They seem to be rather broken when playing Capture the flag. I will use Shatter for an example. When playing flag on this map there are two teleporters for each team each leads to a small base near the enemy base. When one team has the enemy flag and is running it back to base the enemy team spawn’s at your team’s base or close to it, or seem to spawn in the direction the flag carrier is running.
The spawning system kills the hold of dominating the enemy team for not being able to defend their flag, and instead rewards the enemy with a possible flag score going in the other direction making it rather hard to defend your flag carrier and guard your flag when the enemy can pull and stop your team at the same time.
<mark>If</mark> the spawn system is to be fixed blue team should be spawning around their base and not near the enemy.
So, you are saying, Blue Team (specifically) does not have enough respawn points next to its big base?
> So, you are saying, Blue Team (specifically) does not have enough respawn points next to its big base?
They do but the game seems to responded with putting them in your path rather then putting them near their base. I’ve even had game’s were the enemies have spawned inside Red base when coming back with the flag.
Wreckage is an extremely bad map for CTF. The flag placement is terrible and the routes to and from are far to easily camped, and with the bad spawning mentioned it can quickly turn FUBAR in the first few minutes.
I dont know wtf the person who made this was thinking of making it a CTF map.