbers.
Spawn trapping has always been around Halo because if you know where the enemy player is going to spawn than your team is going to dominate(if you know how to do it correctly). So yeah if you never played H2 or H3, than you wouldn’t know that spawn trapping is still around in Halo.
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> As much as I personally don’t like it, spawn killing is a legitimate strategy. The popular sentiment from the H2/H3 days is that if you’re getting spawn trapped, then it’s your own fault for letting that happen. It been around and part of Halo for a very long time. Halo 5 is not unique in that respect.
Just because something has been around for a long time doesn’t me it isn’t a problem. And how can you call a game competitive if you aren’t given an opportunity to get back in the fight? Plus, I’d like to know who determines a strategy to be ‘legitimate’?
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> > 2533274807773315;10:
> > As much as I personally don’t like it, spawn killing is a legitimate strategy. The popular sentiment from the H2/H3 days is that if you’re getting spawn trapped, then it’s your own fault for letting that happen. It been around and part of Halo for a very long time. Halo 5 is not unique in that respect.
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> It’s definitely a legitimate strategy, though I’d blame the matchmaking system for not matching you with players of your level (i.e. same skill and not in a full party unless you are). Then there’s of course stat padding, which isn’t exactly illegitimate either, but kind of shows bad sportsmanship
Sorry if you get matched Against us
We were the first to get Achilles Chest piece and now onto the Helmet which we’re currently leading.
-Whiskey
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> > 2533274825830455;11:
> > > 2533274807773315;10:
> > > As much as I personally don’t like it, spawn killing is a legitimate strategy. The popular sentiment from the H2/H3 days is that if you’re getting spawn trapped, then it’s your own fault for letting that happen. It been around and part of Halo for a very long time. Halo 5 is not unique in that respect.
> >
> >
> > It’s definitely a legitimate strategy, though I’d blame the matchmaking system for not matching you with players of your level (i.e. same skill and not in a full party unless you are). Then there’s of course stat padding, which isn’t exactly illegitimate either, but kind of shows bad sportsmanship
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> Sorry if you get matched Against us
We were the first to get Achilles Chest piece and now onto the Helmet which we’re currently leading.
> -Whiskey
Congrats. Have a cookie
> 2533274825830455;11:
> > 2533274807773315;10:
> > As much as I personally don’t like it, spawn killing is a legitimate strategy. The popular sentiment from the H2/H3 days is that if you’re getting spawn trapped, then it’s your own fault for letting that happen. It been around and part of Halo for a very long time. Halo 5 is not unique in that respect.
>
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> It’s definitely a legitimate strategy, though I’d blame the matchmaking system for not matching you with players of your level (i.e. same skill and not in a full party unless you are). Then there’s of course stat padding, which isn’t exactly illegitimate either, but kind of shows bad sportsmanship
Agreed. Again, i personally don’t like it, but it seems like it’s always been a problem, going all the way back to H2. Matching players has always complaint, and I don’t think Halo is unique in that regard. Players also have the uncanny ability to ferret out and use any exploit to their advantage. It’s tough to put that back on the developer, as they always find something, but I do agree that better matchmaking may alleviate occurrence.
This is definitely a problem in WZ now and I hope they address it. I’ve heard a good idea if the core is vunerable for a certain amount of time say 2 minutes, it starts to degrade, so the enemy team can’t farm endless spawn kills. Alternative spawn points at the other side of the map would help too if they aren’t destroying the core…it’s a tricky issue, but something needs to be done.
Spawn trapping in Halo is a very common thing to do almost every player would try & spawn trap the enemy because you can prevent them from even touching the power weapon or power up in Arena, but when its done in Warzone than it is just a pain & is a dead awful tactic. Most players have been doing it a lot lately, its pretty good in Arena but it is really anonying(I’m a terrible speller) in Warzone. As far as I can tell 343 is not going to do anything about the spawn trapping they are just going to let it happen just because spawn trapping is a common thing to do in any Halo title, but if they do than that would be great, otherwise I can totally tell they won’t do a thing about it.
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> As much as I personally don’t like it, spawn killing is a legitimate strategy. The popular sentiment from the H2/H3 days is that if you’re getting spawn trapped, then it’s your own fault for letting that happen. It been around and part of Halo for a very long time. Halo 5 is not unique in that respect.
You don’t spawn trap for 100 kills and not finish the game though while having map control. You spawn trap in Arena for 10 kills to win the game with map control. This is essentially griefing that can be fixed with a safe wall just like the vehicle opening.