Has anybody been spawn trapped inside your core base in Warzone?
Every now and then I play against a clan that has all 12 members together.
Since they are organized they overwhelm us and push us back to core base then just sit outside picking us off and not even trying to destroy the core.
I have no idea how to fix this but it is infuriating and feel like it should be changed some how
There is nothing you can do when this happen. Try and communicate your teammate to go sit in the back of the core and wait for the enemy team finally decide to go destroy the core.
It happened to my f12 man fireteam once where the other 12 man fireteam was better than ours but was also trying to spawn trap us. We all went on the back of the core (where pelican drops you) and had a huge party. Since there were no target left, they destroyed our core and make the game less painful
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> If it is hopeless then have some fun with it. Arrange your team like bowling pins in the wide hall next to the core and let them warthog bowl.
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> Alternatively you could stack yourselves into a tower and let them play sniper jenga.
I like the way you think, sir.
To OP: Sadly, if you have no way to coordinate your teammates, there’s not much you can do. Maybe Spartan Charge the base marines into walls to amuse yourself while you wait for score limit? shrug
Join a company and do it to another. All I got for ya. We farm you not because we want to “punish” you, but there are company commendations we try for in the process of just winning and coring you.
It’s nothing personal – just trying to acquire our commendation goals for the armor and helmet. (:
I’m in a Clan and a spartan company we are not that serious but enjoy playing. if we dominate someone we destroy the core we aren’t going to ruin the experience for other people.
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> > If it is hopeless then have some fun with it. Arrange your team like bowling pins in the wide hall next to the core and let them warthog bowl.
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> > Alternatively you could stack yourselves into a tower and let them play sniper jenga.
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> > > If it is hopeless then have some fun with it. Arrange your team like bowling pins in the wide hall next to the core and let them warthog bowl.
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> > > Alternatively you could stack yourselves into a tower and let them play sniper jenga.
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These are the best strategy when you are being spawn camped, I approve.
A.R.C and Stormbreak are the biggest offenders, mostly 'cause you’re funneled out towards the enemy team. You can be in a party, or not, and it’s still hopeless. I think 343 should look into making some changes to them two, in particular. Apex 7 and Noctus boast room for escape, and allow the enemy to regain some control (Apex being the best example of this).
It’s an issue with design, not whether you’re lucky to have a great team or not.
This happened to me last night for the first time. they didn’t even try to destroy the core, they just waited outside with their tanks and snipers for us to spawn. So our fireteam of 4 just didn’t spawn back in and just watched while they sat there…they eventually got bored and destroyed the core…but if teams keep doing this, it’ll destroy warzone for sure…not fun at all.
I had this happen to me 3 or 4 games in a row the other night. Not fun at all. Of course you can’t quit or you might be banned and if you sit there too long you might be kicked from the game and banned. Leaves the option of being killed over and over.
The problem us that a game needs to last 10 minutes to get full credits for it. If they push you back to core in 6, they will farm you for the duration.
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> A.R.C and Stormbreak are the biggest offenders, mostly 'cause you’re funneled out towards the enemy team. You can be in a party, or not, and it’s still hopeless. I think 343 should look into making some changes to them two, in particular. Apex 7 and Noctus boast room for escape, and allow the enemy to regain some control (Apex being the best example of this).
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> It’s an issue with design, not whether you’re lucky to have a great team or not.
How is it not a team issue? If you have a good team, you’re not going to get triple-capped and stuck in your base.
Apex 7 is an absolutely massive, circular map that tends to direct players like its inspiration, The Silent Cartographer. Most of the action happens in the center, but you can always go around the edge, which makes map control difficult in general. You can also escape a triple cap by going out the back. The only real difference that makes compared to the other scenarios is that you can be a bit more annoying and drag the game out longer.
This is less true of Noctus, which revolves around monument control. From monument, you can keep tabs on and push the enemy in pretty much all directions and once you get the triple-cap, it’s very easy to keep them in their base. I’ve pretty much never seen anything close to a meaningful comeback from a triple cap on that map.
ARC and Stormbreak are long, narrow maps, which tend towards more of a back and forth, tug of war instead of the more circular flow of the other two. I don’t think this is an issue at all. It’s just different. Good teams can still take advantage of the tunnels to break a triple capture, but the skill difference between the teams is still the bigger factor than the map design.
> 2560752109561871;3:
> If it is hopeless then have some fun with it. Arrange your team like bowling pins in the wide hall next to the core and let them warthog bowl.
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> Alternatively you could stack yourselves into a tower and let them play sniper jenga.
Very clever my good sir, very clever indeed.
To the OP: When in doubt if they’ve got you trapped in your core: Do what Wilke posted or put up a good fight