I started playing Team Slayer swat last night and notice seeing a quick spawn in and your dead sequence no matter where you spawn I am spawn killed without a chance to move around this is an issue that needs to be fixed for Small arena Team Slayer swat matches.
I agree with you completely I’m onyx atm but the spawn problem in the game mode itself is terrible let alone the higher you climb the better people are at “exploiting” this issue. The spawns needs to either be delayed or based off of a better system of where to spawn you
Some games i had of swat were OK and never had a problem with spawn killing but others were just awful. One game the other team won because they kept spawn killing us.
I’ve run into the kill-cycle spawns as well a couple times, I’ve only played about 8-9 games, but it’s going to happen and 343 will fix the problems eventually. Still having a blast though!
on one of the forge maps (cant remember which one) we got spawn trapped on the side where in normal slayer there is a rail gun and we just couldn’t pull out of it, we lost 50-19 or something like that.
The spawn system has been majorly -Yoink!- me off since launch. In Warzone I frequently will spawn in the middle of a firefight, or within view of a scorpion. In relation to SWAT, I just completed a match of Swatnums on Pegasus which features a four death spree of me spawning in the same location and being killed from a guy across the map with the magnum before I can even move forward.
343i, PLEASE fix this spawn system. There was nothing wrong with how it was in Halo: Reach.
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> The spawn system has been majorly -Yoink!- me off since launch. In Warzone I frequently will spawn in the middle of a firefight, or within view of a scorpion. In relation to SWAT, I just completed a match of Swatnums on Pegasus which features a four death spree of me spawning in the same location and being killed from a guy across the map with the magnum before I can even move forward.
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> 343i, PLEASE fix this spawn system. There was nothing wrong with how it was in Halo: Reach.
Yup, had the same thing sorta. We had BRs and the enemy was in both corners diagonally covering the 90% of the spawn points.