I’ve been working on an invasion map here and there and I pretty much have my geometry finished. So now I’m getting on with the setting up the map for Invasion… setting up certain items to appear during a certain round and disappear during a certain round…
What I’m confused by is how the spawn order works. I went to Boneyard in Invasion Forge Editing and left with more questions than answers. I basically get how to label certain items, but I don’t understand how the spawn order works and I can’t figure out exactly what Bungie did to create spawn/respawn zones.
Yeah, I’ve been fiddling with it too. Due to a total lack of anyone who has a clue, I’ve managed to figure these bits out myself.
The Spawn Order affects several things. If you have a bunch of respawns, the spawn order makes it more likely you’ll spawn there rather than elsewhere, seems to be random when theres a lot of SP’s rther than say just two. The lowest number is the most likely here.
You can modify it by using the res_zone tags and the order - in invasion the respawn order is the stage the SP is active in, so if you want a certain team to spawn in a certain place on the first stage, when the goal is being attacked only, set inv_res_zone true and spawn order to 1 and set the team. You dont HAVE to set teams for SPs, but if you want to use the inv_res_zone tags its helpful. I think thats which way round it is, the res_zone and res_zone_away tags in Assault work like that, res_zone_away makes the spawn more likely when the bomb is NOT planted…
There are also inv_res_p# tags, these seem to work like the res_zone_away tags to control what SPs are used in which stage of the game…
I hope that helps, the other poster who replied filled in the rest.
Have you guys figured out how to set an area so that players can choose their respawn? I didn’t see Bungie use Respawn zones in Boneyard so I wondered about this. Thanks for the help though.